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    Overview map

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    • T Offline
      tspco
      last edited by

      I was just doing a walk through of one of one of my models, once in a while I run into walls, simply because I did not know how close I was. Is there a plugin to trick to provide an overview map that sits as a inset window somewhere?
      Something that would indicate XY position as well as first floor, second floor, or basement would work great!

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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      • Dave RD Offline
        Dave R
        last edited by

        That would be pretty slick for walk throughs, wouldn't it?

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

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        • T Offline
          tspco
          last edited by

          Yepper If the technology worked back in the super Nintendo days, I don 't see why it couldn't work here with the technology we have these days.
          Of course I am not a programmer, and don't even know where to start, not a clue.
          With all the brains here on this forum I am sure somebody will accept the challenge.

          SU make 2017, /Twilight Render Hobby
          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            I really like the idea of this, btw. I think it should all be possible. The hardest part would be figuring out exactly what themap should draw, and also I think it would require re-writing the navigation tools. But I think it might all be do-able. Rather interesting idea.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • Dave RD Offline
              Dave R
              last edited by

              Chris, it could be useful even if you aren't doing a walk through. I sometimes work on complex models with the camera positioned inside a component. I also demonstrate this to others. I manage with it just fine but sometimes others have a difficult time envisioning what I'm showing them. It would be kind of nice to have a map in a corner showing what it going on.

              Suppose the process included something like a section plane set at a user-determined height above the ground plane. The user would activate the plugin and enter the height. The plugin would create a section plane and perhaps get the edges like TIGs Section Cut Faces and use that for the map. You'd probably need a way to determine how much of the map is displayed as in how far do you zoom in on the map and so on.

              Could it be in a window of its own? Then would could put it off to the side of their SketchUp window or put it on a second monitor if the have it or whatever.

              All easy to ask for since I haven't a clue how to do it. πŸ˜„

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • T Offline
                tspco
                last edited by

                A simple section slice would be fine, you don't need any detail just simple 2D outlines. One might be able to activate a plan view that sits in a corner or it could be in a separate window. Or make where and how the map shows up user selectable. The data is already there in the drawing, but how to tap it?

                SU make 2017, /Twilight Render Hobby
                Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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