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Rail & Stile Edge Routing

Scheduled Pinned Locked Moved Woodworking
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  • D Offline
    Dave R
    last edited by 3 Jan 2010, 15:36

    This is a common puzzle for a lot of folks. My solution is this:

    Run the profile down the length of the rail (the rail is the one that gets coped at the end) before coping the end. Place the profile on the outside face of the rail. Get the Push/Pull tool and hit Ctrl. Push the cope profile through and a bit beyond the profiled edge of the rail. Select all of the resulting geometry, right click and choose Intersect>Intersect Selected. Delete the waste and correct the face orientation as needed.

    Actually, if you still have the profile you've got in the screen shot, get the Push/Pull tool and hit Ctrl. Then push that little face on past the end of the rail. Run intersect as described above and delete the waste.

    Drop me a PM. I'll be happy to do a 'live' demo for you.

    Dave

    Etaoin Shrdlu

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    • J Offline
      jimnjulia
      last edited by 3 Jan 2010, 15:49

      Thank you, Dave. I found this online, http://www.finewoodworking.com/item/16371/roy-underhills-scribed-window-sash Same process you just described, but what a PITA. Thank God for components. Make it once and forget it.

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      • J Offline
        jimnjulia
        last edited by 3 Jan 2010, 15:58

        Check it out...

        http://i274.photobucket.com/albums/jj272/jimnjulia/GoodCorner.png

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        • J Offline
          jimnjulia
          last edited by 3 Jan 2010, 16:27

          Dave, I went ahead and corrected the position of the textures on all the flat faces of the component. Is there anyway to correct the texture on the radiused edges?? I don't see any option avail in the right click menu for them.

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          • J Offline
            jimnjulia
            last edited by 3 Jan 2010, 16:31

            Plus, am I correct in saying that if you apply textures to the individual faces of the component you cannot easily change the material in the future w/o reapplying each individual face again?? That kind of stinks, kind of cuts some of the beauty of using Sketchup out of it.

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            • D Offline
              Dave R
              last edited by 3 Jan 2010, 16:32

              I'm in the middle of coking pancakes but I'll answer your questions shortly.

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              • J Offline
                jimnjulia
                last edited by 3 Jan 2010, 16:34

                Sorry, Dave, enjoy the pancakes. Lunch time over here, I'll make me a sandwich.

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                • D Offline
                  Dave R
                  last edited by 3 Jan 2010, 17:07

                  No need to apologize. I could have ignored your posts for a few minutes. Pancakes were good. I like mine better than the ones my wife makes. 😉

                  So first, if you apply the material to the component 'wrapper' and not the faces inside, you cannot change the orientation of the material. You must apply the material to the faces themselves to have the control to adjust the orientation.

                  My process for applying the materials is to open the component for editing and select all of the geometry with a triple click of the Select tool. Actually, a triple click on a component will open it and select all the geometry at once. Then I apply the material with the paint bucket. This paints all faces at once. If the material needs to be rotated, right click on a single face, choose Texture>Position. Usually the material will need to be rotated 90° if it needs rotating so I right click on it again and choose Rotate>90°. Next I select all of the geometry again, get the eyedropper from the Materials browser and sample the material on the face I just edited. Then immediately click again to correct the material on the other faces.

                  Once I've got a component with the grain orientation corrected, I sample from that when I want to apply the material to another component that needs the orientation to be the same way. Of course by editing the component, all other instances of that component get painted at the same time.

                  Once you get the process down, it is very fast to go through and paint an entire model.

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                  • J Offline
                    jimnjulia
                    last edited by 3 Jan 2010, 17:35

                    Thanks, Dave, that helped. The eye dropper really helps. I've seen you mention different best practices, such as the layering technique on my Dog Pen post. Is there a list of these practices somewhere or a tutorial of some sort. I've looked through Google's help site but it's not very in depth.

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                    • D Offline
                      Dave R
                      last edited by 3 Jan 2010, 17:49

                      I'm glad that did help.

                      I don't know of a proper list of 'best practices' out there. The thing about layers came from Google's Help files. Some of those things that I think of as 'best practices' just come from years of use. I try to teach those though to prevent others from having to spend as much time learning them as I did.

                      I don't know if you've seen it but take a look at the Design. Click. Build. blog on the FineWoodworking.com site.

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                      • M Offline
                        mics_54
                        last edited by 3 Jan 2010, 19:56

                        I have created cope and stick parts in the below manner but I still have some difficulties if the profile is more complex like an Ogee. There always seems to be some spots that won't heal. I tried scaling to larger instances, more precise geometric radii..i..i But no luck. No, I didn't save the failure so I can show you the file.

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                        • D Offline
                          Dave R
                          last edited by 3 Jan 2010, 19:59

                          If you run into it again, e-mail the file to me so I can see.

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                          • J Offline
                            Jim
                            last edited by 3 Jan 2010, 20:17

                            @jimnjulia said:

                            Is there a list of these practices somewhere or a tutorial of some sort. I've looked through Google's help site but it's not very in depth.

                            Dave's latest video shows many modeling techniques I would describe as best practices.

                            Hi

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                            • M Offline
                              mics_54
                              last edited by 3 Jan 2010, 20:19

                              I did it again...just for you!


                              cope and stick problem example.skp

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                              • D Offline
                                Dave R
                                last edited by 3 Jan 2010, 20:40

                                I didn't have any difficulty after scaling the model up by a factor of 100. Your ogee profile is quite fine although you probably don't need that many faces for it to look alright. Those short segments create some unfilled faces during the intersection.


                                cope and stick problem example.skp

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                                • M Offline
                                  mics_54
                                  last edited by 3 Jan 2010, 20:52

                                  Not sure I even chose the number of segments. I only resized x2 I tried x100 and it does work! The curve was a classic bezier. I think the default is 20s

                                  Thanks Dave

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                                  • D Offline
                                    Dave R
                                    last edited by 3 Jan 2010, 21:05

                                    That would essplain it, Lucy. 😄

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                                    • D Offline
                                      Dave R
                                      last edited by 4 Jan 2010, 11:48

                                      That works. Now correct the wood grain orientation and you're done.

                                      His method works well but I would simplify it.

                                      As to components, yes, by all means, do this once and save it as a component. You can make the original coped rail component just a couple of inches long if you want and modify its length when you insert it into future models.

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                                      • O Offline
                                        Oaklord
                                        last edited by 27 Jan 2014, 05:09

                                        Hey Dave, new user her. Really struggling with the intersecting of rails and stiles. I found this thread and I'm attempting to figure it out....could you assist me by chance? I realize it's a old thread so I'm not sure if you even check this anymore.

                                        http://sketchucation.com/forums/viewtopic.php?f=183%26amp;t=24863

                                        I've watched a video on it, and found a nice model in the sketchup 3d warehouse and I still can't seem to get it from reading the directions. I guess you could say I'm a visual learner. Do you have anything to help me figure out how to:

                                        1. use the model here from the sketchup warehouse: http://sketchup.google.com/3dwarehouse/details?mid=26e0074f414114c5f927dd0b5df2955c%26amp;prevstart=0

                                        and make some rails and stiles.

                                        1. I read on multiple threads that once I have a good rail I can save it and modify the length at a later date. How is this possible by just using the push/pull tab with the curved/coped end of the rail?

                                        Thanks!

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                                        • D Offline
                                          Dave R
                                          last edited by 27 Jan 2014, 10:50

                                          Michael,

                                          Have a look at the attached SKP and the instructions here. Click on the scene tabs to follow along. Maybe it'll help clarify.

                                          1. Rails and stiles drawn and placed in proper relationship to each other. The parts are components. The topped rail is a flipped (not rotated end for end) copy of the bottom and the right side stile is a flipped copy (again, not rotated end for end) of the left.

                                          2. Open a stile for editing, select the end face and its edges using a double click of the Select tool. Use Move/Copy to copy the face up a bit away from the end of the stile. While the copy of the face is still selected, hit Ctrl+X (Command-X on Mac) for Cut. Open the top rail for editing and choose Edit>Paste in place. Use Move/Copy to copy the face to the opposite end of the rail and use Flip Along to flip the newest copy. Make sure this copy is in the correct position above the end of the rail. These faces will form the cope cutter for the rails and just like working with the rail and stile cutters in the shop, if the cutter isn't located correctly, you'll get a lousy joint.

                                          3. Hide the stiles for the time being.

                                          4. Open the rail component for editing again and use Push/Pull to push the cutters through the ends of the rails.

                                          5. Notice there are no intersections where the faces on the "cutter" pass through the rail.

                                          6. Select all of the geometry in the rail component including the cutters. Right click on it and choose Intersect Faces>With Selection.

                                          7. Erase what is rail and correct any reversed faces. The rails are finished.

                                          8. Unhide the stiles.

                                          9. The thing about reusing the rails and stiles is correct and you can make them any length you need. Push/Pull will work on the stiles but not on the ends of the rails. Instead, use the Move tool. Open the rail component for editing, drag a left to right selection fence around the end of the rail. Get the Move tool and move the selection in the required direction and for the required distance. Make sure if you've got more doors to make that you are using Make Unique on pairs of like components. In this last scene, all three door frames are from the original components. If you would use this rail and stile again, save these components so you don't have to redraw them.
                                            Screenshot - 1_27_2014 , 4_47_31 AM.png


                                          Rails and Stiles.skp

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