Material library issues...slowness..
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HI all,
I'm using SU for arch design, and try to get around the software limitations to be able to:- create and manage my own material libraries ( read: get really rid of SU original materials)
- be able to use it without extreme slowness of the material window
What is happening is when i get rid of the SU materials in the google folder, they keep coming back when i relaunch SU. Is there any way ( a template?) to be able to launch SU, make sure it only loads MY library? ( some materials get recreated in my own folders when they have the same names..)
Question 2 ( recurrent): I'm creating materials with jpg textures that i try to keep under 200 kb so they are not too heavy ( from originals that are between 2 and 5 Mb). Some of the library folders ( woods, concretes...) have around 80-90 textures and the material panel is sooo slow whenever i pop it up, scroll inside it, change folders etc, that i have a hard time working with efficiency..
Why is it so slow? What can I do to overrun that limitation?I'm on a Nehalem Mac Pro ( 2 x 2,26 GHz with 16 Gb Ram ). OSX 10.5.8 / SU 7.1.48
thnx
Nilsps just forgot to post this in the corner bar, it seems i cannot move it alone..sorry
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Humm..seems this topic is not a big hype stuff among you...
I have tested the #1 issue on a PC version of SU, and strangely, SU does not recreate his libraries when you delete them and replace them with your own. Is it any way to get the same results on the mac version?
Someone?
( please do not let me down on those #1 and #2 ..i feel like ripley in alien..)thnx
Nils -
Hi Nils,
Well, I did read your problem but as I am PC based, sorry, I could not help so I was also just waiting for someone else...
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Gai,
How do you manage pb 2 ( heavyness of material panel due to too much materials making it slow..?)
thnxNils
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Well, I tend not to use too many materials - and often I just use colours (which are obviously not as slow) as for some materials in a final render (in 3rd party software) you do not necessarily need image materials or you can swap them easily if UV mapping is not an issue.
But again - I can imagine serious differences between PC's and Mac's and even within these categories, between individual machines.
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