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    SketchUp-LightUp-Unity first try

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    • PixeroP Offline
      Pixero
      last edited by

      @chris fullmer said:

      One question though, Where would the owner hang her clothes? πŸ˜†

      Don't blame me blame the architect. (Mies van der Rohe) πŸ˜†

      As of UDK, you cannot use it commercially without paying huge amounts of money. Unity is FREE to use commercially although more limited but with a great workflow and a webviewer.

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      • D Offline
        d12dozr
        last edited by

        That's fantastic...I liked the animated trees/shadows. How long did that entire scene take to make? (I understand it was your first time, I'm just interested in the level of difficulty)

        FWIW, my laptop had a some trouble displaying the scene - jerky movements and it made Chrome crash right away and Firefox crashed when I went full screen. Just an observation for if you send the scene to clients, maybe make sure their computer can handle it first so they aren't turned off by the experience πŸ˜„

        3D Printing with SketchUp Book
        http://goo.gl/f7ooYh

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        • N Offline
          nomeradona
          last edited by

          excellent excellent. very nice visual presentation. any clients can apprecaite such kind of presentation.

          visit my blog: http://www.nomeradona.blogspot.com

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          • FrederikF Offline
            Frederik
            last edited by

            Impressive, Jan...! πŸ‘

            Cheers
            Kim Frederik

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            • C Offline
              cadmunkey
              last edited by

              That's brillant, even the neat little touches like the trees blowing in the wind are great.
              Good stuff!

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              • C Offline
                CaptainsLS
                last edited by

                I was curious if you wrote the script for the camera movement, or if there are scripts built into the software?

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                • PixeroP Offline
                  Pixero
                  last edited by

                  For this I used the build in "First person controller" script.
                  You can write scripts in javascript or C sharp.

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                  • N Offline
                    nomo81
                    last edited by

                    this is an example of udk commercial terms
                    "An architecture firm uses UDK to create a live walk-through presentation for their customers. They charge their customers a fee of $500 for each walk-through. Before they begin to charge customers for the walk through, they would pay Epic US $99.99 for a Royalty Bearing license. they sell walk throughs to 10 customers in the first quarter, bringing in $5,000 in revenue to charge customers No payment would be required to Epic for that first $5,000. In the second quarter, they sell another 10 walk-though presentations, bringing in another $5,000 in revenue. They are required to pay $1,250 to Epic. On subsequent revenue, they are required to pay the 25% royalty."

                    regards
                    nacho

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      @nomo81 said:

                      this is an example of udk commercial terms
                      "An architecture firm uses UDK to create a live walk-through presentation for their customers. They charge their customers a fee of $500 for each walk-through. Before they begin to charge customers for the walk through, they would pay Epic US $99.99 for a Royalty Bearing license. they sell walk throughs to 10 customers in the first quarter, bringing in $5,000 in revenue to charge customers No payment would be required to Epic for that first $5,000. In the second quarter, they sell another 10 walk-though presentations, bringing in another $5,000 in revenue. They are required to pay $1,250 to Epic. On subsequent revenue, they are required to pay the 25% royalty."

                      regards
                      nacho

                      But you'll have to show them on site through the game Unreal or the UDK editor or making a "screen capture in game movie" since there is no webplayer for UDK...
                      IMHO UDK is more for modders than visualisation.

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                      • N Offline
                        nomo81
                        last edited by

                        you can create a .exe to play in a pc, publish in xbox or ps3 it need more scripting.
                        unity can publish in the wii but it cost a lot.
                        Unreal Engine 3 Editor its for mod the Unreal games, but UDK its for make something from the zero.

                        udk its a real time render engine editor like unity.

                        nacho

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                        • O Offline
                          OnlySean
                          last edited by

                          The best thing I learned while working with UNITY this summer was a simple workflow:
                          SketchUp -> Blender -> UNITY
                          u can leave out Blender for a static scenes, but the last time i checked, if u wanted movement or interaction, i.e: opening doors, u needed blender. Because all SketchUp Objects (groups) have the same origin (0,0,0) which made transforming or moving SketchUp geometry in UNITY a nightmare. I never found a function in UNITY that allowed to me reassign an objects origin to its center. Luckily all it takes in Blender is hitting to buttons once everything was selected. To figure out this workflow however, I spent 2 days Importing, Exporting and wildly swearing at my mac. If anyone has a better way pls let me know!
                          format used from SU to Blend: .3ds
                          format used from Blend to Unity: .blend

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                          • AnssiA Offline
                            Anssi
                            last edited by

                            The problem of a plugin or standalone .exe solutions to display 3D content is that most clients are not very eager for things that require installing anything on their computer or running an unauthorized application. In most companies staff has no right to perform such operations, and would have to persuade an IT department to do the installation.

                            Anssi

                            securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                            • pilouP Offline
                              pilou
                              last edited by

                              Funny I have seen these Unity animation in another forum (6 jan 2010) without know who was the author!
                              Sorry I have seen only the animation without click on the link to the subject 😳
                              So next time sign your work πŸ˜‰
                              I remember fire in the chimney and wind on the trees β˜€

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                Just a small update with reflective chrome materials.
                                http://www.pixero.com/white

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                                • Mike LuceyM Offline
                                  Mike Lucey
                                  last edited by

                                  @anssi said:

                                  The problem of a plugin or standalone .exe solutions to display 3D content is that most clients are not very eager for things that require installing anything on their computer or running an unauthorized application. In most companies staff has no right to perform such operations, and would have to persuade an IT department to do the installation.
                                  Anssi

                                  Very impressive work but Annsi has a point when it come to client's on 'locked' company computers.

                                  Support us so we can support you! Upgrade to Premium Membership!

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                                  • T Offline
                                    Taylor64
                                    last edited by

                                    @onlysean said:

                                    The best thing I learned while working with UNITY this summer was a simple workflow:
                                    SketchUp -> Blender -> UNITY
                                    u can leave out Blender for a static scenes, but the last time i checked, if u wanted movement or interaction, i.e: opening doors, u needed blender. Because all SketchUp Objects (groups) have the same origin (0,0,0) which made transforming or moving SketchUp geometry in UNITY a nightmare. I never found a function in UNITY that allowed to me reassign an objects origin to its center. Luckily all it takes in Blender is hitting to buttons once everything was selected. To figure out this workflow however, I spent 2 days Importing, Exporting and wildly swearing at my mac. If anyone has a better way pls let me know!
                                    format used from SU to Blend: .3ds
                                    format used from Blend to Unity: .blend

                                    Hi, I've been working on a couple of test projects combining Sketchup and Unity to make walk about presentations.

                                    I wonder, reading your post, if you ever tried to import the doors or moving objects separately?
                                    You could move the part in question to the origin assuming the pivot point, then export to .FBX move it to where you want it to be in the scene.
                                    Just an idea ....

                                    I haven't tried writing scripts for moving doors yet. Do you have any knowledge you could share on the subject?

                                    Thanks

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by

                                      @taylor64 said:

                                      I wonder, reading your post, if you ever tried to import the doors or moving objects separately?
                                      You could move the part in question to the origin assuming the pivot point, then export to .FBX move it to where you want it to be in the scene.
                                      Just an idea ....

                                      I haven't tried writing scripts for moving doors yet. Do you have any knowledge you could share on the subject?

                                      Thanks

                                      I've thought about it but not done it yet.

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                                      • T Offline
                                        Taylor64
                                        last edited by

                                        @pixero said:

                                        @taylor64 said:

                                        I wonder, reading your post, if you ever tried to import the doors or moving objects separately?
                                        You could move the part in question to the origin assuming the pivot point, then export to .FBX move it to where you want it to be in the scene.
                                        Just an idea ....

                                        I haven't tried writing scripts for moving doors yet. Do you have any knowledge you could share on the subject?

                                        Thanks

                                        I've thought about it but not done it yet.

                                        I've tried it and it works, saves me from having to add another step and having to use yet another app.

                                        When you have a component in your drawing, "save it as" which will create a new drawing of that component, adjust the origin in the new drawing to where you want your pivot to be , and export it to unity from the same.

                                        Just wonder if any of you Guys have experience in writing scripts (Unity) to make e.g. the door rotate or a drawer to slide in and out? πŸ˜„

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