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    Old house in Athens

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    • majidM
      majid
      last edited by

      I love texturing, mate πŸ‘ πŸ‘ πŸ‘ πŸ‘

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • michaliszissiouM
        michaliszissiou
        last edited by

        Thanks Oli, Majid, chrisjk, nevets2001uk.
        @nevets2001uk, have a look here.
        http://forums.sketchucation.com/viewtopic.php?f=81&t=24188&st=0&sk=t&sd=a
        To be fair with blender renderer, here it is, PPed in blender internal using nodes, combining two render passes. Its this kind of watercolour-style (like Andrew Wyeth's technic), that I'm after.


        athBLnodesPP.jpg

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        • michaliszissiouM
          michaliszissiou
          last edited by

          Just tested the new SU Podium V2 Beta .44 for Mac. No separate bump maps support yet, but color and light dynamics are superior.


          athT_2010-06-03.jpg

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          • EdsonE
            Edson
            last edited by

            great stuff as usual, michalis. πŸ‘

            edson mahfuz, architect| porto alegre β€’ brasil
            http://www.mahfuz.arq.br

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            • S
              skyscraper100
              last edited by

              great house! very well done. πŸ‘


              The way you think Creates reality for yourself.

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              • Bryan KB
                Bryan K
                last edited by

                Excellent renders! I really the ones with the trees and the man.

                See my portfolio at https://delphiscousin.blogspot.com/

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                • michaliszissiouM
                  michaliszissiou
                  last edited by

                  Thanks edson, skyscraper100, ecofeco.
                  Another test of su podium v2 mac, some small edit in presets, some better understanding on hdr export. Goodbye magenta like v2 lighting.


                  AthensNewTrees 2010-06-07 00052200000.jpg

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                  • olisheaO
                    olishea
                    last edited by

                    wow, i mean seriously 😍 !!! yeah whats with the magenta? so you saying its not present with hdr export? ❓

                    oli

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                    • michaliszissiouM
                      michaliszissiou
                      last edited by

                      Export hdr only. Its a 32 bit format you can edit it. Have a look at these histograms.
                      SO oli, we have a magenta podium v2 and a green Twilight. A blue one is missing, or there is one ? 🀣


                      Picture 1.jpg

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                      • Z
                        zbusheha
                        last edited by

                        Good functioning …

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                        • olisheaO
                          olishea
                          last edited by

                          The green from twilight only appears when using certain hdri with exterior unbias preset.

                          I am sure podium team will iron out the magenta problem. your renders are fantastic! but the render time is generally too slow at the moment....cant wait for the final V2....i think the power will be in the presets. there was a lot of "one size fits all" with podium 1.x

                          oli

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                          • michaliszissiouM
                            michaliszissiou
                            last edited by

                            Magenta p v2, Green TL, Blue p v1. lol
                            Most of the magenta problem comes from environment colours though. The PP method is not the best as we're loosing dynamics. Even using hdr 32 bit exports. This podium kray engine produces impressive dynamic lighting. May be a winner on this.
                            7 min using blurred reflections on windows is not so bad. p v1.7x render times (noisy_preset) are similar. My problem with this P v2 beta is on reflections so far, I need to create a specular effect. I mean, I need to change the gamma of reflection. But how?

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