sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Model.raytest and Entity visibillity

    Scheduled Pinned Locked Moved Developers' Forum
    28 Posts 6 Posters 1.8k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Al HartA Offline
      Al Hart
      last edited by

      @thomthom said:

      @al hart said:

      It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

      [EDIT: I see some code in a previous post. I will try it out]

      Thanks,

      Is there some code here in this thread already, or can you show me what you are doing to skip hidden geometry?

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

      1 Reply Last reply Reply Quote 0
      • Al HartA Offline
        Al Hart
        last edited by

        Thanks tons, ThomThom, by tool is working again! ☀

        Al Hart

        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          @al hart said:

          @thomthom said:

          @al hart said:

          It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

          [EDIT: I see some code in a previous post. I will try it out]

          Thanks,

          Is there some code here in this thread already, or can you show me what you are doing to skip hidden geometry?

          Bottom of first post:
          http://forums.sketchucation.com/viewtopic.php?f=180&t=28059#p243311

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            I've used a little recursive method to check what I am hitting. If I do not like what I hit, I recall the method supply the Point3d of the last thing I hit. It remakes the ray and casts it again until I hit what I'm after.

            It has worked perfectly so far. But I'm concerned about the rays that don't work if they are shot through the groundplane? Is that still an issue in 8?

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              @chris fullmer said:

              It has worked perfectly so far. But I'm concerned about the rays that don't work if they are shot through the groundplane? Is that still an issue in 8?

              "Still an issue in 8"? Has it been an issue before?
              At it turned out - it's not only when the ray passes through the axis planes - but also at random times. model.raytest is fubar in SU8 - not reliable.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • K Offline
                kwalkerman
                last edited by

                Ok, so here's an issue with the new way raytest works (ie it sees all entities, visible and hidden).

                There are times when a ray will hit multiple entities at the same point. In SU 7, model.raytest will return only one of those entities. It's easy to find all entities by hiding any entities that are hidden, but under the new version of SU, only one of the entities will be found. Another thing, which is interesting, is that if there are multiple entities in the same location, SU will return the same entity first, regardless of the direction of the ray.

                Try this code:

                
                model = Sketchup.active_model
                p1 = Geom;;Point3d.new(0,0,0)
                p2 = Geom;;Point3d.new(20,20,0)
                p3 = Geom;;Point3d.new(0,20,0)
                f = model.entities.add_face(p1,p2,p3)
                model.entities.add_group([f])
                model.entities.add_face(p1,p2,p3)
                p4 = Geom;;Point3d.new(5,10,-5)
                p5 = Geom;;Point3d.new(5,10,5)
                ray1 = [p4, Geom;;Vector3d.new(0,0,1)]
                item1 = model.raytest ray1
                ray2 = [p5, Geom;;Vector3d.new(0,0,-1)]
                item2 = model.raytest ray2
                item1 == item2
                
                #==> returns TRUE!
                
                

                I can't currently think of a ruby workaround for this. The new version of raytest will limit the ability to get all objects at a certain location.

                As I suggested before, I think it makes the most sense to extend the native raytest so that you can specify whether or not you want the ray to be allowed to show hidden objects.

                --
                Karen

                1 Reply Last reply Reply Quote 0
                • Al HartA Offline
                  Al Hart
                  last edited by

                  @kwalkerman said:

                  I can't currently think of a ruby workaround for this. The new version of raytest will limit the ability to get all objects at a certain location.

                  --
                  Karen

                  It would be fairly painful, but you could start an undo operation, delete each item as it is found (rather than changing the starting point of the ray, ot just hiding the object) and continue until all objects are found (saving their object IDs), then abort the operation to restore everything to the database.

                  Al Hart

                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                  IRender nXt from Render Plus

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    tomasz
                    last edited by

                    @kwalkerman said:

                    As I suggested before, I think it makes the most sense to extend the native raytest so that you can specify whether or not you want the ray to be allowed to show hidden objects.

                    I have proposed it TWO years ago.... G Team isn't responsive.

                    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

                    1 Reply Last reply Reply Quote 0
                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Hmm, nevermind. I retract this post, I was confused 😄

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        Right, so the raytest should have an argument to ignore hidden.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • Al HartA Offline
                          Al Hart
                          last edited by

                          @thomthom said:

                          Right, so the raytest should have an argument to ignore hidden.

                          And, hopefully, they will make it an optional argument, so they don't break all the existing ruby files once again.

                          Al Hart

                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                          IRender nXt from Render Plus

                          1 Reply Last reply Reply Quote 0
                          • 1
                          • 2
                          • 1 / 2
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement