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    • thomthomT Offline
      thomthom
      last edited by

      @adamb said:

      distance requires a square root of a scalar product. ie sqrt(A.B)

      Keep in mind that in native "cpu" math, A.B is perhaps ~5 cycles and sqrt(X) is perhaps ~35 cycles. If you don't actually need the squareroot but just need to find the closest, then just compare A.B which should be significantly faster.

      Yes - I was reading up on sqrt and found that to compare "longer" and "shorter" I didn't need sqrt. So I changed my code to only do the square root after I've found the shortest distance. That way it's called only once per vertex in Selection. (I needed the distance for some other calculations)

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • C Offline
        cjthompson
        last edited by

        @cjthompson said:

        Has anyone looked into Enumerable.grep()? it seems pretty useful, but I don't know how fast it is.

        well, since no one seems to be listening... 😒
        I ran my own test (for: is using a for loop, grep: is using Enumerable.grep)
        speedTest for: entities - 0.016 grep: entities - 0.015 for: entities array - 0.0 grep: entities array - 0.016 for: range - 0.219 grep: range - 0.203 for: range array - 0.219 grep: range array - 0.218 for: strings - 0.469 grep: strings - 0.234 nil

        here is the code I used:

        def speedTest
        	entities = Sketchup.active_model.entities
        	entitiesArray = entities.to_a
        	range = 0..1000000
        	rangeArray = range.to_a
        	strings = range.collect{|number| number.to_s}
        	
        	## Entities
        	
        	results = []
        	start = Time.now
        	for ent in entities
        		if(ent.class == Sketchup;;Edge)
        			results << ent
        		end
        	end
        	puts "for; entities - " + (Time.now - start).to_s
        	
        	results = []
        	start = Time.now
        	results = entities.grep(Sketchup;;Edge)
        	puts "grep; entities - " + (Time.now - start).to_s
        	
        	## Entities array
        	
        	results = []
        	start = Time.now
        	for ent in entitiesArray
        		if(ent.class == Sketchup;;Edge)
        			results << ent
        		end
        	end
        	puts "for; entities array - " + (Time.now - start).to_s
        	
        	results = []
        	start = Time.now
        	results = entitiesArray.grep(Sketchup;;Edge)
        	puts "grep; entities array - " + (Time.now - start).to_s
        	
        	## Range
        	
        	results = []
        	start = Time.now
        	for num in range
        		if(num == 318256)
        			results << num
        		end
        	end
        	puts "for; range - " + (Time.now - start).to_s
        	
        	results = []
        	start = Time.now
        	results = range.grep(318256)
        	puts "grep; range - " + (Time.now - start).to_s
        	
        	## Range Array
        	
        	results = []
        	start = Time.now
        	for num in rangeArray
        		if(num == 318256)
        			results << num
        		end
        	end
        	puts "for; range array - " + (Time.now - start).to_s
        	
        	results = []
        	start = Time.now
        	results = rangeArray.grep(318256)
        	puts "grep; range array - " + (Time.now - start).to_s
        	
        	## Strings
        	
        	results = []
        	start = Time.now
        	for str in strings
        		if(str.match(/312\Z/))
        			results << str
        		end
        	end
        	puts "for; strings - " + (Time.now - start).to_s
        	
        	results = []
        	start = Time.now
        	results = range.grep(/312\Z/)
        	puts "grep; strings - " + (Time.now - start).to_s
        	
        end
        

        and the model I tested on:


        test1k.skp

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        • thomthomT Offline
          thomthom
          last edited by

          I also read that depending on the settings of the compiler the instruction set used to compute sqrt and it's performance vary greatly. One of the articles I read suggested that many compilers will use old set of instructions by default for greater compatibility.
          What do you do for your projects?

          Edit: one of the articles I read: http://assemblyrequired.crashworks.org/2009/10/16/timing-square-root/

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • P Offline
            Pout
            last edited by

            concerning typename vs class:

            For, till now, unexplained reason when i change typename with class the results are different
            Script is a bit like this:

            x=entity.class (or entity.typename)
            if x=="Face"
            do something
            elsif x=="Group"
            do something
            elsif x=="ComponentInstance"
            do something
            else
            end
            

            When the type is "ComponentInstance" the results are not the same for class and typename.
            I need to check on this since the speed increase is huge

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            • thomthomT Offline
              thomthom
              last edited by

              .class returns a Class object - not a string.
              What causes the slow down is the string comparison - that's what you want to avoid.

              
              x=entity.class
              if x==Sketchup;;Face
                do something
              elsif x==Sketchup;;Group
                do something
              elsif x==Sketchup;;ComponentInstance
                do something
              else
              end
              
              

              or

              
              if entity.is_a?(Sketchup;;Face)
                do something
              elsif entity.is_a?(Sketchup;;Group)
                do something
              elsif entity.is_a?(Sketchup;;ComponentInstance)
                do something
              else
              end
              
              

              Update: fixed is_? to is_a?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • P Offline
                Pout
                last edited by

                I'll check and let you know. When i use 'class' the correct conditions are entered but the result differs.
                I'll keep you posted if it changes with your scripts.

                Thx

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                • P Offline
                  Pout
                  last edited by

                  all works, speeds increase is fine πŸ˜„
                  thx!

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    πŸ‘

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • K Offline
                      kwalkerman
                      last edited by

                      One thing I have noticed is that some code runs much slower with the outliner window open. Is there a way to close the window at the start of certain code execution, and then re-open it at the end?

                      --
                      Karen

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        @kwalkerman said:

                        One thing I have noticed is that some code runs much slower with the outliner window open. Is there a way to close the window at the start of certain code execution, and then re-open it at the end?

                        Maybe...
                        but have you tried using Model.start_operation ?

                        see also abort_operation and commit_operation

                        I'm not here much anymore.

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          UI.show_inspector "Outliner"
                          toggles it.
                          Shows it if it's closed
                          Rolls it up if it's shown
                          Unrolls it if it's rolled up

                          There's no way with the API to tell (now) what state it is in.

                          I'm not here much anymore.

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            I think Jim made a Windows hack to toggle a rollup...

                            ### toggleWindows.rb - based on Jim's ideas - only for Windows...
                            ### 20090401 TIG
                            ### needs "win32api.so"
                            if [PLATFORM].grep(/mswin/)==[PLATFORM] and Sketchup.find_support_file("Win32API.so","Plugins/")
                            ### = a Windows machine
                              require 'Win32API.so'
                              def toggleRollUp(name)
                                findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                                pw=findWindow.call(0,name)
                                sendMessage = Win32API.new("user32.dll","SendMessage",['N','N','N','P'],'N')
                                sendMessage.call(pw,0x00a1,2,"")#WM_NCLBUTTONDOWN
                                sendMessage.call(pw,0x0202,0,"")#WM_LBUTTONUP
                              end
                              def isRolledUp(name)
                                findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                                getWindowRect= Win32API.new("user32.dll","GetWindowRect",['P','PP'],'N')
                                pw=findWindow.call(0,name)
                                data=Array.new.fill(0.chr,0..4*4).join
                                getWindowRect.call(pw,data);
                                rect=data.unpack("i*")
                                #if window height is less than 90 then the window is rolledup
                                return (rect[3]-rect[1])<90
                              end
                            end#if
                            

                            You add 'Outliner' to run it... test if rolled up, toggle roll up if not etc etc........

                            TIG

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              its nice but...
                              The windows have other language names in the loacalized versions.
                              The code needs updating. It needs to search by ID instead.
                              (Or have arrays of the Inspector captions in all the local versions.)

                              It also should be in the SKX forum, either as a UI module extended method (which would be half done, as it's only Win32,) or a SKX::GUI::WIN method.. or something

                              I'm not here much anymore.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                I only pass on Jim's hack... if you want to 'fix' it please do... It'd be better if the API had proper access to these anyway !

                                TIG

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                                • K Offline
                                  kwalkerman
                                  last edited by

                                  Dan, this is absolutely what I need. It is the updating of the UI that is slowing the calculation down. Having the outliner window open compounds the problem.

                                  --
                                  Karen

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @kwalkerman said:

                                    Dan, this is absolutely what I need. It is the updating of the UI that is slowing the calculation down. Having the outliner window open compounds the problem.

                                    --
                                    Karen

                                    You are using .start_operation with the disable_ui flag, right?

                                    Also, try to do as much as possible in bulk operations. Transform and erase in bulks. entities.erase_entities instead of entity.erase! etc.
                                    Cache calculation results - Ruby is horribly slow in crunching numbers.
                                    Often, methods that accepts Point3D objects can use Vertex objects as well - though the API docs doesn't mention this. If you are doing many iteration vertex.position will eat time. So try to feed the methods raw vertices instead.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      @dan rathbun said:

                                      its nice but...
                                      The code needs updating. It needs to search by ID instead.
                                      (Or have arrays of the Inspector captions in all the local versions.)

                                      Ooops.. just checked. The Outliner does not have an ID.
                                      But Jim's system call 'may' work. The window object can have a different "name" than the text displayed on the caption bar.
                                      Someone running a non-English version could test it and let us know.

                                      I'm not here much anymore.

                                      1 Reply Last reply Reply Quote 0
                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        @dan rathbun said:

                                        @dan rathbun said:

                                        The code needs updating. ...
                                        (Or have arrays of the Inspector captions in all the local versions.)

                                        But Jim's system call 'may' work. The window object can have a different "name" than the text displayed on the caption bar.

                                        Someone running a non-English version could test it and let us know.

                                        Didier tested it and the results are both good and bad:
                                        see: Re: Anyone with non-english Sketchup?

                                        I'm not here much anymore.

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                                        • J Offline
                                          jessejames
                                          last edited by

                                          @thomthom said:

                                          What I found most interesting in those test was that Vertex is a valid argument where the manual claims only Point3d. And passing the Vertex is faster than Vertex.position.

                                          Well i think you'll find this is a commonality of the API and the Docs is the fact that "those" who are creating the API and the Docs ARE NOT "those" who use it on a daily basis! πŸ˜‰

                                          Always sleep with a loaded gun under your pillow!

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                                          • J Offline
                                            Jernej Vidmar
                                            last edited by

                                            Hi guys,

                                            I have just found out that converting String to Length directly is up to 13x slower in comparision to converting it to Float first and only then to Length...

                                            
                                            def string_to_length_conversion(iterations=100_000)
                                            	a=0
                                            	t1=Time.now.to_f
                                            	iterations.times do
                                            		# convert to Length directly
                                            		a = '5,0'.to_l
                                            	end
                                            	t2=Time.now.to_f
                                            	puts "Conversion to Length directly took #{t2-t1} sec, a=#{a}"
                                            
                                            	t1=Time.now.to_f
                                            	iterations.times do
                                            		# convert to Float, then apply units (meters in this case) and set to Length
                                            		a = '5,0'.to_f.m.to_l
                                            	end
                                            	t2=Time.now.to_f
                                            	puts "Conversion to Length via Float took #{t2-t1} sec, a=#{a}"
                                            end
                                            #Conversion to Length directly took 1.84500002861023 sec, a=5,00m
                                            #Conversion to Length via Float took 0.14300012588501 sec, a=5,00m
                                            
                                            
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