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    Dome with smooth edges

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    • TIGT Offline
      TIG Moderator
      last edited by

      @gaieus said:

      Al, see the image I attached to that post. There is a yellow "cap" - just hiding the fact that we cannot properly UV Map that part.

      Maybe half joke but at the same time, if you can find out something to put there, can be a workaround.

      This is as it would be in the 'real-world' - you'd have a special cap-stone or finial, simply because you can't use smaller and smaller tiles or stone to finish it - The builder WILL use a single 'thing'... 💭

      TIG

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      • GaieusG Offline
        Gaieus
        last edited by

        Certainly. Even the rest of the tiles mapped spherically is impossible.

        Gai...

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        • Al HartA Offline
          Al Hart
          last edited by

          I see my problem better now.

          I don't want a texture mapping which gets smaller and smaller at the top. I want a texture mapping which is uniform over the entire dome - As if you placed an actual carpet on the dome.

          To do this properly, I would probably need to make the dome out of hexagons, and have a "hexagon tileable" pattern to place on it.

          I'm sure people must to this sometimes, but it is probably more difficult than I think.

          http://plus.maths.org/issue8/features/art/orb.jpg

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • D Offline
            driven
            last edited by

            I do this a lot , if that's what you mean

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • D Offline
              d12dozr
              last edited by

              @unknownuser said:

              I do this a lot , if that's what you mean

              And just HOW do you do that? 😄 I believe that is what he means...

              3D Printing with SketchUp Book
              http://goo.gl/f7ooYh

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              • D Offline
                driven
                last edited by

                @d12dozr said:

                And just HOW do you do that? 😄 I believe that is what he means...

                probably the hard way,

                I strip out the annular rings from one sphere, make a group, rotate copies until I like the pattern, explode the lot, slice off the top (3 or 4 rings), drape with sandbox, slice off the top of a plain old 'follow me' sphere (just 1 or 2 rings), offer up the sandbox hat (Gai was right, just a hat), decide how far to use the pattern, trim, explode, add projected material off a number of different angled surfaces I paint ( and make unique before projecting), decide what I like, purge all the test materials, and that's it...

                I make these cages for pipe along path objects, and just thought I try draping and rendering one night,
                foolishly I always bin the makings and have to start from scratch each time, but I'll keep this drawing and use it as a component, nearly everything is grouped so have a play.
                like this

                You only need to change the top 1 or 2 rings to completely change how the texture gets projected, but I have no idea why.
                On this one I also copy pasted the cylinder off the standard one because the texture worked better on that one, again no idea why.

                john

                this is why I normally use this technique (it's for a 3D printing test in stainless steel)


                I haven't cleaned this up, but should be OK

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • D Offline
                  d12dozr
                  last edited by

                  Thank you for the detailed explanation.

                  3D Printing with SketchUp Book
                  http://goo.gl/f7ooYh

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                  • D Offline
                    driven
                    last edited by

                    @d12dozr said:

                    Thank you for the detailed explanation.

                    no problem, don't know if it helps Al (I know next to nothing about UV mapping, but I just saw this sitting on the desktop and may as well add it
                    I think explains the basic construction technique more clearly

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • Al HartA Offline
                      Al Hart
                      last edited by

                      I finally found geodesic_sketchup.rb script on

                      404 Not Found

                      favicon

                      (www.crai.archi.fr)

                      It created a spehere with even triangles, so the material does not bunch up at the top or bottom. Now I just need to find a pattern which is tileable in a triangular pattern. (I turned on the hidden lines here so you could see the actual triangles which form the sphere)

                      geodesic-w-material.jpg

                      Here's what I was trying to get - a sphere which would take a bumpy pattern, and spread it out well.

                      geodessic-gold.jpg

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

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                      • TaffGochT Offline
                        TaffGoch
                        last edited by

                        Hello, all,

                        I've been "lurking" on this discussion, and see that Al has posted an image of Simon Thomas' sculpture, "Orb"...

                        http://plus.maths.org/issue8/features/art/orb.jpg

                        As Gaieus mentioned, it is, indeed, based on a geodesic sphere (class-I, frequency-2, if you're familiar with the terminology.)

                        Several other of Thomas' sculptures are compelling, and would make for interesting SketchUp exercises.

                        http://plus.maths.org/issue8/features/art/hc4.jpg

                        http://plus.maths.org/issue8/features/art/hcone1.jpg

                        See here, for descriptions: The art of numbers


                        For geodesic design in SketchUp, I often use an online java applet that can output a text file of the x,y,z coordinates for each vertex, which I then import into SketchUp, as a "point cloud"...
                        Thomson Problem

                        ...just another (powerful) geodesic resource, should you be looking for such.

                        Taff

                        "Information is not knowledge." -- Albert Einstein

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                        • D Offline
                          driven
                          last edited by

                          one of Geoge W Hart's downloadeable STL files
                          http://www.georgehart.com/rp/rp.html

                          You might try skinning one of the models on this site, well worth a visit in any case

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • Al HartA Offline
                            Al Hart
                            last edited by

                            I added a dome and sphere to RpTools using Gavin Kistner's Geodesic class.

                            This should make it much easier for me to create smooth domes and sphere when I need one.

                            create_sphere.jpg

                            Al Hart

                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                            IRender nXt from Render Plus

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                            • Al HartA Offline
                              Al Hart
                              last edited by

                              Thanks for everyone's help on this issue.

                              What this was all about, is that I wanted to show the effect of using a 360 Panaromic HDRi image as background for rendering, and a smooth dome makes it easier to see how the HDRI is reflected. I wanted a good tool to make a quick, smooth dome - especially for reflection examples.

                              The image below uses a Free HDRi provided by Bryan James. He made a 360 photo of the interior of St. John's Cathedral in NYC. The Sketch Up model is a reflective ground plane, and a reflective dome.

                              Everything else is generated using the HDRi for lighting, shadows, background and reflection.


                              st johns HDRI.jpg

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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