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    • AdamBA Offline
      AdamB
      last edited by

      distance requires a square root of a scalar product. ie sqrt(A.B)

      Keep in mind that in native "cpu" math, A.B is perhaps ~5 cycles and sqrt(X) is perhaps ~35 cycles. If you don't actually need the squareroot but just need to find the closest, then just compare A.B which should be significantly faster.

      Developer of LightUp Click for website

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      • thomthomT Offline
        thomthom
        last edited by

        @adamb said:

        distance requires a square root of a scalar product. ie sqrt(A.B)

        Keep in mind that in native "cpu" math, A.B is perhaps ~5 cycles and sqrt(X) is perhaps ~35 cycles. If you don't actually need the squareroot but just need to find the closest, then just compare A.B which should be significantly faster.

        Yes - I was reading up on sqrt and found that to compare "longer" and "shorter" I didn't need sqrt. So I changed my code to only do the square root after I've found the shortest distance. That way it's called only once per vertex in Selection. (I needed the distance for some other calculations)

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • C Offline
          cjthompson
          last edited by

          @cjthompson said:

          Has anyone looked into Enumerable.grep()? it seems pretty useful, but I don't know how fast it is.

          well, since no one seems to be listening... 😒
          I ran my own test (for: is using a for loop, grep: is using Enumerable.grep)
          speedTest for: entities - 0.016 grep: entities - 0.015 for: entities array - 0.0 grep: entities array - 0.016 for: range - 0.219 grep: range - 0.203 for: range array - 0.219 grep: range array - 0.218 for: strings - 0.469 grep: strings - 0.234 nil

          here is the code I used:

          def speedTest
          	entities = Sketchup.active_model.entities
          	entitiesArray = entities.to_a
          	range = 0..1000000
          	rangeArray = range.to_a
          	strings = range.collect{|number| number.to_s}
          	
          	## Entities
          	
          	results = []
          	start = Time.now
          	for ent in entities
          		if(ent.class == Sketchup;;Edge)
          			results << ent
          		end
          	end
          	puts "for; entities - " + (Time.now - start).to_s
          	
          	results = []
          	start = Time.now
          	results = entities.grep(Sketchup;;Edge)
          	puts "grep; entities - " + (Time.now - start).to_s
          	
          	## Entities array
          	
          	results = []
          	start = Time.now
          	for ent in entitiesArray
          		if(ent.class == Sketchup;;Edge)
          			results << ent
          		end
          	end
          	puts "for; entities array - " + (Time.now - start).to_s
          	
          	results = []
          	start = Time.now
          	results = entitiesArray.grep(Sketchup;;Edge)
          	puts "grep; entities array - " + (Time.now - start).to_s
          	
          	## Range
          	
          	results = []
          	start = Time.now
          	for num in range
          		if(num == 318256)
          			results << num
          		end
          	end
          	puts "for; range - " + (Time.now - start).to_s
          	
          	results = []
          	start = Time.now
          	results = range.grep(318256)
          	puts "grep; range - " + (Time.now - start).to_s
          	
          	## Range Array
          	
          	results = []
          	start = Time.now
          	for num in rangeArray
          		if(num == 318256)
          			results << num
          		end
          	end
          	puts "for; range array - " + (Time.now - start).to_s
          	
          	results = []
          	start = Time.now
          	results = rangeArray.grep(318256)
          	puts "grep; range array - " + (Time.now - start).to_s
          	
          	## Strings
          	
          	results = []
          	start = Time.now
          	for str in strings
          		if(str.match(/312\Z/))
          			results << str
          		end
          	end
          	puts "for; strings - " + (Time.now - start).to_s
          	
          	results = []
          	start = Time.now
          	results = range.grep(/312\Z/)
          	puts "grep; strings - " + (Time.now - start).to_s
          	
          end
          

          and the model I tested on:


          test1k.skp

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          • thomthomT Offline
            thomthom
            last edited by

            I also read that depending on the settings of the compiler the instruction set used to compute sqrt and it's performance vary greatly. One of the articles I read suggested that many compilers will use old set of instructions by default for greater compatibility.
            What do you do for your projects?

            Edit: one of the articles I read: http://assemblyrequired.crashworks.org/2009/10/16/timing-square-root/

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • P Offline
              Pout
              last edited by

              concerning typename vs class:

              For, till now, unexplained reason when i change typename with class the results are different
              Script is a bit like this:

              x=entity.class (or entity.typename)
              if x=="Face"
              do something
              elsif x=="Group"
              do something
              elsif x=="ComponentInstance"
              do something
              else
              end
              

              When the type is "ComponentInstance" the results are not the same for class and typename.
              I need to check on this since the speed increase is huge

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              • thomthomT Offline
                thomthom
                last edited by

                .class returns a Class object - not a string.
                What causes the slow down is the string comparison - that's what you want to avoid.

                
                x=entity.class
                if x==Sketchup;;Face
                  do something
                elsif x==Sketchup;;Group
                  do something
                elsif x==Sketchup;;ComponentInstance
                  do something
                else
                end
                
                

                or

                
                if entity.is_a?(Sketchup;;Face)
                  do something
                elsif entity.is_a?(Sketchup;;Group)
                  do something
                elsif entity.is_a?(Sketchup;;ComponentInstance)
                  do something
                else
                end
                
                

                Update: fixed is_? to is_a?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • P Offline
                  Pout
                  last edited by

                  I'll check and let you know. When i use 'class' the correct conditions are entered but the result differs.
                  I'll keep you posted if it changes with your scripts.

                  Thx

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                  • P Offline
                    Pout
                    last edited by

                    all works, speeds increase is fine πŸ˜„
                    thx!

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      πŸ‘

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • K Offline
                        kwalkerman
                        last edited by

                        One thing I have noticed is that some code runs much slower with the outliner window open. Is there a way to close the window at the start of certain code execution, and then re-open it at the end?

                        --
                        Karen

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @kwalkerman said:

                          One thing I have noticed is that some code runs much slower with the outliner window open. Is there a way to close the window at the start of certain code execution, and then re-open it at the end?

                          Maybe...
                          but have you tried using Model.start_operation ?

                          see also abort_operation and commit_operation

                          I'm not here much anymore.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            UI.show_inspector "Outliner"
                            toggles it.
                            Shows it if it's closed
                            Rolls it up if it's shown
                            Unrolls it if it's rolled up

                            There's no way with the API to tell (now) what state it is in.

                            I'm not here much anymore.

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              I think Jim made a Windows hack to toggle a rollup...

                              ### toggleWindows.rb - based on Jim's ideas - only for Windows...
                              ### 20090401 TIG
                              ### needs "win32api.so"
                              if [PLATFORM].grep(/mswin/)==[PLATFORM] and Sketchup.find_support_file("Win32API.so","Plugins/")
                              ### = a Windows machine
                                require 'Win32API.so'
                                def toggleRollUp(name)
                                  findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                                  pw=findWindow.call(0,name)
                                  sendMessage = Win32API.new("user32.dll","SendMessage",['N','N','N','P'],'N')
                                  sendMessage.call(pw,0x00a1,2,"")#WM_NCLBUTTONDOWN
                                  sendMessage.call(pw,0x0202,0,"")#WM_LBUTTONUP
                                end
                                def isRolledUp(name)
                                  findWindow = Win32API.new("user32.dll","FindWindow",['P','P'],'N')
                                  getWindowRect= Win32API.new("user32.dll","GetWindowRect",['P','PP'],'N')
                                  pw=findWindow.call(0,name)
                                  data=Array.new.fill(0.chr,0..4*4).join
                                  getWindowRect.call(pw,data);
                                  rect=data.unpack("i*")
                                  #if window height is less than 90 then the window is rolledup
                                  return (rect[3]-rect[1])<90
                                end
                              end#if
                              

                              You add 'Outliner' to run it... test if rolled up, toggle roll up if not etc etc........

                              TIG

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                its nice but...
                                The windows have other language names in the loacalized versions.
                                The code needs updating. It needs to search by ID instead.
                                (Or have arrays of the Inspector captions in all the local versions.)

                                It also should be in the SKX forum, either as a UI module extended method (which would be half done, as it's only Win32,) or a SKX::GUI::WIN method.. or something

                                I'm not here much anymore.

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  I only pass on Jim's hack... if you want to 'fix' it please do... It'd be better if the API had proper access to these anyway !

                                  TIG

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                                  • K Offline
                                    kwalkerman
                                    last edited by

                                    Dan, this is absolutely what I need. It is the updating of the UI that is slowing the calculation down. Having the outliner window open compounds the problem.

                                    --
                                    Karen

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @kwalkerman said:

                                      Dan, this is absolutely what I need. It is the updating of the UI that is slowing the calculation down. Having the outliner window open compounds the problem.

                                      --
                                      Karen

                                      You are using .start_operation with the disable_ui flag, right?

                                      Also, try to do as much as possible in bulk operations. Transform and erase in bulks. entities.erase_entities instead of entity.erase! etc.
                                      Cache calculation results - Ruby is horribly slow in crunching numbers.
                                      Often, methods that accepts Point3D objects can use Vertex objects as well - though the API docs doesn't mention this. If you are doing many iteration vertex.position will eat time. So try to feed the methods raw vertices instead.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        @dan rathbun said:

                                        its nice but...
                                        The code needs updating. It needs to search by ID instead.
                                        (Or have arrays of the Inspector captions in all the local versions.)

                                        Ooops.. just checked. The Outliner does not have an ID.
                                        But Jim's system call 'may' work. The window object can have a different "name" than the text displayed on the caption bar.
                                        Someone running a non-English version could test it and let us know.

                                        I'm not here much anymore.

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          @dan rathbun said:

                                          @dan rathbun said:

                                          The code needs updating. ...
                                          (Or have arrays of the Inspector captions in all the local versions.)

                                          But Jim's system call 'may' work. The window object can have a different "name" than the text displayed on the caption bar.

                                          Someone running a non-English version could test it and let us know.

                                          Didier tested it and the results are both good and bad:
                                          see: Re: Anyone with non-english Sketchup?

                                          I'm not here much anymore.

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                                          • J Offline
                                            jessejames
                                            last edited by

                                            @thomthom said:

                                            What I found most interesting in those test was that Vertex is a valid argument where the manual claims only Point3d. And passing the Vertex is faster than Vertex.position.

                                            Well i think you'll find this is a commonality of the API and the Docs is the fact that "those" who are creating the API and the Docs ARE NOT "those" who use it on a daily basis! πŸ˜‰

                                            Always sleep with a loaded gun under your pillow!

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