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    Need help @ texturing column

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    • A Offline
      Aidus
      last edited by

      Thanks for fast reply! Here is that column:
      Column.skp

      Ok I'm finally complete that crappy column πŸ˜„ After some adjustments and tweakings and more and more here is the result :
      Column.jpg

      CPU: Intel Core i7 Extreme Edition 965
      RAM: OCZ Gold DDR3 1600MHz 12Gb
      Video: Asus Radeon HD4870 X2 2Gb
      Mobo: Asus P6T Deluxe 1366 Intel X58

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      • A Offline
        Aidus
        last edited by

        Damn! After closer look I can see that problem still exists:
        Edited Column

        Projected texture streches on both sides and that is not what I need. 😞

        CPU: Intel Core i7 Extreme Edition 965
        RAM: OCZ Gold DDR3 1600MHz 12Gb
        Video: Asus Radeon HD4870 X2 2Gb
        Mobo: Asus P6T Deluxe 1366 Intel X58

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        • Dave RD Offline
          Dave R
          last edited by

          My feeble computer at work won't handle your file due to the file size but I wonder if you could split the turned part of the column into a smaller component that could be repeated to make the entire column. If the wood grain material is fairly straight, you might be able to get a believable appearance texturing just smaller section.

          Using a repeating component would also reduce the file size.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • A Offline
            Aidus
            last edited by

            Dave but as result I will have terrible tiling. Model size is not a problem for me. My pc can handle very large and complex models - I just need them to be complex for my work.

            CPU: Intel Core i7 Extreme Edition 965
            RAM: OCZ Gold DDR3 1600MHz 12Gb
            Video: Asus Radeon HD4870 X2 2Gb
            Mobo: Asus P6T Deluxe 1366 Intel X58

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            • Dave RD Offline
              Dave R
              last edited by

              That's fine. If the wood grain material is seamless, you shouldn't have the tiling. In my experience, most wood grain images used for textures are of too small an area so by necessity, they repeat. If there's anything recognizable such as a knot or cathedral grain, they don't look very realistic. The wood grain images I use are made as 8 inches wide and 8 feet long to avoid that repetition as much as possible.

              Have you tried drawing a temporary vertical face in front of the column, applying the material to that and setting it to Projected? Then sample it with the eye dropper and apply the material to the column.

              As Jean would say, "Just ideas."

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • A Offline
                Aidus
                last edited by

                Yes I have tried projection stuff. It work's but not 100%. As You can see in attachmen - texture is stretched at column sides. I just think that this question must be included in next sketchup release. Maybe some plugin can handle such situations. UV tools doesn't.

                CPU: Intel Core i7 Extreme Edition 965
                RAM: OCZ Gold DDR3 1600MHz 12Gb
                Video: Asus Radeon HD4870 X2 2Gb
                Mobo: Asus P6T Deluxe 1366 Intel X58

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Is the turned, twisted part of the column a separate component from the flat parts?

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • A Offline
                    Aidus
                    last edited by

                    Yes. Center round detail is separated from main column with group.

                    CPU: Intel Core i7 Extreme Edition 965
                    RAM: OCZ Gold DDR3 1600MHz 12Gb
                    Video: Asus Radeon HD4870 X2 2Gb
                    Mobo: Asus P6T Deluxe 1366 Intel X58

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Aidus, I used Whaat's UV exporter plugin and took the column into Max and just applied a simply cylindrical mapping modifier and it seems to do a little better than the one for SU. Although quite a few faces (34 to be exact) failed on the way back into SU and I had to correct them manually. I think I may have messed up the scale you had as well, but the UV's should work a little better with not stretching the edges of the texture.


                      Column.jpg


                      Column.skp

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • A Offline
                        Aidus
                        last edited by

                        Thanks for help! I just hope next su releases will contain some more texturing options πŸ˜„

                        CPU: Intel Core i7 Extreme Edition 965
                        RAM: OCZ Gold DDR3 1600MHz 12Gb
                        Video: Asus Radeon HD4870 X2 2Gb
                        Mobo: Asus P6T Deluxe 1366 Intel X58

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