PhotoSculpt
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Hi Hipe-0 and welcome (finally)
I would have a question about keyboard strokes you mention. You obviously know that non-English keyboards tend to vary from country to country. On my (Hungarian) keyboard layout for instance, I have to use the Alt+Ctrl (or AltGr on the right) plus some other letter keyboard combination in order to get the < and > symbols. Would this affect the use of the software? (Currently I am unable to use some of the features of SketchUp because of this).
As for polycount in SU - it can depend on a lot of things. A whole archaeological site could obviously not be presented this way but there are workarounds like TIG's matrix proximity or Fredo's GhostComp plugins to display more complex geometry when it's near and simpler versions when they are in the distance.
Photo-realistic rendering with bump and displacement maps are generally done in external apps (or apps that - though plugins - work in SU itself). These are not "interactive" however although LightUp for instance "bakes" such info into the SU model and the you can walk around or export to other applications - so there are endless possibilities.
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I agree with you about keyboards Gaieus, I have a french one and it's a mess sometimes. Concerning the < and > I meant the buttons on the interface, not the equivalent key on your keyboard.
I've just updated my web site with many more information about PhotoSculpt Textures plus about 70 images and free seamless textures.
Go to:
http://www.photosculpt.net and click menu/photosculpt textures/galleryLet's discuss?
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@unknownuser said:
Well I suspect a workflow similar to Zbrush. With lower-mesh to higher-mesh normalmap extraction.
And then using normalmap(or displ.) + textures on a basemesh with realtively low polygoncount.Otherwise its quite useless
Im sorry. I must make it clear that I ment it would be hard to use for SU users with big polygoncountmeshes.
SU is 32 bit as well.How are UVs made? Polypaint and then UNWRAP?
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OK, thanks, Hippe-0! I will check out all those things, promise, before coming up with a silly question again!
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To jolran, don't be sorry that was a good question!
UV:
This is simple: it's a regular grid flat projected onto the model, based on the camera main axis.I like this as it basically gives best results: it always work, it makes no seams and all textures you create are directly fully usable onto the model.
UVs are automatically created when exporting the model.
So you don't really mess with them. If by any chance you need to change something, you can still do it within your own 3d app.
You cannot for instance polypaint or unwrap within photosculpt.Hoping this made sense?
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I notice system requirements mentions DirectX 9. Here's my naive question:
What does this mean relative to SU's use of OpenGL, and some video cards? Does this create any limitations? -
That make pefect sence. Its like "Cameramapping" in XSI.
Sounds great!
And for all people who doesent have PRO version(majority) import of obj might be problematic.
One can use Ultimate Unwrap3d or Okino. The mentioned first is cheaper and has UV editing, good companion to Photo sculpt
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@mitcorb said:
I notice system requirements mentions DirectX 9. Here's my naive question:
What does this mean relative to SU's use of OpenGL, and some video cards? Does this create any limitations?I'm not entirely sure to understand your question Mitcorb, sorry?
PhotoSculpt uses the DirectX9 api from Microsoft.
Those Dx9 functions are part of dx10 and dx11 too and run with no problem if you have them installed.One limitation is if you have dx8 only, whitch is rare, then it won't work.
I have no plan to make use of opengl today, do you need that?
I hope to have answered your question?
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Well, I did say it was a naive question.
I am not even sure if Directx and OpenGL have any compatibility issues or not, or whether some graphics cards are dependent on one or the other.
I just need to do some more research for my own understanding.
Thanks for your reply, hipe-0. -
@mitcorb said:
Well, I did say it was a naive question.
I am not even sure if Directx and OpenGL have any compatibility issues or not, or whether some graphics cards are dependent on one or the other.
I just need to do some more research for my own understanding.
Thanks for your reply, hipe-0.Don't worry, there are no "naive questions". Hoping to have helped you or reassured you. I tested the software on xp, win 7 , vista, 32, 64 bits it runs on all configurations.
I don't know about graphic cards that are opengl only. That may well exist on pc or maybe only with unix workstations. Anyone knows? -
Video of the Interface
[flash=560,340:1tr7z09q]http://www.youtube.com/v/nN_r77gOEY0&hl[/flash:1tr7z09q] -
Video of the Interface
[flash=560,340:18s4cmco]http://www.youtube.com/v/nN_r77gOEY0&hl[/flash:18s4cmco] -
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you don't want english customers too?
it looks like a demo is availiable everybody. dig in.
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@xrok1 said:
you don't want english customers too?
it looks like a demo is availiable everybody. dig in.
Who was that who posted in French? Me? No way
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Guys,
my software is out now, the wait is over!
The individual licence is EUR 99.00
See http://www.photosculpt.net for more. Hoping to have you as customer soon?
Best
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Congrats, hipe-O
(and sorry that I gave so little feedback during testing - I will conclude my findings personally but I have not been able to put together any really nice "gallery" or "competition" stuff unfortunately). -
@gaieus said:
Congrats, hipe-O
(and sorry that I gave so little feedback during testing - I will conclude my findings personally but I have not been able to put together any really nice "gallery" or "competition" stuff unfortunately).Thanks ! Don't worry you still have the time and there will be other competitions too after this one.
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well i think that's a pretty reasonable decision on the price. i think i'll check it out now that the mystery is over. didn't want to try it before just to find out the price was unreasonable.
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@hipe-0 said:
Thanks ! Don't worry you still have the time and there will be other competitions too after this one.
I really hope so!
@xrok1 said:
well i think that's a pretty reasonable decision on the price.
True. I would also priced it a bit higher (but of course, I don't want to give ideas - hipe-O know that anyways...)
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