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    • TIGT Offline
      TIG Moderator
      last edited by

      @dany67300 said:

      I have read all you optimization tips and tried them, but nothing seems to change the speed creation of my objects. I'm using Sketchup 8 to create dominoes described by a picture. To create the dominoes, I tried the add_face method and the fill_from_mesh, but the times are exactly the same. It takes me about 2 s to create 400 pieces, and it's growing exponentially. With 600 pieces -> 7s, 1200 pces -> 50s...
      Is it normal to take so much time ? Each domino is created in his own group for the moment, but it doesn't change if I create them directly in my scene.

      Since all dominoes are fixed by there number pattern, why not make the set as separate SKPs with common origins.
      Then load them into the model when you run the script - no need to make geometry at all - and ' entities.add_instance(defn, trans)' of them as needed - the transformation used when adding determines the location and rotation.
      Because they are each component instances you can swap one type for another as you wish - in code instance.definition=xxxx ...
      IF you only have one simple block domino make one definition and add_instances of that multiple times... You can apply different materials separately to each instance... 🤓

      TIG

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      • D Offline
        dany67300
        last edited by

        I hadn't seen that i could put a different material to each instance of a same defintion 😳
        thanks a lot ! it works very well 😄

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        • B Offline
          bentleykfrog
          last edited by

          @dany67300 said:

          It takes me about 2 s to create 400 pieces, and it's growing exponentially. With 600 pieces -> 7s, 1200 pcs -> 50s...
          Is it normal to take so much time ? Each domino is created in his own group for the moment, but it doesn't change if I create them directly in my scene.

          I've noticed that sketchup slows down greatly once the number of groups in the current tier is greater than 1000 on my machine. Does your script speed up if the geometry is written straight to Sketchup.active_model.entities?

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          • thomthomT Offline
            thomthom
            last edited by

            @bentleykfrog said:

            @dany67300 said:

            It takes me about 2 s to create 400 pieces, and it's growing exponentially. With 600 pieces -> 7s, 1200 pcs -> 50s...
            Is it normal to take so much time ? Each domino is created in his own group for the moment, but it doesn't change if I create them directly in my scene.

            I've noticed that sketchup slows down greatly once the number of groups in the current tier is greater than 1000 on my machine. Does your script speed up if the geometry is written straight to Sketchup.active_model.entities?

            Adding entities to SketchUp slows down in direct proportion to how many existing entities there is in the entities collection you add to.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • S Offline
              sm4rt
              last edited by

              Well I got a situation !! 😲

              C:\>ruby test.rb range = (0..90000000) t=Time.now; x=0; i=0; range.each { |i| x = 0b0011_1100<<2 }; Time.now-t 13.156753 t=Time.now; x=0; i=0; range.each { |i| x = 60*4 }; Time.now-t 10.400594

              just a no sens !!!
              Really a human oriented language 😉

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                The for loop should be faster, try:

                ` t = Time.now
                for i in range do

                code here

                end
                puts Time.now - t`

                I'm not here much anymore.

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                • S Offline
                  sm4rt
                  last edited by

                  Was talking about shifting binary number is longer then the same "base 10" arithmetic operation...

                  Which is no sense in processor calculation.
                  Try the same comparison in ASM, C++, PHP etc. and look the result^^

                  But in this case I think it's because x = 0b0011_1100<<2 affect the decimal number of the binary one to x variable so the number of edge clock needed is greater... IMO

                  Edit: And for loop isn't for me Result-for-each-variables.txt
                  here is my results of the test that ThomThom put above to prove that for loop is better then each one and that declaring variable before is faster too but it's still not true for my equipment...
                  (Ruby 1.9.2-p180 / Windows 7 64 bit / Intel Core i3 M 350 2.27GHz)

                  So I think that these optimizations depend of many variables....(versions of Ruby/Sketchup) Even if some will still be true in the future...

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                  • AdamBA Offline
                    AdamB
                    last edited by

                    Here's another to look out for. There is a (time) cost associated with "creating" a variable, so its often faster to use variables declared outside the scope of the executing block.

                    def doit
                    	
                            start = Time.now
                    	10000.times {
                    		c = 5
                    		d = 5
                    		
                    		e = c + d
                    	}
                    	puts Time.now - start
                    	
                    	a = 0
                    	b = 0
                    	c = 0
                    	start = Time.now
                    	10000.times {
                    		a = 5
                    		b = 5
                    		
                    		c = a + b
                    	}
                    	puts Time.now - start
                    
                    end
                    

                    Developer of LightUp Click for website

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                    • G Offline
                      glro
                      last edited by

                      @dan rathbun said:

                      @dan rathbun said:

                      its nice but...
                      The code needs updating. It needs to search by ID instead.
                      (Or have arrays of the Inspector captions in all the local versions.)

                      Ooops.. just checked. The Outliner does not have an ID.
                      But Jim's system call 'may' work. The window object can have a different "name" than the text displayed on the caption bar.
                      Someone running a non-English version could test it and let us know.

                      I run a spanish computer using french as default language, and it doesn't work...

                      But there is a simple way to do it, using the standard line of code you mentioned, plus a messagebox

                      result = UI.messagebox "if the outliner window is opened, close it?'", MB_YESNO
                        if result == 6 #yes
                      	  #close or open the outliner window
                      		status=UI.show_inspector "Outliner"
                      		if status==false then
                      		  UI.show_inspector "Outliner"
                      		end
                       end
                      

                      This way, you don't toggle on the outliner window if it is not opened already, and if it is, you close it

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Actually we cannot close inspectors singly. Once they are open, we can only collapse or expand them.

                        I'm not here much anymore.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          For Windows windows only - using Win32API.so - which you'll need to 'require'...
                          You can 'close' just one window thus:
                          closeWindow("Outliner")
                          where:

                          def closeWindow(name)
                              findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                              pw=findWindow.call(0,name)
                              sendMessage = Win32API.new("user32.dll","SendMessage",['N','N','N','P'],'N')
                              sendMessage.call(pw,0x0112,0xF060,0)#CLOSES
                          end
                          

                          You can check if a window is 'visible' with:

                          def windowIsVisible?(name)
                              findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                              isWindowVisible= Win32API.new("user32.dll","IsWindowVisible",['P'],'N')
                              pw=findWindow.call(0,name)
                              return isWindowVisible.call(pw)==1 
                          end
                          

                          Incidentally, the roll 'up'/'down' methods I often use are:

                          def toggleRollUp(name)
                              findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                              pw=findWindow.call(0,name)
                              sendMessage = Win32API.new("user32.dll","SendMessage",['N','N','N','P'],'N')
                              sendMessage.call(pw,0x00a1,2,"")#WM_NCLBUTTONDOWN
                              sendMessage.call(pw,0x0202,0,"")#WM_LBUTTONUP
                          end
                          def isRolledUp?(name)
                              findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                              getWindowRect= Win32API.new("user32.dll","GetWindowRect",['P','PP'],'N')
                              pw=findWindow.call(0,name)
                              data=Array.new.fill(0.chr,0..4*4).join
                              getWindowRect.call(pw,data)
                              rect=data.unpack("i*")
                              #if window height is less than 90 then the window is rolledup
                              return (rect[3]-rect[1]) < 90
                          end
                          

                          ... using isRolledUp?("Outliner") to then toggleRollUp("Outliner") to roll it up if it's down etc...

                          TIG

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                          • G Offline
                            glro
                            last edited by

                            @dan rathbun said:

                            Actually we cannot close inspectors singly. Once they are open, we can only collapse or expand them.

                            i am surely missing something

                            you are right; the window is not closed, only collapsed

                            but it is sufficient; my experience is that sketchup doesn't crash anymore

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Collapsing [rolling-up] the Outliner is sufficient to stop it updating and causing bugsplats.
                              However, my methods just posted do also 'close' the window if desired - but this might be annoying for users [?]... remember to use the 'locale' name for the window...

                              TIG

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Page 152
                                http://www.slideshare.net/tenderlove/zomg-why-is-this-code-so-slow

                                attr_accessor :property vs def property; @property; end

                                attr_accessor wins.

                                Video of the presentation where the linked slideshow was used: http://confreaks.com/videos/427-rubyconf2010-zomg-why-is-this-code-so-slow

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  That would be in the sub-catagory of load optimization.

                                  However, later is there any difference when instances are instantiated ??

                                  ❓

                                  I'm not here much anymore.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    What do you mean?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      The attr_* creation call is run on the C side so is bound to be faster. There is no parsing of text characters that make up the method definition, and translating to C-calls.

                                      Also the built-in creates the @var and sets it to nil, so the pure Ruby version would also need to do that (within the initialize method, just to be fair.)


                                      This work is all defintion work, done when the class is parsed and defined. It is only done once.

                                      Who's classes have a million accessor methods that need to be defined ?

                                      What I mean?
                                      .. is that later, at Runtime, when actually calling the accessor method, to get the value of the instance variable, is there a speed difference between the method created by the C-call, and the method created by the Pure Ruby definition ?

                                      I read the example as measuring the difference in method instance creation times. (Even methods are instances of a class object.)

                                      I'm not here much anymore.

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Have a look at the slideshow linked - from page 152 - it displays what does on on the C side and explains the difference. It also shows graphs for the speed difference.

                                        The whole presentation is also interesting.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          I did.. It is not clear.

                                          I'm not here much anymore.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @dan rathbun said:

                                            I did.. It is not clear.

                                            Page 154 vs 155 - you can see it does quite a lot of different things. On 154 which is the code for attr_reader it just directly fetches the value. In page 155 you can see it invokes a whole lot more (explained partly on page 156).

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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