sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Face pointing towards the camera?

    Scheduled Pinned Locked Moved Developers' Forum
    25 Posts 7 Posters 1.0k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      @thomthom said:

      I'm wondering is the sign of the dot product between the camera vector and the face's global vector will work...
      will have to try tomorrow.

      This appear to work. But I'm not generating the global vector correctly. I thought I could take the face vector and transform! it with each of the group's transformation...

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • AdamBA Offline
        AdamB
        last edited by

        FWIW LightUp does this:

        pickface.normal.transform(@xform).dot(view.pickray(x, y)[1]) > 0

        Developer of LightUp Click for website

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          Won't view.pickray(x, y)[1] be a vector parallel to camera.direction?

          @xform is the total transformation?

          given the path to a face, I initially started with the out most transformation, but I should instead go the other way?

          then you have the issue of SU changing the co-ordinates if you open a group/component. If I'm inside an open component and pick a face outside the scope - then what?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            Does PickHelper.transformation_at return the total transformation for that entity, including it's parents?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              @thomthom said:

              Does PickHelper.transformation_at return the total transformation for that entity, including it's parents?

              Yes.

              Seems to be working fine now.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • M Offline
                MartinRinehart
                last edited by

                Sounds complicated. How about:

                ` center = face.bounds.center
                edge1 = camera.eye to center
                edge2 = camera.eye to (center + face.normal)

                edge1 longerThan edge2 ? outside : inside`

                This fails in the special case when camera's line-of-sight is nearly parallel to face's plane.

                Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

                1 Reply Last reply Reply Quote 0
                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Heh, I like that method Martin. I think the logic is sound. Should be simple to implement also, which is always welcome!

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    @martinrinehart said:

                    Sounds complicated. How about:

                    ` center = face.bounds.center
                    edge1 = camera.eye to center
                    edge2 = camera.eye to (center + face.normal)

                    edge1 longerThan edge2 ? outside : inside`

                    This fails in the special case when camera's line-of-sight is nearly parallel to face's plane.

                    That will tell if the face is pointing frontside or backside towards the camera?

                    This seems to work without any special cases.

                    
                    t = ph.transformation_at(index)
                    n = picked.normal.transform(t).normalize
                    c = Sketchup.active_model.active_view.camera.direction
                    m = (c % n > 0) ? e.back_material ; e.material
                    
                    

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      face = Sketchup.active_model.selection[0] cam = Sketchup.active_model.active_view.camera.eye e1 = cam.vector_to(face.bounds.center) e2 = e1 + (face.normal) (e1.length > e2.length) ? (puts "front") : (puts "back")

                      That is the method Martin outlined. I don't know about the transformation. I guess you would have to figure that in on your own. Is it because the InpointPoint returns the un-transformed normal for a face?

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        InputPoint only returns entities. So when I pick a face I only get the normal via face.normal, which is the local normal.

                        But PickHelper.transformation_at(index) returns the complete global transformation for the entity.

                        only thing is - I need to test what happends when I'm inside an open group/component, but pick from something outside the current context. (if that's at all possible)

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Yikes, good luck. This seems to go back to the complaint that SU does not like to traverse through the heirarchy backwards like this.

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            Turns out - there isn't a problem. The PickHelper doesn't pick anything but what's in the currently open context.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • AdamBA Offline
                              AdamB
                              last edited by

                              @martinrinehart said:

                              Sounds complicated. How about:

                              ` center = face.bounds.center
                              edge1 = camera.eye to center
                              edge2 = camera.eye to (center + face.normal)

                              edge1 longerThan edge2 ? outside : inside`

                              This fails in the special case when camera's line-of-sight is nearly parallel to face's plane.

                              But thats much more work than a dot product. Your turning an orientation problem into something its not.

                              Developer of LightUp Click for website

                              1 Reply Last reply Reply Quote 0
                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Interesting Thom. So how do people make tools that select entities outside the current editing level? Can you use the inputpoint class to succesfully return entities outside the current editing level? This is something I really never work with, in case you couldn't tell!

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I'm not sure if you can. I think that when the user digs into groups/components it narrows the available scope.
                                  Though this is not something I've explored, as I've never needed to do this.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    MartinRinehart
                                    last edited by

                                    @adamb said:

                                    But thats much more work than a dot product. Your turning an orientation problem into something its not.

                                    I'm not seeing how a dot product solves the problem. Could you articulate or maybe Sketch something Up?

                                    Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      The result of the dot product can be used to determine if its the front or back side pointing towards the camera.

                                      t = ph.transformation_at(index) n = picked.normal.transform(t).normalize # global vector orientation c = Sketchup.active_model.active_view.camera.direction m = (c % n > 0) ? e.back_material : e.material

                                      If the dot product is positive then the backface is facing the camera, otherwise it's the front side.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        MartinRinehart
                                        last edited by

                                        @thomthom said:

                                        The result of the dot product can be used to determine if its the front or back side pointing towards the camera.

                                        t = ph.transformation_at(index) n = picked.normal.transform(t).normalize # global vector orientation c = Sketchup.active_model.active_view.camera.direction m = (c % n > 0) ? e.back_material : e.material

                                        If the dot product is positive then the backface is facing the camera, otherwise it's the front side.

                                        Who is ph? Who is picked?

                                        Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          ph is the PickHelper I used and picked is the face picked.

                                          It was taken from my test code.

                                          this is a more condensed sample:
                                          back_side = camera.direction % global_face_normal > 0

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            tomasz
                                            last edited by

                                            @thomthom said:

                                            Any clues to how to determine that?

                                            Check my FrontFace.
                                            I just compare normals. The global transformation problem is solved by shooting a ray. That allows you to get an array of all parents of a face.

                                            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement