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    Model.raytest and Entity visibillity

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    • thomthomT Offline
      thomthom
      last edited by

      @al hart said:

      In reference to my previous post. Can I just move the ray itself past the point returned and "recast" it. Still, while trying to ignore an entire tree, or other component, this could be painful.

      It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Al HartA Offline
        Al Hart
        last edited by

        @thomthom said:

        @al hart said:

        It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

        [EDIT: I see some code in a previous post. I will try it out]

        Thanks,

        Is there some code here in this thread already, or can you show me what you are doing to skip hidden geometry?

        Al Hart

        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

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        • Al HartA Offline
          Al Hart
          last edited by

          Thanks tons, ThomThom, by tool is working again! ☀

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • thomthomT Offline
            thomthom
            last edited by

            @al hart said:

            @thomthom said:

            @al hart said:

            It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

            [EDIT: I see some code in a previous post. I will try it out]

            Thanks,

            Is there some code here in this thread already, or can you show me what you are doing to skip hidden geometry?

            Bottom of first post:
            http://forums.sketchucation.com/viewtopic.php?f=180&t=28059#p243311

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              I've used a little recursive method to check what I am hitting. If I do not like what I hit, I recall the method supply the Point3d of the last thing I hit. It remakes the ray and casts it again until I hit what I'm after.

              It has worked perfectly so far. But I'm concerned about the rays that don't work if they are shot through the groundplane? Is that still an issue in 8?

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                @chris fullmer said:

                It has worked perfectly so far. But I'm concerned about the rays that don't work if they are shot through the groundplane? Is that still an issue in 8?

                "Still an issue in 8"? Has it been an issue before?
                At it turned out - it's not only when the ray passes through the axis planes - but also at random times. model.raytest is fubar in SU8 - not reliable.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • K Offline
                  kwalkerman
                  last edited by

                  Ok, so here's an issue with the new way raytest works (ie it sees all entities, visible and hidden).

                  There are times when a ray will hit multiple entities at the same point. In SU 7, model.raytest will return only one of those entities. It's easy to find all entities by hiding any entities that are hidden, but under the new version of SU, only one of the entities will be found. Another thing, which is interesting, is that if there are multiple entities in the same location, SU will return the same entity first, regardless of the direction of the ray.

                  Try this code:

                  
                  model = Sketchup.active_model
                  p1 = Geom;;Point3d.new(0,0,0)
                  p2 = Geom;;Point3d.new(20,20,0)
                  p3 = Geom;;Point3d.new(0,20,0)
                  f = model.entities.add_face(p1,p2,p3)
                  model.entities.add_group([f])
                  model.entities.add_face(p1,p2,p3)
                  p4 = Geom;;Point3d.new(5,10,-5)
                  p5 = Geom;;Point3d.new(5,10,5)
                  ray1 = [p4, Geom;;Vector3d.new(0,0,1)]
                  item1 = model.raytest ray1
                  ray2 = [p5, Geom;;Vector3d.new(0,0,-1)]
                  item2 = model.raytest ray2
                  item1 == item2
                  
                  #==> returns TRUE!
                  
                  

                  I can't currently think of a ruby workaround for this. The new version of raytest will limit the ability to get all objects at a certain location.

                  As I suggested before, I think it makes the most sense to extend the native raytest so that you can specify whether or not you want the ray to be allowed to show hidden objects.

                  --
                  Karen

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    @kwalkerman said:

                    I can't currently think of a ruby workaround for this. The new version of raytest will limit the ability to get all objects at a certain location.

                    --
                    Karen

                    It would be fairly painful, but you could start an undo operation, delete each item as it is found (rather than changing the starting point of the ray, ot just hiding the object) and continue until all objects are found (saving their object IDs), then abort the operation to restore everything to the database.

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • T Offline
                      tomasz
                      last edited by

                      @kwalkerman said:

                      As I suggested before, I think it makes the most sense to extend the native raytest so that you can specify whether or not you want the ray to be allowed to show hidden objects.

                      I have proposed it TWO years ago.... G Team isn't responsive.

                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Hmm, nevermind. I retract this post, I was confused 😄

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Right, so the raytest should have an argument to ignore hidden.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Al HartA Offline
                            Al Hart
                            last edited by

                            @thomthom said:

                            Right, so the raytest should have an argument to ignore hidden.

                            And, hopefully, they will make it an optional argument, so they don't break all the existing ruby files once again.

                            Al Hart

                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                            IRender nXt from Render Plus

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