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    [Plugin] PLY Importer

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    • thomthomT Offline
      thomthom
      last edited by

      jim2 = jim.clone

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • J Offline
        Jim
        last edited by

        Ok, new version posted - uses PolygonMesh.

        Hi

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        • thomthomT Offline
          thomthom
          last edited by

          hm...

          
          while true
            jim.clone
          end
          
          

          πŸ˜„

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • J Offline
            Jim
            last edited by

            Here's a reasonably-size example:

            403 Forbidden

            favicon

            (www.cs.virginia.edu)

            cow.jpg

            Moo.

            Hi

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            • N Offline
              notareal
              last edited by

              Nice. Expecting to see some Chinese gardens with high poly dragons?

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • D Offline
                driven
                last edited by

                import works,

                and scrubs up, OK

                but, how do you skin a cow on a Mac?

                Hi,
                this could be very handy, but the skinning is not working on mac? is it possible to tweak the code?

                john

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • J Offline
                  Jim
                  last edited by

                  I don't understand SketchUp sometimes - my cow looked fine and was skinned on import. I did not need to do any cleanup.

                  Hi

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                  • D Offline
                    driven
                    last edited by

                    how do I revert to standard import to see if it bring faces?

                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      maybe the data is read somewhat differently on Mac..?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • J Offline
                        Jim
                        last edited by

                        Line endings? Seems doubtful, but maybe.. will check.

                        Hi

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          that - or interpretation of commas/periods depending on locale settings...
                          stabbing in the dark here

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • J Offline
                            Jim
                            last edited by

                            After reading the spec again, I'm surprised my "naive" implementation from 2006 works at all. I probably had the same thought then as I am having right now - it's hardly worth the effort for such an obscure file format. Good programming exercise, though.

                            Hi

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                            • D Offline
                              driven
                              last edited by

                              Hi again,

                              I certainly don't NEED it enough to warrant any effort, importing via MeshLab as either odj, dae or dxf is very painless on a mac, for the odd occasion that I'd want to.

                              the cow, which I copy pasted into a text file, re-named cow.ply is the only .ply I've had any success importing to SU and it won't open in MeshLad (I get a missing header message)

                              I'm more in need of 'skink-wrapping' of complex engineering geometry which I can't seem to find for Mac SU usage.

                              john

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • J Offline
                                Jim
                                last edited by

                                I re-wrote this so it should work with most ascii .ply files that have vertex and face elements. See first post for download.

                                Hi

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                                • D Offline
                                  driven
                                  last edited by

                                  Hi Jim, thanks

                                  I'll try it out later on and see if there's still a Mac issue, cheers

                                  BTW have you ever had a play with Apanta Studio, the PC editor [that's now ported to Mac?]

                                  john

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • D Offline
                                    driven
                                    last edited by

                                    took longer to upload the Jpeg then to load into SU so that's very good, but I now have a request because I may have a use... can it import into a component, to save SU re-calculating all the faces?
                                    came in so fast

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • J Offline
                                      Jim
                                      last edited by

                                      If there is any geometry in the model (i.e. the model is not empty,) then the import is made in a Group. Will that work?

                                      Glad to see it working.

                                      Hi

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                                      • D Offline
                                        driven
                                        last edited by

                                        yep, there some very good .ply figures out there for just dropping in for a render and casting off... and group scale and move well enough.

                                        cheers
                                        jhon

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I've been looking around at the various ruby based importers for SketchUp and I see that no one uses the Importer class. If this class is used the importer can be found in the native import list which would be very nice.
                                          http://code.google.com/apis/sketchup/docs/ourdoc/importer.html

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • J Offline
                                            Jim
                                            last edited by

                                            Yeah, I used it on a ascii/binary .stl importer I wrote - works well.

                                            Hi

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