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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Here's a parody of classic sculpture. Its a test anyway. Sculpt modeled in 3d coat, decimated from 1000000 poly to 10 000 triangles, blender used just for parsing the obj to 3ds. No textures or baking, a SU + podium scene, PP.


      test2.jpg

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      • artysmediaA Offline
        artysmedia
        last edited by

        @nomeradona said:

        oh i like the drama of the last image.

        Me too! ๐Ÿ‘

        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

        Blog: Artysmedia

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        • S Offline
          ScottPara
          last edited by

          I like the last image better. I understand SU's poly limits. It was only my view of the image. I would have to disagree in the use of ZBrush not being used for sculpture. ZBrush and Mudbox are by far some of the best sculpting tools in my opinion, but it is all about ones comfort level and workflow.

          Nice work on the last one.

          Scott

          Love the fact that some HATE my avatar.....

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Hey scottpara, I use zbrush, in fact 3d coat and zbrush are really good partners. Just 3d coat is a better sculpt and artistic tool, zbrush is for finishing. Zbrush has another disadvantage though, has a terrible renderer, you can't preview volumes as they will be on a decent ray tracing renderer. Nobody else complains about this, just me.
            Update: Starting from simple forms (basic topology + UVs) then zbrush (details millions of poly texture painting) etc.
            But what if you want to add a third hand? or anything else on a figure? Its too too late for this. Thats why 3d coat is a superb instrument of art. Art needs abstraction, details, abstraction again, reconstruction again and again. If only details matters then zbrush is the best. (zspheres is the worst for me thanks). Real clay is the best.
            What all these have to do with SU? 3d coat can help a lot. (great and powerful decimation)

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            • olisheaO Offline
              olishea
              last edited by

              I missed this post!! ๐Ÿ˜ฎ

              thats incredible michalis, you have mastered 3Dcoat already! I gotta take a look at this app. you like your sculptures don't you?

              the last image is so dramatic I love it. whats your method to photoshop the volume light? I can never get it right!

              raw SU looks surprisingly good sometimes!!

              first image is very creepy!!

              oli

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Thanks oli, motion blur+gaussian blur+ some free transformation + overlay or dodge or... try anything. lol As you can see could be hand made too (you still have this bamboo tablet?)

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                • olisheaO Offline
                  olishea
                  last edited by

                  yes I still got the bamboo. but I never use it, I really should. its fantastic but as most of my renders involve some sort of linearity a mouse normally suffices. ah motion blur...ive been trying radial blur and its been very tricky....never thought of free transforming it haha sweet. ๐Ÿ‘

                  looking forward to more of this 3dcoat/SU collaboration. Fletch, from the twilight team, told me about a nice little app called Sculptris. its still in alpha but it looks great. but im sure you already know about it!

                  oli

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Yah, I know about sculptris, it looks very promising. All these involve blender in my workflow though. Or any other nice app to convert .obj to .3ds. As a UV editor, blender is the best app I've seen so far.

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Here another, a low poly version of new modeling adventure. Just a small photo from national geographic for reference, then 3d coat > blender > zbrush >blender, again >zbrush>photoshop>zbrush>blender>sketchup>podium1.7>5 layers render >phtoshp. "piece of cake"
                      Its part of a much more complicated scene I'm working now, I'm afraid I wont post the final renders here (2 million poly so far...). BTW these are not baked models.


                      20100228012403_1m31s.jpg

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        and a podium, almost raw render. Just two clicks PP.


                        20100228012800_25s.jpg

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