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    Texture Problem

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    • GaieusG Offline
      Gaieus
      last edited by

      You will need Whaat's UV Tools to correctly position a texture on a (hemi)spherical surface. Note however the at the very top (where there are already triangles only), it will still be distorted a bit.

      Gai...

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      • K Offline
        KXI System
        last edited by

        Thanks, and where are they?

        Getting the perfect sig is hard...

        Google it!

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        • GaieusG Offline
          Gaieus
          last edited by

          http://forums.sketchucation.com/viewtopic.php?f=323&t=10404&hilit=plugin

          Gai...

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          • X Offline
            xrok1
            last edited by

            better to use a geodesic sphere from the component library than a normal sphere. it doesn't have the pinching.

            btw, has anyone noticed you can't seem to use project texture inside a group but if you explode the group or explode and regroup you can project on the exact same face?

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • X Offline
              xrok1
              last edited by

              oops. 😳 i found this post by TIG in another thread.

              @unknownuser said:

              You can't edit a texture that's been applied to a group or component instance - 'en mass', or a textured "surface" when hidden-geometry is 'off'.
              However, you can edit a texture that is applied directly to a face.

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • K Offline
                KXI System
                last edited by

                Hey, it seems like as soon as I got the plugin my problem kinda went away:
                Text. Prob..jpg

                But after I did the instructions:
                Tex. Prob. 2.jpg
                😕

                Getting the perfect sig is hard...

                Google it!

                1 Reply Last reply Reply Quote 0
                • X Offline
                  xrok1
                  last edited by

                  did you try the geodesic sphere?

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    KXI System
                    last edited by

                    I tried both, same result.

                    Getting the perfect sig is hard...

                    Google it!

                    1 Reply Last reply Reply Quote 0
                    • X Offline
                      xrok1
                      last edited by

                      for some reason after you use uvtools you have to scale your texture way down. ie. if your texture is 2' before try 2" after. 😕

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        KXI System
                        last edited by

                        I found UV toolkit, and my problem is GONE!
                        Text. Prob..jpg

                        Getting the perfect sig is hard...

                        Google it!

                        1 Reply Last reply Reply Quote 0
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