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    Model.raytest and Entity visibillity

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    • thomthomT Offline
      thomthom
      last edited by

      @kwalkerman said:

      Weird. Are they homing in on anything consistent?

      Seems that they made it stop on any entity regardless of visibility - which mean we need to check that our selves and recast the ray.
      But also managed to introduce a new nasty bug. 😕

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • T Offline
        tomasz
        last edited by

        @thomthom said:

        Seems that they made it stop on any entity regardless of visibility - which mean we need to check that our selves and recast the ray.

        EDIT: In my experience it was always the case.

        @thomthom said:

        But also managed to introduce a new nasty bug. 😕

        😕 😡

        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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        • Al HartA Offline
          Al Hart
          last edited by

          OOf...

          Glad to find this thread. Several of our placement tools have started failing in SU 8.

          We were using raytest to try to find a specific object behind the cursor, and then hiding anything we did not want to locate.

          In this example, we are placing a component, and want raytest to ignore the component we are placing (We make it visible so the user can see it). This is from our "spray paint" tool which is trying to place trees randomly on the ground, but not on other trees which we just placed.

          
                      item = model.raytest ray
          
                      #Ignore any elements of the same type we are placing
                      hidden_ents = Array.new
                      while(item != nil && item[1].at(0).kind_of?(Sketchup;;ComponentInstance) && item[1].at(0).definition == definition)
                          hidden_ents.push(item[1][0])
                          item[1][0].hidden = true
                          item = model.raytest ray
                      end
                      hidden_ents.each {
                          |ent|
                          ent.hidden = false
                      }
          

          However, in SU 8, hiding the component instance, when it is under the cursor - does not leave it out of the ray test. (We also discovered a nasty bug where we were looping forever if we are over the component being placed)

          Can anyone think of a way to place components at the end of a ray, but ignore certain elements. Apparently .hidden will not work, and not even placing them on a temporary hidden layer. I haven't tried deleting them, (and then aborting the delete operation), yet. But it seems pretty painful.

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • Al HartA Offline
            Al Hart
            last edited by

            @unknownuser said:

            @thomthom said:

            Seems that they made it stop on any entity regardless of visibility - which mean we need to check that our selves and recast the ray.

            EDIT: In my experience it was always the case.

            @thomthom said:

            But also managed to introduce a new nasty bug. 😕

            😕 😡

            In reference to my previous post. Can I just move the ray itself past the point returned and "recast" it. Still, while trying to ignore an entire tree, or other component, this could be painful.

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • thomthomT Offline
              thomthom
              last edited by

              @al hart said:

              In reference to my previous post. Can I just move the ray itself past the point returned and "recast" it. Still, while trying to ignore an entire tree, or other component, this could be painful.

              It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Al HartA Offline
                Al Hart
                last edited by

                @thomthom said:

                @al hart said:

                It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

                [EDIT: I see some code in a previous post. I will try it out]

                Thanks,

                Is there some code here in this thread already, or can you show me what you are doing to skip hidden geometry?

                Al Hart

                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                IRender nXt from Render Plus

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                • Al HartA Offline
                  Al Hart
                  last edited by

                  Thanks tons, ThomThom, by tool is working again! ☀

                  Al Hart

                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                  IRender nXt from Render Plus

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @al hart said:

                    @thomthom said:

                    @al hart said:

                    It's what I do in my wrapper method that ensures the ray doesn't stop on hidden entities.

                    [EDIT: I see some code in a previous post. I will try it out]

                    Thanks,

                    Is there some code here in this thread already, or can you show me what you are doing to skip hidden geometry?

                    Bottom of first post:
                    http://forums.sketchucation.com/viewtopic.php?f=180&t=28059#p243311

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      I've used a little recursive method to check what I am hitting. If I do not like what I hit, I recall the method supply the Point3d of the last thing I hit. It remakes the ray and casts it again until I hit what I'm after.

                      It has worked perfectly so far. But I'm concerned about the rays that don't work if they are shot through the groundplane? Is that still an issue in 8?

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @chris fullmer said:

                        It has worked perfectly so far. But I'm concerned about the rays that don't work if they are shot through the groundplane? Is that still an issue in 8?

                        "Still an issue in 8"? Has it been an issue before?
                        At it turned out - it's not only when the ray passes through the axis planes - but also at random times. model.raytest is fubar in SU8 - not reliable.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • K Offline
                          kwalkerman
                          last edited by

                          Ok, so here's an issue with the new way raytest works (ie it sees all entities, visible and hidden).

                          There are times when a ray will hit multiple entities at the same point. In SU 7, model.raytest will return only one of those entities. It's easy to find all entities by hiding any entities that are hidden, but under the new version of SU, only one of the entities will be found. Another thing, which is interesting, is that if there are multiple entities in the same location, SU will return the same entity first, regardless of the direction of the ray.

                          Try this code:

                          
                          model = Sketchup.active_model
                          p1 = Geom;;Point3d.new(0,0,0)
                          p2 = Geom;;Point3d.new(20,20,0)
                          p3 = Geom;;Point3d.new(0,20,0)
                          f = model.entities.add_face(p1,p2,p3)
                          model.entities.add_group([f])
                          model.entities.add_face(p1,p2,p3)
                          p4 = Geom;;Point3d.new(5,10,-5)
                          p5 = Geom;;Point3d.new(5,10,5)
                          ray1 = [p4, Geom;;Vector3d.new(0,0,1)]
                          item1 = model.raytest ray1
                          ray2 = [p5, Geom;;Vector3d.new(0,0,-1)]
                          item2 = model.raytest ray2
                          item1 == item2
                          
                          #==> returns TRUE!
                          
                          

                          I can't currently think of a ruby workaround for this. The new version of raytest will limit the ability to get all objects at a certain location.

                          As I suggested before, I think it makes the most sense to extend the native raytest so that you can specify whether or not you want the ray to be allowed to show hidden objects.

                          --
                          Karen

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                          • Al HartA Offline
                            Al Hart
                            last edited by

                            @kwalkerman said:

                            I can't currently think of a ruby workaround for this. The new version of raytest will limit the ability to get all objects at a certain location.

                            --
                            Karen

                            It would be fairly painful, but you could start an undo operation, delete each item as it is found (rather than changing the starting point of the ray, ot just hiding the object) and continue until all objects are found (saving their object IDs), then abort the operation to restore everything to the database.

                            Al Hart

                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                            IRender nXt from Render Plus

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                            • T Offline
                              tomasz
                              last edited by

                              @kwalkerman said:

                              As I suggested before, I think it makes the most sense to extend the native raytest so that you can specify whether or not you want the ray to be allowed to show hidden objects.

                              I have proposed it TWO years ago.... G Team isn't responsive.

                              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Hmm, nevermind. I retract this post, I was confused 😄

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Right, so the raytest should have an argument to ignore hidden.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Al HartA Offline
                                    Al Hart
                                    last edited by

                                    @thomthom said:

                                    Right, so the raytest should have an argument to ignore hidden.

                                    And, hopefully, they will make it an optional argument, so they don't break all the existing ruby files once again.

                                    Al Hart

                                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                    IRender nXt from Render Plus

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