Help Me Draw A Dome [TUTORIAL]
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That's Cool
So where do go from here?
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shhh,,
a very cool "private lesson" dear Gai.. well done. Just watch in silence and follow..
(Hi Dome, you could have fallen on a worst professor do you know , may be it would be better to go to the end of the first demand before add some complex further steps...)
simon. -
Have you finished it with the double arches and circles?
Now as we have quite complex and touching geometry (I don't mean it emotionally but that the two, separate shells of the dome will inevitably touch and affect each other's geometry whatever we do with them), we need to separate the two domes. This goes by grouping.
We will group two sets of a circle and a stripe of arc face together. By double clicking on a face, you select the face AND its bounding edges. When there are more entities to select in a "bunch", keep the Shift key pressed while clicking.
Now the other set - again, Shift key + double click - but we have one more face to select as our ring is divided into two.Another method could be to triple click anywhere - this will select everything that is connected in the same editing context (i.e. not what's in the group any longer - after all that's what grouping is; separating geometry). This is why we could not use triple clicking above - it would have selected everything.
@simon le bon said:
a very cool "private lesson" dear Gai.. well done. Just watch in silence and follow..
Asx well as I keep following your extensive and excellent tutorials, Simon!
Cheers;
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Hi Simon.
I wouldn't ask for a better teacher than Gai. He has certainly impressed me and I'm sure alot of others on this forum.
And again Thanks Gai
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There is a handful of secondary school students (14-15-y-o) I give some extra tutoring of SU weekly. A lot of fun I have to say.
So where are you at with the grouping?
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Ok Done.
I hope I've done it correctly. Please check.I am going to be on the road for a few hours, so I will continue a little later.
Let me know what to do next.Thanks
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Well, some arc segments again
But in fact, the ideal solution is somewhere between yours and mine. I uploaded a new version that is cleaned up and "optimised" for further work.
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Hi Gai
Sorry for the delayed reply.I've Downloaded the optomised version.
Ready to continue, Sir. -
Hi D0me back.
Okay, it seems that it was not very well optimised (see below) but without a plugin, we cannot do it better anyway.
So let's see - let's deal with the inner dome first. We need to "get inside" the group to be able to work with the geometry. This is called "editing" and you can do it tree ways:
- select the group > go to Edit menu > Group (at the bottom) > Edit.
This is tiresome however. - select the group > right click > edit.
well, somewhat better. - double click - and you are already in - so let's use this
We are going to use the Follow me tool to "lathe" the dome face around the circle. First step is to establish the path we are going to spin (lathe) the face around so select both halves of the circle:
Now select the follow me tool from either the Tool menu or better to activate the Modification toolbar from the View > Toolbars menu and click on the dome face. Don't worry if you see your circle deselected when you pick the Follow me tool - SU will "remember" the path.
Now this is something you end up with. More often than not, the faces are oriented correctly and the dome is generally smooth - now this is not probably because due to the two arcs meeting, the arc entity was exploded at a point (we could have welded it with a plugin but leave plugins for later).
So first, we reverse all back faces so that we can see only the front faces:
Now let's smooth the dome while it is still selected (if you lose the selection, triple click again).
Let me know when you are done - but you can repeat the steps with the outer dome on your own - they are exactly the same (maybe no need for reversing or softening but even better). - select the group > go to Edit menu > Group (at the bottom) > Edit.
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I am ready with these steps so far...
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Yes, Yes, Yes.
I got it. Feels so good to achieve this
Never thought this would be so excitingAs you can see I've already shaded the top dome in red. The rim of the inner dome is Green and the inside of the inner dome is yellow.
So, where to from here?
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Okay, now we are going to make some preparations to slice up your melon.
Previously we have seen that curved surfaces are made up of practically flat (just visually smoothed) facets. This is what we are going to utilize now. You need to divide the domes by 6 which is a lucky number as our circles we built it on top have 48 segments that is dividable by 6 (the default 24 is also - so whenever you need an odd number to divide your circles with, plan ahead...)
First, turn on hidden geometry under View > Hidden geometry. This will reveal the facets and the dividing (though segmented) arcs. Then (if you haven't done so yet), activate the Standard views toolbar from View > Toolbars (though they are also accessible from the Camera menu > standard views). Go to "Top" mode and also into Parallel projection so that you can see everything nicely aligned to the axes and orthogonal. I myself only use parallel projection in these cases but others often prefer to model this way.
Though now we have a nice view, I already know that while working on the little pieces of the geometry here, one or the other shell of the dome will be very much in our way to access parts of the other. Fortunately we have a very nifty tool to overcome this. On the right, you can see the model info dialog (Window menu) > Components tab. Although groups are not components, they behave the same way in many respects and this function works with groups, too; Check the "Hide rest of model" (when editing a group/component - in this case, ONE of our shells).Since this item is hidden quite much (even under View > component edit > ... menu), and we may need it quite often in the biggest urge, best is to assign a shortcut key to it. It can be found under Window > Preferences. I use Ctrl+H but it can be anything.
One more thing - either activate the Face styles toolbar (now you already know where these are) of under View > Face styles, turn it to monochrome. This is better to model little parts like this as well as you will always see where there are back faces.Now start editing one of your groups and find out how you could easily delete parts from the hidden geometry. If you find it boring, don't go on because this is NOT the way we are going to do it - by the way, it is high time to make a backup file because when we finish (with another method - intersecting with a plane), you will notice that it is not the way you wanted it and we will need to start over.
If you want to avoid this, find out NOW what we need to do. Some hints in this topic:
http://forums.sketchucation.com/viewtopic.php?f=79&t=24578Another hint - we are going to use the rotate tool extensively.
Now I have an urgent meeting with a friend in my regular, local, corner bar, so I quit but if I can, I will get back. If it is too late for you (I think you are a bit ahead of time than me), I can still prepare the home-work for tomorrow.
In the meanwhile, also think about what other changes you would like to make in later phases.Cheers;
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Oh yes, and forgot to say that your dome is completely upside down. Select everything (both groups) in your mode > right click on the selection and "Flip along..." the blue axis.
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Hi Gaieus
I have allocated my shortcut key and backed up my file at this stage.
I didn't realize my dome was upside down but thats sorted now.With regards to additional changes in the dome, I think we have everything covered at the moment.
Here's a recap- Split dome into 6 equal parts.
- Allow removal of each part individually and combining them together again.
- Underneath the dome is a covering so to say. I would like to be able to remove this covering and also re-attach it if need be.
I also need the dome to sit on a platform. The platform has it's own dimensions.
Do you need these now or can we incorporate that later after the dome is complete?I think that's about it for now, untill something else pops up in my head but I highly doubt it. I have thought this over real hard and can't really think of anything else.
Regards
D0me -
It's a dome's class in depth
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Rivetting ... really
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Thanks guys - I am enjoying it myself.
Starting from nowhere, D0me will probably be able to do it perfectly.
Now D0me, we are going to draw a rectangular face that we use as a knife to slice up our domes. First of all, here is the model that I have already moved up to the origin (after flipping, it was a bit sunken). Also I deleted those two. little line segments you can see in the last image once you get there.
Learning-Latest-Optomised.skpHere are the steps:Start drawing the rectangle with lines now . from one endpoint in the group to the opposite, diagonal endpoint. Make sure you pick the endpoints that lie on the red axis (or green if you prefer - but on either). This is when it comes handy that we drew our circles with their endpoints perfectly aligned on the axes.
Ah yes - and this rectangle will be outsideof either group (so don't edit either)!
Now a bit of an exercise to practise inferencing in SU: go on with the rectangle from the point you finished your first line along the blueaxis. Make sure that the line (before you click to finish it) shows in blue (and also notice the tooltip I have). It's indifferent how long (high) you draw it just make sure it is higher than the dome.
If - for some reason - SU doesn't "want" to draw it along the blue axis, go to front view (you already have the View toolbar) and it will be easier. Also, once you get the blue line inference, press (and hold) the Shift key to lock it there.
Okay, now we are going back on the red axis. This may even be more tricky - but only at first. You can get a decent inference (best is still in front view) if you first hover over the very initial endpoint until it shows the tooltip "Endpoint", now start moving your cursor up until you get the red inference again and you can see what's on the screen belΓ©ow - your previous endpoint coloured black, from there, a blue, dotted inference line to your cursor - indicating that a (future) line on the blue axis would connect the two points. Now you can click.
Another method would be to start your line on the red axis, press (and hold) the shift key to lock it - and simply click on the endpoint at the edge of the dome (where we started the rectangle). SU is very powerful at these inferences and you can easily turn them on your advantage.
Practise both methods.
Finish the rectangle. This is easy.
Now let's check if everything went well. Open your Styles dialog from the Window menu, go to "In model" (the little house icon) > Edit tab > Edge settings (the first, little wireframe icon). Here, change your edge colour to "by axis". I have also turned the axes off in the view menu so that we get a better view from below, too. If you see your edges in red and blue colours, everything seems to be fine (this is always a good "quicky" to check your model if something goes wrong - e.g a face doesn't want to form because some edges are out of plane)
Ready for the Rotate tool? -
Hi guys
Pilou and Chrisglasier, this is truly a phenominal lesson and I'd advise everyone to take a stab at it especially for beginners like myself who want a general feel of how to us SU.Gai, done. A quick question,
In the following post http://forums.sketchucation.com/viewtopic.php?f=79&t=24930&start=30#p214278 , you mentioned that you optomised the image for further work. I did download that version and have been using it from then till now. In you previous post, you gave me another version to download which I did and currently, that is the version I am working on. Just wondering what optomisation you did and do I need to know learn those optomisations, or can I leave it out.The reason I ask is because I will do my own exam at the end of this excersise by changing all of the dimensions of the dome and then try to create the dome from scratch. I think that's the only two places where I used you version of the file.
Ready for the rotate tool, Sir!
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The problem with that original version was that since there was already a "ready" bottom face for the domes, when lathing them around, this face vanished and had to be filled again. You can try an earlier version and see how it does not get a bottom rim.
Not a big deal, easy to fix - I just did not want to confuse you with things that are not relevant to this whole thing and generally do not happen.
Now to get back to the Rotate tool... (in the meanwhile, I also grouped our "slicing plane" for easier management).
The first and most important thing is to define the axis of rotation as it is of course not indifferent. First of all, select what you want to rotate (in this case, the slicing plane - and now it comes handy that we have grouped it). Also make sure you are looking somewhat "down" like in my image because the Rotate tool will auto align itself to the plane which covers most of the screen.When it is selected, select the Rotate tool and hover over the "ground" until you see it blue.
Now (as we have already learnt it), you can lock this inference by pressing the Shift key and place the Rotate tool to onto any geometry that would otherwise not be on this plane (and we have nothing on this plane in this model at the moment).
If you click now, you have already set the axis of rotation (the very middle of our slicing plane, exactly on and along the blue axis)
Sometimes however, you cannot really get a good inference like above and you need to "force" SU in a certain direction. If you hover over any geometry, the Rotate tool will always auto-align itself on the face it is placed on. But of course, we do not want to rotate anything along the green axis.
Now pick the point we picked in the example above (the "intersection" is between the group and the blue axis - if the axis weren't there, we could have a Midpoint inference instead).
Click with your left mouse button and keep it pressed there.
Now while still pressed, drag it along the blue axis until you get the inference (the tool turns into blue and even says "on blue axis"). You can even play around dragging it along the edge of that plane until it turns red. This is a very powerful feature as sometimes we are not perfectly aligned along any axis and you may want to rotate something along some odd line - but this feature works with anything.
So using either way, we have set the axis of rotation and if you release the left mouse button now, the Rotate tool will still be stuck in this position. Now you can pick a point anywhere in your model (left mouse click), start rotating whatever is selected (I hope you pre-selected the slicing plane!) and with another click (to anywhere in the model), finish the rotation.Let me know if you feel comfortable and certain with the tool.
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This thread needs to be a sticky. It is absolutely fabulous! I'm trying to think of some future topics!
Rick
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