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Textures gone bad when exporting to 3ds... and seams.
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- TEXTURES ... it exports the "color" of texture as the "diffuse" setting!!! AAAAAAAAARRGH!
Is there any way to change this color without re-coloring the texture??? I loaded the texture using Sketchup's "import" feature. When I change the color to white, the texture also changes to become a grey/white texture!!!
=Edited below=
- When exporting to 3ds format with "full hierarchy", I get visible seams (due to vertex rounding errors?) for adjacent co-planar polygons! Workaround: export it as a single object. Edit: Actually, I'm not really sure about this. It seems that even exporting as a single object gives seams. Exploding everything removes the seams, though...
- TEXTURES ... it exports the "color" of texture as the "diffuse" setting!!! AAAAAAAAARRGH!
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