Push/Pull Not Cutting Wall opening
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Someone Please Help.
Trying to Cut Door Opening on walls. Create walls using Rectangle tools, then Extrude wall. when try to cut wall opening was not able to on some walls.
attach is sketchup file.
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Hi René,
There are a bit more problems here than just doors not opening. You are about 60 kms (or 40 miles) from the origin. I bet you imported some CAD stuff (would tell by the layers, too) but did not uncheck "preserve drawing origin" in the import options.
This causes a bunch of problems so let me handle those first and I will come back later.
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OK, here is the model. It seems that already moving it back to the origin helped with splitting the faces. I zoomed into a door that had been misbehaving previously and now if you select the face on it, it is already a separate face so that you can easily delete it (I guess the PP tool would now work)
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Gaieus
It is working find now. i did bring in floorplan from cad file. wanted to preserve cad orgin, bring in other floorplan of bldg. wanted to have file register so I can just imported on top of ea. other. If I uncheck preserve drawing origin, will be I able import ea. floor when done to create Complete Building. Thank you for the Help.
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@gaieus said:
Hi René,
There are a bit more problems here than just doors not opening. You are about 60 kms (or 40 miles) from the origin. I bet you imported some CAD stuff (would tell by the layers, too) but did not uncheck "preserve drawing origin" in the import options.
This causes a bunch of problems so let me handle those first and I will come back later.
I wish Google would fix this because everything CAD is turning into GIS with coordinates. And as the OP said, if you want to bring multiple drawings in, you do want to have the preserve drawing origin checked.
Perhaps if they had a button to let SU reassign the origin and all calculations based off the model
Rick
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Hi René,
I fully understand. I also have jobs with GIS data as Rick says and we always need to find out workarounds. What I usually do is to add a dummy box or something to each import and then I align those boxes together after importing. This way I can work with precise although just "relative" co-ordinates instead of absolute ones. If I need to georeference my model, I can use the Location tab in Model info or use GE to quickly put my work in place.
If you really want to keep everything as is imported with keeping the origin, there is another workaround;
- Right after importing your CAD file, select everything and make a component. The component axis will be placed at the closest possible location next to your building.
- Right click your component and "Save as..." It will be saved as a simple skp model file (which components actually are).
- Open the newly saved component (file) and notice that this model has its origin where the component had it in your crooked CAD import.
- Work on it, develop it (save it but never move it away from its axis) and whatnot then go back to your original file, right click on your component and "Reload..."
- Navigate to where you saved the building last time and select it to reload - all the changes you made in the separate file will instantly update.
Rick; the problem here is OpenGL and not something SU specific issue. Yes, it would be nice to get rid of this but I am afraid it's not merely up to the SU team.
Edit; forgot the attachment. Find the two skp files below in the zip archive. "Sample" is your original file, I only made the building a component in it. "Save-Reload" is the building itself that I "saved as..." and after working with it, in your original file you can "Reload"
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@gaieus said:
Hi René,
I fully understand. I also have jobs with GIS data as Rick says and we always need to find out workarounds. What I usually do is to add a dummy box or something to each import and then I align those boxes together after importing. This way I can work with precise although just "relative" co-ordinates instead of absolute ones. If I need to georeference my model, I can use the Location tab in Model info or use GE to quickly put my work in place.
If you really want to keep everything as is imported with keeping the origin, there is another workaround;
- Right after importing your CAD file, select everything and make a component. The component axis will be placed at the closest possible location next to your building.
- Right click your component and "Save as..." It will be saved as a simple skp model file (which components actually are).
- Open the newly saved component (file) and notice that this model has its origin where the component had it in your crooked CAD import.
- Work on it, develop it (save it but never move it away from its axis) and whatnot then go back to your original file, right click on your component and "Reload..."
- Navigate to where you saved the building last time and select it to reload - all the changes you made in the separate file will instantly update.
Rick; the problem here is OpenGL and not something SU specific issue. Yes, it would be nice to get rid of this but I am afraid it's not merely up to the SU team.
Edit; forgot the attachment. Find the two skp files below in the zip archive. "Sample" is your original file, I only made the building a component in it. "Save-Reload" is the building itself that I "saved as..." and after working with it, in your original file you can "Reload"
Gaieus,
Nice workaround. I'll try that next time.
Rick
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It's not just a workaround (at least not just for this issue) but a very effective way to manage really big projects (that you may not even see "together" in SU at all but export to other apps).
It's also an easy way to work on certain smaller elements when your model is already very cluttered with details. Or work on objects that would otherwise be off-axis all the time and it's easier to do this way then changing axes on the fly etc. etc...
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