Bathroom
-
Whowzers, this is sketchucation, otherwise I'd not believe than this is a render.
It looks like a picture token with a camera. nice work. my compliments are certainly not enough. -
Underbelievable!!!!
Congrats on your work, really inspiring!
-
SUrrender (me at the moment)
Excelent job
-
excellent scene nektar...I love how your detailed the hell out of it with all the accessories. That really brings it to life. My only crit, and this is being really picky, is that the left side of the image looks a little over exposed and too white and you lose some of the detail. Its being picky, but that may help a little bit. But great job bud
-
Pardon me for asking... what kind of pc are you using, and how long did the render take. With all that geometry... a model like that in Sketchup on my pc would slug down to a halt.
Plus, I am sooo digging your xray with endpoints stile... Awesome!
-
Nektares, congratulations and thank you for sharing this with us! Texturing and lighting is perfect. The amount of detail it's just outstanding. The more I look at it, the more I like it! How did you place the lights, in order to get this kind of overall illumination? I was tracking the shadows, to guess where the lights are, but....nothing!
You are a magician! Please, do post more!
Regards,
Stefan -
Nektares those images are amazing and are the type of images I would love to produce - totally inspiring for me - very well done
-
sketchnl, Andrija Posarić, Starling75, thanks a lot for the kind words.
steelers05:
i think it could be a bit darker indeed, thanks for the crit
being picky is not a bad thing, we should all strive for excellenceBroomstick:
Im using a quad core Q6600, 4gb ram, intel motherboard, 512 MB Nvida 8600GT
i had a 9800 GX2 of 1gb but i killed it playig crysis at full reshahaha
The render took like 1 hour n_n and the model is 75 Mb, with all the details
and textures, the trick relies on using simple, well textured models on the back
and hi-poly models on the front. See you can ruin a hi-poly model with
a bad texture, but make a low-poly model look great with a good texture.
Light is very important too, and having the exact amout of HsPH and samples so
your renders don´t take longer than what they should. i used irradiance map
and light cache for this render, and took me about 8 hours to model.
i hope this helped clearing your doubts, thanks for the comments!Stefan:
Thank you! im very glad you like it! no rectangular or omni lights on this one.
It´s all Global Illumination, that´s why its so uniformthe magic is on the
GIim just a puny human that loves SketchUp and Vray n_n and yes! i will
be posting more, thanks for the supportcheers!
-
Thank you so much for the reply, you also told me something I needed to know: I am buying a quad core in the near future and wanted to know what kind video card get with it. Now I know, thanks to you. And yes you're spot on on textures: I remember the iclone models from the warehouse.. they look so real and yet they are so low poly it's incredible, really.
Thanks again for all the information, i hope to be posting something nice myself too in the next few days
-
Bromstick: the 8000 series from Nvidia are not bad, but I bought it as a temporary graphics card, 9000 series just got replaced by some new series I can't recall right now, but I suggest you to take a look at the 9000 series, like. a 9800
they should be affordable and have a better performance than the 8000 series, check out the benchmarks and comparisons on some dedicated sites, or ask on the general section what's the best graphic card choice for sketchup, an nvidia 8600 is not bad, but I'm sure you can get something better
good luck!
-
Holy Shnykies this looks good! Great job, you should give us all a VRay Lighting Tutorial
-
Nektares , can you make tuto for your dof vray sketchup
-
Stunning level of detail there mate, and matched by some very nice material uses!
My only comments would be ditch the dirty thongs at the shower entry and the blue towel seems a little out of place with the colour scheme!
-
@unknownuser said:
Thank you! im very glad you like it! no rectangular or omni lights on this one.
It´s all Global Illumination, that´s why its so uniform the magic is on the
GI im just a puny human that loves SketchUp and Vray n_n and yes! i will
be posting more, thanks for the support cheers!thanks for the info about lighting, these are bloody superb renders. although i find the towel a bit distracting, its a very well textured towel though!! im just nit picking, excellent work, wish I could do interiors like this!!!
-
wow! I never seen a better interior render in sketchup! You are great!
-
JHuman, robert111 Thanks and..
This are the settings for light, they work on V-ray 1.0
but i took some screen shots in case you are using a newer one.
Here´s the file:
int settings
and screenshots:
Richard:
I tried to balance the general color scheme by adding some cold
colors to the bathroom, in details like the towels, so it was not
completely warm n_n i can see your point, maybe some orange/yellow
towels would have been more pleasant to youthanks for your comments!
olishea:
Thank you very much, and well i think i tell you the same i told Richard
about the towels, you will do better interiors, if you want to n_n
GdB
wowthanks!!
-
Unbelievable!!! The renders are so good I'm not sure what to say
Thanks for sharing your setup.
Keep'em coming! -
Thx for sharing *.visopt (and reply), your render are very inspiring
-
Thanks for sharing, nektares, very much appreciated!
As for your renders... -
I am still wondering how did you map the texture of the towel?
Advertisement