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    Old house in Athens

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    • david57D Offline
      david57
      last edited by

      Nice work on the materials.

      1 Reply Last reply Reply Quote 0
      • C Offline
        chrisjk
        last edited by

        I like the rendered stonework in the first image and the woodwork in the Blender image best. However, the windows in both are rather flat and dull compared to the PS version.

        Chris

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Thanks, this one is the final I think. Its a combination of a podium render, a raw SU export (different lighting) and a cut out. Just had a walk with my camera, searching for the appropriate figure.


          athpp2.jpg

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          • C Offline
            chrisjk
            last edited by

            The building and the man are terrific but I liked the sky in the Blender version best.

            Chris

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            • N Offline
              nevets2001uk
              last edited by

              This is really impressive and very realistic. How do you take a SU model into Blender? One of the main areas I'm finding SU lacks is texturing and I'd like to learnt to use Blender for this.

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              • olisheaO Offline
                olishea
                last edited by

                nice work michalis. the man is very well integrated. lovely texturing.

                oli

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                • majidM Offline
                  majid
                  last edited by

                  I love texturing, mate 👍 👍 👍 👍

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Thanks Oli, Majid, chrisjk, nevets2001uk.
                    @nevets2001uk, have a look here.
                    http://forums.sketchucation.com/viewtopic.php?f=81&t=24188&st=0&sk=t&sd=a
                    To be fair with blender renderer, here it is, PPed in blender internal using nodes, combining two render passes. Its this kind of watercolour-style (like Andrew Wyeth's technic), that I'm after.


                    athBLnodesPP.jpg

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Just tested the new SU Podium V2 Beta .44 for Mac. No separate bump maps support yet, but color and light dynamics are superior.


                      athT_2010-06-03.jpg

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                      • EdsonE Offline
                        Edson
                        last edited by

                        great stuff as usual, michalis. 👍

                        edson mahfuz, architect| porto alegre • brasil
                        http://www.mahfuz.arq.br

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                        • S Offline
                          skyscraper100
                          last edited by

                          great house! very well done. 👍


                          The way you think Creates reality for yourself.

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            Excellent renders! I really the ones with the trees and the man.

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Thanks edson, skyscraper100, ecofeco.
                              Another test of su podium v2 mac, some small edit in presets, some better understanding on hdr export. Goodbye magenta like v2 lighting.


                              AthensNewTrees 2010-06-07 00052200000.jpg

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                              • olisheaO Offline
                                olishea
                                last edited by

                                wow, i mean seriously 😍 !!! yeah whats with the magenta? so you saying its not present with hdr export? ❓

                                oli

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Export hdr only. Its a 32 bit format you can edit it. Have a look at these histograms.
                                  SO oli, we have a magenta podium v2 and a green Twilight. A blue one is missing, or there is one ? 🤣


                                  Picture 1.jpg

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                                  • Z Offline
                                    zbusheha
                                    last edited by

                                    Good functioning …

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      The green from twilight only appears when using certain hdri with exterior unbias preset.

                                      I am sure podium team will iron out the magenta problem. your renders are fantastic! but the render time is generally too slow at the moment....cant wait for the final V2....i think the power will be in the presets. there was a lot of "one size fits all" with podium 1.x

                                      oli

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        Magenta p v2, Green TL, Blue p v1. lol
                                        Most of the magenta problem comes from environment colours though. The PP method is not the best as we're loosing dynamics. Even using hdr 32 bit exports. This podium kray engine produces impressive dynamic lighting. May be a winner on this.
                                        7 min using blurred reflections on windows is not so bad. p v1.7x render times (noisy_preset) are similar. My problem with this P v2 beta is on reflections so far, I need to create a specular effect. I mean, I need to change the gamma of reflection. But how?

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