[Plugin] Milling Tools
-
oh sorry
hope you get well soon
-
I've pretty much recovered - but I now got a bit of backlog of work to do. I'll get back to this plugin - just need to catch up.
-
this plugin has a lot of use! please continue development.
thanks -
Just out of curiosity, is this in any way related to Fredo6's Bezier tools added polyline tools for dogbone and t-bone polylines? And was work discontinued for that reason?
-
@mitcorb said:
Just out of curiosity, is this in any way related to Fredo6's Bezier tools added polyline tools for dogbone and t-bone polylines? And was work discontinued for that reason?
The tools where done in parallel - initiated by a request here at the forum.
I simply haven't had time to work on this. Since I don't do CNC work myself it'd ended up as low priority. -
I don't do CNC work either. I was just thinking maybe Fredo's feature could fill a temporary need? They are obviously different approaches.
-
I encounter problems with this model. I also tried on a simple rectangle and I get strange results. Maybe I don't know how to use it?
It would be useful to get the actual contour line and this plugin to create a path (inner/centered/outer) on how the milling head will perform. In the first post, I've seen some images that illustrate exactly this, but my results were bad.
- I don't know why "Milling result.png" is not shown
-
In your attached model, there are errors listed in the Ruby Console. The plugin has not been tested on such complex and curved shapes.
@unknownuser said:
It would be useful to get the actual contour line and this plugin to create a path (inner/centered/outer) on how the milling head will perform. In the first post, I've seen some images that illustrate exactly this, but my results were bad.
You would like the path you see in the preview as actual geometry?
-
This model if yours has revealed several issues with this plugin...
-
@thomthom said:
You would like the path you see in the preview as actual geometry?
I would like to draw the actual geometry in Sketchup, but the plugin to alter my edges (offset/inset or leave them unaltered, just fillet corners). Because the milling bit can perform on the left, on the right or on the center of the line.
This plugin could be a very powerful one in the future... (offtopic: Now I have some problems with DXF export from SketchUp and importing in CNC software. Some line elements (especially arcs) are mirrored outside of board perimeter). Maybe AutoCAD and SketchUp export DXF in different manners.)
-
@thomthom said:
This model if yours has revealed several issues with this plugin...
It's my model...actually is something I do now. The curves have a lot of segments because it will be sent to CNC and I have some problems with arcs in DXF export. Polylines are ok, but if there are less segments, it will reflect in manufactured piece.
-
I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...
-
@thomthom said:
I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...
Maybe this as a option... because if I set that o CNC, it will make a tangent radius between that two edges in the pieces (radius equal with tool radius). So, if I want that result, to be able to obtain it.
-
Trying to track down the various issues.
One that I see is that the orientation of the face normal matters. When I flipped the face it was behaving more as expected. but there where still various issues.
-
@thomthom said:
When I flipped the face it was behaving more as expected.
Indeed, I would never think on that. Beside Dog-Bone fillet, you could add option for regular rounding. dog-bone is used mainly on metal sheets, to avoid fracturing on cut out corner. But, if I need to carve a piece from a sheet of material (see my headboard), that dog-bone effect is not good. Instead, what is needed is a offset with filleted corners.
-
The thing is - the normal of the face shouldn't matter. ...but currently it does... it't just another one of the issues.
-
Doesnt work on sketchup 8....
-
@boilingsnow said:
Doesnt work on sketchup 8....
Yes it does.
Can you describe "what doesn't work"? Error messages? (if you have the Ruby Console open) Unexpected results? (Post sample model) Any screenshots that explains further?
I can't provide any further assistance without any info to work with. -
Nice. Half the way.
Still missing T-Bones.
http://archive.fabacademy.org/2016/fablabvestmannaeyjar/students/242/images/dogbone.png
Also, a lot of time I need to hide the holes produced by Dog-Bones. Like this one:
http://cuttingedgecnc.co.uk/wp-content/uploads/2013/07/stub-joint.jpg
-
@dacicusan said:
T-Bones.
Dog-Bones.
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=13563
Robert
Advertisement