The A show (post your Thea images)
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@sepo and others with png alpha, updated the guide at SU2TH forum.
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@notareal said:
@sepo and others with png alpha, updated the guide at SU2TH forum.
Thanks Notareal, I was able to get it working fine, but it sure is a lot of steps. I couldn't image trying to render one of my landscape designs and having to do that 50 or more times for all the plants I use. Hopefully Tomasz will get it to the point that the SU2TH exporter will do all of those steps automatically for every .png or .tif image with transparency.
BTW - loving the Micropoly displacement.

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@majid said:
Thea is really amazing, I love it, also love your renders ,pete.
here are some of my triesWhat the... and when did you managed that copy of Thea maj?
Really envious...but still pretty awesome renders!
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I think that clipmap from png alpha will need some work-flow change. Anyway, in studio, you should be able to do it a bit faster, but I did create a example that works in with both SU2TH and Studio.
When you work in the studio, you should keep textures>bitmaps tab open - it fastens work flow a lot, as you can drop texture directly to clipmap and so. Also one should merge layer/scatter/structure to one panel with ctrl -click. By default they are not merged as if one works with a laptop or smaller screen, part of the panel could go hidden. -
@tridem said:
@majid said:
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here are some of my tries
..If these are first tries.... what can you achieve within a month Majid??

it is not of me, it is of Thea so smart so genius
, simplicity and sort of being clear, simple and powerful (as KT is) with a new innovative approach, with really realastic results. also I love the relighting system and try to post more renders, soon
. also I guess need 2-3 months to be fully adopted with Thea -
looking great guys...always love to see how well people transition to other rendering engines. Keep up the good work
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@steelers05 said:
looking great guys...always love to see how well people transition to other rendering engines. Keep up the good work
as a KT seeker, I first migrated to twilight (that is still very handy and fast enough) and now I guess my future woulould be the Thea, as it is fast (comparing to simillar same-level engines) simple and prepares wonderful results. here are some car renders.


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I like these two recent renders, I guess they have more rainy mood than before ones. specially after only 22 pass , the result is acceptable for me. I turned off the light for the second image , using Relight system. I like this option. also I like the displaced material of pavement


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whow what a skills. Nice work. and it looks very good.
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These last too are great. About displacement: you have to use 16-32 bit B&W maps to have great results. This displacement from colour diffuse maps is not the best solution. Scale effects will occur...
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Wow!!! Very impressive Majid.

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Really cool Majid. I like the displacement, but agree with Michalis, a 16 bit displacement map would make a big difference in precision.
I thought the cars were a bit dark also. Did a little lightening to this one.

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Thanx mates for feedbacks, @earthmover: due to your postproed imag, I adjusted the Iso , Gamma and brightess and add 90persent of vignetting at my render, so this is a pure Thea render, biased method is used and it has been rendered at about 2 hour on my crappy machine


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Looks great Majid, although the ground stone looks like it has a coat of shellac on top. There will always be lots less noise when you can brighten an image when rendering as opposed to in photoshop, especially in an 8-bit jpeg!
Does Thea export as .EXR or .HDR 32 bit? I can't remember and had to uninstall the SU2TH exporter because it's too unstable.
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There is a new SU2Th exporter available BTW.
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I was trying to simulate a pavement after a nice rain, donno how much acceptable is the result. and yea it supports the HDR and EXR, also good news on exporter, u can use usual SU2KT or even Twiligh xml exporter instead of the usual SU2Thea

edit: thank you pete on your description of new exporter -
Sweet. I'm installing it now. Kudos to Tomasz. Hopefully it's fixed some crash issues. I completely understand we are still in Beta phase as well, so all of the bugs will get ironed out eventually.
Keep up the good work Thea team. -
just palying, IBL lighting, biased rendering. a WIP. model :3dwh+editing

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same model, same lighting (minor changes) unbiased rendering

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nice i like the unbiased version

brighter car render looks much much better
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