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    • W Offline
      Whaat
      last edited by

      Lately, I have been finding (thanks to the great contributors of this forum) many new ways of optimizing my Ruby code for maximum performance. This thread will just focus on pure SketchUp API Ruby, not C extensions or SDK stuff.

      Please add your optimization tips in this thread. If you can also add any performance test results, even better!

      Let's make this a sticky thread, too. πŸ˜„

      Here are some recently found tips (credit Thomthom for some of these):

      • Use the Set class instead of Array when you want to store unique values (eg. vertices). It is much faster.
      • Use Hashes or Sets instead of Arrays for lookup purposes as they are faster.
      • entities.fill_from_mesh is the fastest way to add faces into a model. entities.add_faces_from_meshis the next best thing if you have problems with 'fill_from_mesh'. Avoid the add_face method.
      • Use the Sketchup.active_model.start_operation("task",true) method to boost performance but first check that the user is running SU7 or higher.
      • Avoid recursive algorithms as they can easily result in bugsplats (I owe you big for this one Thomthom! πŸ˜„ )
      • If the appropriate SketchUp API methods exists, use it! Since it links to C code, it will almost certainly be faster than creating your own. (See methods in the Geom module, Point3D, and Vector3D classes for examples of what I mean)

      SketchUp Plugins for Professionals

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      • thomthomT Offline
        thomthom
        last edited by

        Made sticky.
        Good topic Whaat. I've been planning to make a such a thread myself to collect all the tips from the community.

        To add to your list:
        Adding geometry
        I made a series of tests in regards to methods to add geometry to the model: http://forums.sketchucation.com/viewtopic.php?f=180&t=23994
        I think I have more test data from when I made the Teapot plugin. Very small changes added up to big time savings.
        add_faces_from_mesh vs fill_from_mesh
        http://forums.sketchucation.com/viewtopic.php?f=180&t=23994&st=0&sk=t&sd=a&start=30#p205479

        Testing for types
        .typename is slow! Only ever use it to test for type if you're looking for one of the entity types that isn't defined in Ruby and only reports back as a Drawingelement. And even then, test that the object really is a Drawingelement before you use the expensive string comparison of .typename. if e.class == Sketchup::Drawingelement && e.typename == 'DimensionLinear'
        Instead, test the .class or use .is_a? or .kind_of?. .is_a? and .kind_of? are aliases of the same method.
        Test data: http://forums.sketchucation.com/viewtopic.php?f=323&t=19576&st=0&sk=t&sd=a&start=15#p166698

        Set and Hash

        @whaat said:

        • Use Hashes or Sets instead of Arrays for lookup purposes as they are faster.

        Further info: the Set class uses a Hash to index the content.
        One thing to note about Hash in Ruby 1.8: when you iterate over the hash content, it will not be returned in the same order you inserted the elements. (I found code for an OrderedHash to address this.)

        Recursing

        @whaat said:

        • Avoid recursive algorithms as they can easily result in bugsplats (I owe you big for this one Thomthom! πŸ˜„ )

        Yea - this really had me stomped when I was writing the early version of SelectionToys. I used recursive loops to iterate over connected entities. That quickly leads to thousands of recursions - which quickly fills up the calling stack.
        If you ever use recursing - be 100% sure that it will only be recursed a limited amount of times.

        PolygonMesh.point_index
        polygonmesh.point_index(point) is slow http://forums.sketchucation.com/viewtopic.php?f=180&t=23994&st=0&sk=t&sd=a&start=30#p205488
        The lookup seem to be inefficient.

        Found it faster to build a separate Hash to keep track of it as I added the points for the mesh.

        While adding points

        point_index = {}
          p.each { |i|
          point_index[i] = pm.add_point(i)
        }
        

        When collecting points to build polygon:
        indexes = points.collect { |point| point_index[point] }

        What I haven't tried is adding polygons by providing Point3d objects directly instead of feeding it indexes. But I did find out that it must be Point3d object, you can't use arrays.

        PolygonMesh.new
        If you know the numbers of points or polygons you're adding, use that in the optional arguments when you create the PolygonMesh, for large meshes it does improve your speed.

        Edge mid-points
        Use [ruby:1h8o2x5y]edge.bounds.center[/ruby:1h8o2x5y]
        http://sketchucation.com/forums/viewtopic.php?f=180&t=51063&p=461075#p461075

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          Selection
          This is slow:

          
          model.entities.each { |e|
            model.selection.add(e) if e.is_a?(Sketchup;;Face)
          }
          
          

          This is faster:

          
          ents = []
          model.entities.each { |e|
            ents << e if e.is_a?(Sketchup;;Face)
          }
          model.selection.add(ents)
          
          

          Can be condensed to:

          
          ents = model.entities.collect { |e| e.is_a?(Sketchup;;Face) }
          model.selection.add(ents)
          
          

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • TIGT Offline
            TIG Moderator
            last edited by

            @thomthom said:

            Selection
            This is slow:

            
            > model.entities.each { |e|
            >   model.selection.add(e)
            > }
            > 
            

            This is faster:

            
            > ents = []
            > model.entities.each { |e|
            >   ents << e
            > }
            > model.selection.add(ents)
            > 
            

            How about model.selection.add(model.entities.to_a) ?

            TIG

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            • W Offline
              Whaat
              last edited by

              I noticed in that thread about adding geometry to the model that someone tried creating the geometry by writing the mesh out to a temporary file format and then importing presumably with the model.import method. I'll have to try this and see how it compares with fill_from_mesh. 3DS format seems like the logical choice.

              SketchUp Plugins for Professionals

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              • thomthomT Offline
                thomthom
                last edited by

                @tig said:

                How about model.selection.add(model.entities.to_a) ?

                I over simplified the example - updated to reflect a purpose.

                Sidenote: . to_a isn't required as selection.add accepts any kind of collection object. It even let you feed it nested array of entities without the need to flatten the array.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @whaat said:

                  I noticed in that thread about adding geometry to the model that someone tried creating the geometry by writing the mesh out to a temporary file format and then importing presumably with the model.import method. I'll have to try this and see how it compares with fill_from_mesh. 3DS format seems like the logical choice.

                  I've not tried it. But I got my doubts. Since it seems that it's SU's own processing when adding geometry that causes the slowdown - I'd be surprised if importing geometry suffers from the same slowdowns.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @thomthom said:

                    @tig said:

                    How about model.selection.add(model.entities.to_a) ?

                    I over simplified the example - updated to reflect a purpose.
                    Sidenote: . to_a isn't required as selection.add accepts any kind of collection object. It even let you feed it nested array of entities without the need to flatten the array.

                    I usually .to_a my entities, because it stops me falling into trap like modifying the entities whilst referring to them in a loop; or an array is also needed for some other things like entities.transform(tr,entities.to_a)

                    TIG

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      $VERBOSE controls messages and warnings that get set to STDERR.

                      Set to nil so SU Ruby doesn't waste time spitting out useless warnings about sloppy code (like "warning: meaningless use of == in nil context") which noone wants to read anyway (when they're doing modelling.) Or my other favorite "warning: parenthesize arguments for future version."

                      Settings:
                      $VERBOSE = nil : sets 'Silent' mode
                      $VERBOSE = false : sets 'Medium' mode (default)
                      $VERBOSE = true : sets 'Verbose' mode

                      These settings correspond to ruby start parameter -W with values of 0,1,2 (which would also set $VERBOSE in a standard Ruby Environment.)

                      I'm not here much anymore.

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                      • W Offline
                        Whaat
                        last edited by

                        thanks Dan. That will come in handy!

                        SketchUp Plugins for Professionals

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                        • AdamBA Offline
                          AdamB
                          last edited by

                          I see a lot of SU scripts using some of the more compact iterators Ruby iterators. So they might read nice, but they're often slower than just simple for-loops.

                          shingara.fr

                          This domain may be for sale!

                          favicon

                          (blog.shingara.fr)

                          The other biggie to look out for is operations that involve copying when modifying in place would work just as well. Its slow and it generates lots of garbage.

                          Developer of LightUp Click for website

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @adamb said:

                            I see a lot of SU scripts using some of the more compact iterators Ruby iterators. So they might read nice, but they're often slower than just simple for-loops.

                            shingara.fr

                            This domain may be for sale!

                            favicon

                            (blog.shingara.fr)

                            Interesting. for is faster than each. But do ... end is faster than { ... } ? I really didn't expect that. And I don't see why. Thought it was just alternative syntax. But they behave differently?

                            @adamb said:

                            The other biggie to look out for is operations that involve copying when modifying in place would work just as well. Its slow and it generates lots of garbage.

                            Interesting. I'll have to look through some of my code. I've not thought of that at all.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @thomthom said:

                              But do ... end is faster than { ... } ? I really didn't expect that. And I don't see why. Thought it was just alternative syntax. But they behave differently?

                              hm.. maybe not. seemed to very very little difference. suppose that's other things affecting the minute differences.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                And why is for faster then each?

                                Looking at the source code for Array.each:

                                
                                VALUE
                                rb_ary_each(ary)
                                    VALUE ary;
                                {
                                    long i;
                                
                                    for (i=0; i<RARRAY(ary)->len; i++) {
                                        rb_yield(RARRAY(ary)->ptr[i]);
                                    }
                                    return ary;
                                }
                                
                                

                                It's using for as well, and the whole loop is done in C - so why isn't this C for loop faster than a ruby for loop?

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • AdamBA Offline
                                  AdamB
                                  last edited by

                                  OT: Any chance the forum administrator of SCF can fix the [ruby] tag to not remove formatting. Formatting is a big part of understanding code, and while for regular text collapsing whitespace down to a single space might work, for code it does not.

                                  Developer of LightUp Click for website

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @adamb said:

                                    OT: Any chance the forum administrator of SCF can fix the [ruby:38zsi59i]tag to not remove formatting. Formatting is a big part of understanding code, and while for regular text collapsing whitespace down to a single space might work, for code it does not.

                                    I think the ruby is meant for inline code. While you got the code tag for block codes. (Though I wish there was a way to expand it - I loathe internal scrollbars.)

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Interesting test Adam:

                                      doit 6.474 3.292 nil

                                      Note: I increased the number of iterations ( 10000000.times { ... })

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Didn't realise Ruby would recreate the variables for each iteration. I'd thought it'd keep them for the duration of the loop...

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • AdamBA Offline
                                          AdamB
                                          last edited by

                                          Seems an arbitrary (and wrong) assumption that inline code requires removing whitespace. Why not just leave in what the author wrote rather than trying to second guess? Whatever.

                                          Developer of LightUp Click for website

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Agree - whitespace eating of ruby has bothered me as well. Will ask if it can be changed.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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