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    • thomthomT Offline
      thomthom
      last edited by

      @jim said:

      I've always thought for used each under the hood.

      http://blog.grayproductions.net/articles/the_evils_of_the_for_loop

      for loops do not have their own scope - the loop variable and any variables created in the loop become available (or are over-written) in the current scope.

      If you click the method names in the Ruby API manual you get to see the sourcecode:
      http://ruby-doc.org/core/classes/Array.html#M002173

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • J Offline
        Jim
        last edited by

        That's showing a for loop in the c language.

        Hi

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        • thomthomT Offline
          thomthom
          last edited by

          That's what it's doing under the hood.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • J Offline
            Jim
            last edited by

            @thomthom said:

            That's what it's doing under the hood.

            Right, so where is the definition for the for function?

            The answer is there isn't one because for is not a function, but is "sugar". The for loop in Ruby really uses the .each method behind the scenes.

            Although, I can't recall where I learned that. The link to the blog article mentions it, though.

            Hi

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            • tbdT Offline
              tbd
              last edited by

              speaking of each vs for :

              loop1 = []
              loop2 = []
              
              calls = ["one", "two", "three"]
              
              calls.each do |c|
                loop1 << Proc.new { puts c }
              end
              
              for c in calls
                loop2 << Proc.new { puts c }
              end
              
              loop1[1].call #=> "two"
              loop2[1].call #=> "three"
              

              SketchUp Ruby Consultant | Podium 1.x developer
              http://plugins.ro

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                @jim said:

                The for loop in Ruby really uses the .each method behind the scenes. ... Although, I can't recall where I learned that.

                'Pick-Axe' > For ... In expressions

                I'm not here much anymore.

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                • J Offline
                  Jim
                  last edited by

                  I guess to get back on topic, for loops are not faster then .each iterators. The performance must have to do with how the for loop variables are not loop scoped, as in each.

                  Hi

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Came across this link:
                    http://www.h3rald.com/articles/efficient-ruby-code-shortcut-review/

                    On that list it says
                    @unknownuser said:

                    Use parallel assignment (a, b = 5, 6) where applicable

                    while at this link:
                    http://www.hxa.name/articles/content/ruby-speed-guide_hxa7241_2007.html

                    @unknownuser said:

                    Avoid parallel assignment

                    πŸ˜’

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @thomthom said:

                      Came across this link:
                      http://www.h3rald.com/articles/efficient-ruby-code-shortcut-review/

                      On that list it says
                      @unknownuser said:

                      Use parallel assignment (a, b = 5, 6) where applicable

                      while at this link:
                      http://www.hxa.name/articles/content/ruby-speed-guide_hxa7241_2007.html

                      @unknownuser said:

                      Avoid parallel assignment

                      πŸ˜’

                      I just bought the ebook and that review summary was wrong - parallel assignments are not recommended for performance important tasks.
                      Interesting read that book btw.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • M Offline
                        MartinRinehart
                        last edited by

                        Let's see - for performance I'm going to avoid iterations, arrays, hashes and objects.

                        What's left?

                        Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @martinrinehart said:

                          What's left?

                          puts "Hello World" πŸ˜„

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • AdamBA Offline
                            AdamB
                            last edited by

                            @jim said:

                            I guess to get back on topic, for loops are not faster then .each iterators. The performance must have to do with how the for loop variables are not loop scoped, as in each.

                            "Your racing car is not faster than my Trabant, it just covers more ground in a shorter time than my car." πŸ˜„

                            Developer of LightUp Click for website

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                            • C Offline
                              cjthompson
                              last edited by

                              Has anyone looked into Enumerable.grep()? it seems pretty useful, but I don't know how fast it is.

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                              • J Offline
                                Jim
                                last edited by

                                @adamb said:

                                @jim said:

                                I guess to get back on topic, for loops are not faster then .each iterators. The performance must have to do with how the for loop variables are not loop scoped, as in each.

                                "Your racing car is not faster than my Trabant, it just covers more ground in a shorter time than my car." πŸ˜„

                                Heh? Oh. Yes, I see. 😳

                                Would it be correct to say: An each loop can be as fast as a for loop if the loop variable has been initialized?

                                Hi

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  That would mean it's not the each loop itself that's slow - but the creation of variables.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • J Offline
                                    Jim
                                    last edited by

                                    Exactly.

                                    Hi

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Vertex.position is slow! Cache the result if you need to use the same Point3d multiple times.

                                      Point3d.distance also accepts Vertex objects in place of Point3d or Array.
                                      point1.distance(vertex2) is faster than point1.distance(vertex2.position).

                                      Link Preview Image
                                      Sketchup Vertex.position speed performance - ThomThom's Website

                                      favicon

                                      (www.thomthom.net)

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • AdamBA Offline
                                        AdamB
                                        last edited by

                                        Its all interesting info you're digging up thomthom, but I wonder where you're going..

                                        Ruby is a scripting language that makes for very quick development, modern constructs and good readability. So you pay for that with execution performance. However, performance with a big P which may include how fast you can complete and deliver functionality may be better - but once again I do think you should play to Ruby's strength rather than perhaps bend it into something it isn't.

                                        By the time you've created local copies of state, rewritten everything using a compact form etc etc you end up with something that is less readable and probably more prone to bugs. And as you've discovered, there is a massive difference in performance between native code and Ruby - such a large gulf, you're never going to come even close to closing it.

                                        You should do heavy lifting with a C extension and GUI / API / semantic stuff with Ruby. Processing geometry topology with Ruby is, in general, not practical. Not that it can't be done..but that's not what I'm suggesting.

                                        Developer of LightUp Click for website

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @adamb said:

                                          Its all interesting info you're digging up thomthom, but I wonder where you're going..

                                          That was actually stuff I found out before I got around to do a C extension.
                                          Jumping from Ruby - or any other scripting language - C extensions is not an easy jump. If C isn't your cup of tea then it's worth knowing what saves time in Ruby. Most plugin writers here doesn't do C and have no interest in it either. Just making something that work - but still one can save noticeable time.

                                          What I found most interesting in those test was that Vertex is a valid argument where the manual claims only Point3d. And passing the Vertex is faster than Vertex.position.

                                          As for C extensions - it appear that there's a significant overhead of converting VALUEs to workable C types - so if you iterate only once over a set of data there isn't much to gain. Only if there's quite a bit more calculations.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • AdamBA Offline
                                            AdamB
                                            last edited by

                                            @thomthom said:

                                            As for C extensions - it appear that there's a significant overhead of converting VALUEs to workable C types - so if you iterate only once over a set of data there isn't much to gain. Only if there's quite a bit more calculations.

                                            Not really. You asked the wrong question, so you perhaps got an answer that has misled you.

                                            You asked about converting Ruby arrays to C etc. And everything I said stands. However, sounds like you actually want a C extension that operates upon the Ruby structures. If you have a situation where you are just wanting to twiddle existing Ruby data from C, it is well worth doing even for 1 pass because the fixed costs are pretty much zero.

                                            Developer of LightUp Click for website

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