The A show (post your Thea images)
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looking great guys...always love to see how well people transition to other rendering engines. Keep up the good work
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@steelers05 said:
looking great guys...always love to see how well people transition to other rendering engines. Keep up the good work
as a KT seeker, I first migrated to twilight (that is still very handy and fast enough) and now I guess my future woulould be the Thea, as it is fast (comparing to simillar same-level engines) simple and prepares wonderful results. here are some car renders.
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I like these two recent renders, I guess they have more rainy mood than before ones. specially after only 22 pass , the result is acceptable for me. I turned off the light for the second image , using Relight system. I like this option. also I like the displaced material of pavement
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whow what a skills. Nice work. and it looks very good.
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These last too are great. About displacement: you have to use 16-32 bit B&W maps to have great results. This displacement from colour diffuse maps is not the best solution. Scale effects will occur...
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Wow!!! Very impressive Majid.
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Really cool Majid. I like the displacement, but agree with Michalis, a 16 bit displacement map would make a big difference in precision.
I thought the cars were a bit dark also. Did a little lightening to this one.
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Thanx mates for feedbacks, @earthmover: due to your postproed imag, I adjusted the Iso , Gamma and brightess and add 90persent of vignetting at my render, so this is a pure Thea render, biased method is used and it has been rendered at about 2 hour on my crappy machine
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Looks great Majid, although the ground stone looks like it has a coat of shellac on top. There will always be lots less noise when you can brighten an image when rendering as opposed to in photoshop, especially in an 8-bit jpeg!
Does Thea export as .EXR or .HDR 32 bit? I can't remember and had to uninstall the SU2TH exporter because it's too unstable.
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There is a new SU2Th exporter available BTW.
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I was trying to simulate a pavement after a nice rain, donno how much acceptable is the result. and yea it supports the HDR and EXR, also good news on exporter, u can use usual SU2KT or even Twiligh xml exporter instead of the usual SU2Thea
edit: thank you pete on your description of new exporter -
Sweet. I'm installing it now. Kudos to Tomasz. Hopefully it's fixed some crash issues. I completely understand we are still in Beta phase as well, so all of the bugs will get ironed out eventually. Keep up the good work Thea team.
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just palying, IBL lighting, biased rendering. a WIP. model :3dwh+editing
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same model, same lighting (minor changes) unbiased rendering
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nice i like the unbiased version
brighter car render looks much much better
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Hey solo maybe you can make this thread 'Post your thea render renders' or something like that. It'll be great! Anyways majid, great renders so far! I especially like that studio one.
ultimatez
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Done...
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i've been trying to get a good skin material, havent quite got it yet but here is a render of a girl i did quickly in thea, well not quickly...i let it run over night so it ran for 10 hours (about 500 passes on my mbp)
solo, or anyone else who uses thea, have you been able to create a realistic skin material. if so would you be able to post it? thanks
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it seems nice , but in my sight a bit too shiny . guessing that the real skin is not only a color , but also it has textures ,part to part, and sketchup is not good app for those sort of texturing. you may do the texturing ussing blender , max , etc... good tecturing definitely will improve the model (thers is a good tutorial on sketchupartists web site on blender-sketchup texturing )
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real skin also has translucency. The material needs to have a few layers with the top one being more translucent. How you go about that I am not entirely sure. I do know that is how CGI animators do it however. So perhaps try doing alittle research on that and see if you can get anyideas.
Cheers
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