sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    Rail & Stile Edge Routing

    已排程 已置頂 已鎖定 已移動 Woodworking
    26 貼文 5 Posters 6.6k 瀏覽 5 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • J 離線
      jimnjulia
      最後由 編輯

      OK, hope I'm not being lazy, but I did a few searches and couldn't find any info on this. How would your recreate this type of edging?

      http://i274.photobucket.com/albums/jj272/jimnjulia/RailStile.png

      More specifically how do you converge the 2 different edge styles at the corner? Here's what I keep getting...

      http://i274.photobucket.com/albums/jj272/jimnjulia/BadCorner.png

      1 條回覆 最後回覆 回覆 引用 0
      • Dave RD 離線
        Dave R
        最後由 編輯

        This is a common puzzle for a lot of folks. My solution is this:

        Run the profile down the length of the rail (the rail is the one that gets coped at the end) before coping the end. Place the profile on the outside face of the rail. Get the Push/Pull tool and hit Ctrl. Push the cope profile through and a bit beyond the profiled edge of the rail. Select all of the resulting geometry, right click and choose Intersect>Intersect Selected. Delete the waste and correct the face orientation as needed.

        Actually, if you still have the profile you've got in the screen shot, get the Push/Pull tool and hit Ctrl. Then push that little face on past the end of the rail. Run intersect as described above and delete the waste.

        Drop me a PM. I'll be happy to do a 'live' demo for you.

        Dave

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

        1 條回覆 最後回覆 回覆 引用 0
        • J 離線
          jimnjulia
          最後由 編輯

          Thank you, Dave. I found this online, http://www.finewoodworking.com/item/16371/roy-underhills-scribed-window-sash Same process you just described, but what a PITA. Thank God for components. Make it once and forget it.

          1 條回覆 最後回覆 回覆 引用 0
          • J 離線
            jimnjulia
            最後由 編輯

            Check it out...

            http://i274.photobucket.com/albums/jj272/jimnjulia/GoodCorner.png

            1 條回覆 最後回覆 回覆 引用 0
            • J 離線
              jimnjulia
              最後由 編輯

              Dave, I went ahead and corrected the position of the textures on all the flat faces of the component. Is there anyway to correct the texture on the radiused edges?? I don't see any option avail in the right click menu for them.

              1 條回覆 最後回覆 回覆 引用 0
              • J 離線
                jimnjulia
                最後由 編輯

                Plus, am I correct in saying that if you apply textures to the individual faces of the component you cannot easily change the material in the future w/o reapplying each individual face again?? That kind of stinks, kind of cuts some of the beauty of using Sketchup out of it.

                1 條回覆 最後回覆 回覆 引用 0
                • Dave RD 離線
                  Dave R
                  最後由 編輯

                  I'm in the middle of coking pancakes but I'll answer your questions shortly.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

                  1 條回覆 最後回覆 回覆 引用 0
                  • J 離線
                    jimnjulia
                    最後由 編輯

                    Sorry, Dave, enjoy the pancakes. Lunch time over here, I'll make me a sandwich.

                    1 條回覆 最後回覆 回覆 引用 0
                    • Dave RD 離線
                      Dave R
                      最後由 編輯

                      No need to apologize. I could have ignored your posts for a few minutes. Pancakes were good. I like mine better than the ones my wife makes. 😉

                      So first, if you apply the material to the component 'wrapper' and not the faces inside, you cannot change the orientation of the material. You must apply the material to the faces themselves to have the control to adjust the orientation.

                      My process for applying the materials is to open the component for editing and select all of the geometry with a triple click of the Select tool. Actually, a triple click on a component will open it and select all the geometry at once. Then I apply the material with the paint bucket. This paints all faces at once. If the material needs to be rotated, right click on a single face, choose Texture>Position. Usually the material will need to be rotated 90° if it needs rotating so I right click on it again and choose Rotate>90°. Next I select all of the geometry again, get the eyedropper from the Materials browser and sample the material on the face I just edited. Then immediately click again to correct the material on the other faces.

                      Once I've got a component with the grain orientation corrected, I sample from that when I want to apply the material to another component that needs the orientation to be the same way. Of course by editing the component, all other instances of that component get painted at the same time.

                      Once you get the process down, it is very fast to go through and paint an entire model.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

                      1 條回覆 最後回覆 回覆 引用 0
                      • J 離線
                        jimnjulia
                        最後由 編輯

                        Thanks, Dave, that helped. The eye dropper really helps. I've seen you mention different best practices, such as the layering technique on my Dog Pen post. Is there a list of these practices somewhere or a tutorial of some sort. I've looked through Google's help site but it's not very in depth.

                        1 條回覆 最後回覆 回覆 引用 0
                        • Dave RD 離線
                          Dave R
                          最後由 編輯

                          I'm glad that did help.

                          I don't know of a proper list of 'best practices' out there. The thing about layers came from Google's Help files. Some of those things that I think of as 'best practices' just come from years of use. I try to teach those though to prevent others from having to spend as much time learning them as I did.

                          I don't know if you've seen it but take a look at the Design. Click. Build. blog on the FineWoodworking.com site.

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

                          1 條回覆 最後回覆 回覆 引用 0
                          • M 離線
                            mics_54
                            最後由 編輯

                            I have created cope and stick parts in the below manner but I still have some difficulties if the profile is more complex like an Ogee. There always seems to be some spots that won't heal. I tried scaling to larger instances, more precise geometric radii..i..i But no luck. No, I didn't save the failure so I can show you the file.

                            1 條回覆 最後回覆 回覆 引用 0
                            • Dave RD 離線
                              Dave R
                              最後由 編輯

                              If you run into it again, e-mail the file to me so I can see.

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

                              %

                              1 條回覆 最後回覆 回覆 引用 0
                              • J 離線
                                Jim
                                最後由 編輯

                                @jimnjulia said:

                                Is there a list of these practices somewhere or a tutorial of some sort. I've looked through Google's help site but it's not very in depth.

                                Dave's latest video shows many modeling techniques I would describe as best practices.

                                Hi

                                1 條回覆 最後回覆 回覆 引用 0
                                • M 離線
                                  mics_54
                                  最後由 編輯

                                  I did it again...just for you!


                                  cope and stick problem example.skp

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • Dave RD 離線
                                    Dave R
                                    最後由 編輯

                                    I didn't have any difficulty after scaling the model up by a factor of 100. Your ogee profile is quite fine although you probably don't need that many faces for it to look alright. Those short segments create some unfilled faces during the intersection.


                                    cope and stick problem example.skp

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • M 離線
                                      mics_54
                                      最後由 編輯

                                      Not sure I even chose the number of segments. I only resized x2 I tried x100 and it does work! The curve was a classic bezier. I think the default is 20s

                                      Thanks Dave

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • Dave RD 離線
                                        Dave R
                                        最後由 編輯

                                        That would essplain it, Lucy. 😄

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • Dave RD 離線
                                          Dave R
                                          最後由 編輯

                                          That works. Now correct the wood grain orientation and you're done.

                                          His method works well but I would simplify it.

                                          As to components, yes, by all means, do this once and save it as a component. You can make the original coped rail component just a couple of inches long if you want and modify its length when you insert it into future models.

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • O 離線
                                            Oaklord
                                            最後由 編輯

                                            Hey Dave, new user her. Really struggling with the intersecting of rails and stiles. I found this thread and I'm attempting to figure it out....could you assist me by chance? I realize it's a old thread so I'm not sure if you even check this anymore.

                                            http://sketchucation.com/forums/viewtopic.php?f=183%26amp;t=24863

                                            I've watched a video on it, and found a nice model in the sketchup 3d warehouse and I still can't seem to get it from reading the directions. I guess you could say I'm a visual learner. Do you have anything to help me figure out how to:

                                            1. use the model here from the sketchup warehouse: http://sketchup.google.com/3dwarehouse/details?mid=26e0074f414114c5f927dd0b5df2955c%26amp;prevstart=0

                                            and make some rails and stiles.

                                            1. I read on multiple threads that once I have a good rail I can save it and modify the length at a later date. How is this possible by just using the push/pull tab with the curved/coped end of the rail?

                                            Thanks!

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement