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    [Plugin] Milling Tools

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    • thomthomT Offline
      thomthom
      last edited by

      I've been ill for more than a week. ๐Ÿ˜• All work has been halted.

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • O Offline
        outland86
        last edited by

        oh sorry

        hope you get well soon

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        • thomthomT Offline
          thomthom
          last edited by

          I've pretty much recovered - but I now got a bit of backlog of work to do. I'll get back to this plugin - just need to catch up.

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • dereiD Offline
            derei
            last edited by

            this plugin has a lot of use! please continue development.
            thanks ๐Ÿ˜„ ๐Ÿ‘

            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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            • mitcorbM Offline
              mitcorb
              last edited by

              Just out of curiosity, is this in any way related to Fredo6's Bezier tools added polyline tools for dogbone and t-bone polylines? And was work discontinued for that reason?

              I take the slow, deliberate approach in my aimless wandering.

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              • thomthomT Offline
                thomthom
                last edited by

                @mitcorb said:

                Just out of curiosity, is this in any way related to Fredo6's Bezier tools added polyline tools for dogbone and t-bone polylines? And was work discontinued for that reason?

                The tools where done in parallel - initiated by a request here at the forum.
                I simply haven't had time to work on this. Since I don't do CNC work myself it'd ended up as low priority.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  I don't do CNC work either. I was just thinking maybe Fredo's feature could fill a temporary need? They are obviously different approaches.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • dereiD Offline
                    derei
                    last edited by

                    I encounter problems with this model. I also tried on a simple rectangle and I get strange results. Maybe I don't know how to use it?

                    It would be useful to get the actual contour line and this plugin to create a path (inner/centered/outer) on how the milling head will perform. In the first post, I've seen some images that illustrate exactly this, but my results were bad.
                    Milling result.png

                    • I don't know why "Milling result.png" is not shown ๐Ÿ˜ž

                    This is worse :(


                    the skp file for headboard.

                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      In your attached model, there are errors listed in the Ruby Console. The plugin has not been tested on such complex and curved shapes.

                      @unknownuser said:

                      It would be useful to get the actual contour line and this plugin to create a path (inner/centered/outer) on how the milling head will perform. In the first post, I've seen some images that illustrate exactly this, but my results were bad.

                      You would like the path you see in the preview as actual geometry?

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        This model if yours has revealed several issues with this plugin... ๐Ÿ˜•

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • dereiD Offline
                          derei
                          last edited by

                          @thomthom said:

                          You would like the path you see in the preview as actual geometry?

                          I would like to draw the actual geometry in Sketchup, but the plugin to alter my edges (offset/inset or leave them unaltered, just fillet corners). Because the milling bit can perform on the left, on the right or on the center of the line.

                          This plugin could be a very powerful one in the future... (offtopic: Now I have some problems with DXF export from SketchUp and importing in CNC software. Some line elements (especially arcs) are mirrored outside of board perimeter). Maybe AutoCAD and SketchUp export DXF in different manners.)

                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                          • dereiD Offline
                            derei
                            last edited by

                            @thomthom said:

                            This model if yours has revealed several issues with this plugin... ๐Ÿ˜•

                            It's my model...actually is something I do now. The curves have a lot of segments because it will be sent to CNC and I have some problems with arcs in DXF export. Polylines are ok, but if there are less segments, it will reflect in manufactured piece.

                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • dereiD Offline
                                derei
                                last edited by

                                @thomthom said:

                                I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...

                                Maybe this as a option... because if I set that o CNC, it will make a tangent radius between that two edges in the pieces (radius equal with tool radius). So, if I want that result, to be able to obtain it.

                                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Trying to track down the various issues.

                                  One that I see is that the orientation of the face normal matters. When I flipped the face it was behaving more as expected. but there where still various issues.

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • dereiD Offline
                                    derei
                                    last edited by

                                    @thomthom said:

                                    When I flipped the face it was behaving more as expected.

                                    Indeed, I would never think on that. Beside Dog-Bone fillet, you could add option for regular rounding. dog-bone is used mainly on metal sheets, to avoid fracturing on cut out corner. But, if I need to carve a piece from a sheet of material (see my headboard), that dog-bone effect is not good. Instead, what is needed is a offset with filleted corners.

                                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      The thing is - the normal of the face shouldn't matter. ...but currently it does... it't just another one of the issues.

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • B Offline
                                        boilingsnow
                                        last edited by

                                        Doesnt work on sketchup 8....

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @boilingsnow said:

                                          Doesnt work on sketchup 8....

                                          Yes it does.

                                          Can you describe "what doesn't work"? Error messages? (if you have the Ruby Console open) Unexpected results? (Post sample model) Any screenshots that explains further?
                                          I can't provide any further assistance without any info to work with.

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • D Offline
                                            Dacicusan
                                            last edited by

                                            Nice. Half the way.

                                            Still missing T-Bones.

                                            Link Preview Image

                                            Also, a lot of time I need to hide the holes produced by Dog-Bones. Like this one:

                                            Link Preview Image

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