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    • thomthomT Offline
      thomthom
      last edited by

      @chris fullmer said:

      I like that Thom. I've also seen you use "select" a few times recently. I'll try to look at it, but is it different than collect? I recently ran across that one, and I never rememeber to use it. But they both appear to do about the same thing, and are remarkably useful for populating an array.

      Chris

      They are not the same.

      Enumerable.collect (alias Enumerable.map)

      arr = [0, 1, 2, 3, 4] arr.collect { |i| i * 2 }
      returns: [0, 2, 4, 6, 8]
      I use it for instance to collect Point3ds from vertices collections.
      points = face.vertices.collect { |vertex| vertex.position }

      Enumerable.select (alias Enumerable.find_all)
      arr = [0, 1, 2, 3, 4] arr.select { |i| i%2 > 0 } # block returns true if i is an odd number
      returns: [1, 3]

      I recently noticed this:

      Enumerable.partition
      arr = [0, 1, 2, 3, 4] arr.partition { |i| i%2 > 0 } # block returns true if i is and odd number
      returns: [[1, 3], [0, 2, 4]]

      Also rather handy.

      The Enumerable module, which the Array class includes, has a number of very nice methods which I've found do many of the things I often do with arrays. I just haven't noticed them, partly because not everything in the Enumerable module isn't listed in the Array class docs.

      model.selection.all? { |e| e.is_a?(Sketchup::Edge) }

      or

      [ruby:af7phbud]model.selection.any? { |e| e.is_a?(Sketchup::Edge) }[/ruby:af7phbud]

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Wow those are great Thom. I see the difference now there with collect and select. And I really like that partition method. Not sure where I'd use it right now, but I have a feeling it might come in handy eventually.

        Thanks!

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • thomthomT Offline
          thomthom
          last edited by

          Those five methods there has cut down many lines in my older codes. πŸ˜„

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            Hi Guy, Finally got around to working on my program, and thanks to you it works. I have one question. How do I understand the following bit of code?

            comp_new = comp_entities.select do |e| 
              e.is_a?(Sketchup;;Drawingelement)
            end
            

            Sorry for the long-hand, but it helps me to read my code, perhaps when I get better:-}

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            • thomthomT Offline
              thomthom
              last edited by

              your variable name is a bit confusing. "comp_entities" is the resulting array from .explode ? Assuming it is:

              "comp_new" sounds like it's a ComponentInstance or ComponentDefinition, but in this case it will be a collection of entities.

              Example of .select: arr1.select will return a new array will all the elements of arr1 when the block returns true.

              In your case, you have an array returned from .explode. That array contains lots of thing you don't want. But the common denominator for the items you do want is that they inherit from the DrawingElement class. So we use the .select method to extract only the items that inherits from that class e.is_a?(Sketchup::Drawingelement).

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Yes.

                When you see in the API manual, for the Face class for example: http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html
                Notice it says: Parent: Drawingelement

                And the Drawingelement class says Parent: Entity

                And the Loop class: Parent: Entity

                So a Face
                .is_a?(Sketchup::Face) == true
                .is_a?(Sketchup::Drawingelement) == true
                .is_a?(Sketchup::Entity) == true

                But a Loop
                .is_a?(Sketchup::Loop) == true
                .is_a?(Sketchup::Drawingelement) == false <- Notice
                .is_a?(Sketchup::Entity) == true

                Because the relationship of a Face is:
                Sketchup::Face < Sketchup::Drawingelement < Sketchup::Entity < Object

                While a Loop is:
                Sketchup::Loop < Sketchup::Entity < Object

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  The Object Diagram is a nice graphical overview of the classes relationships: http://code.google.com/intl/nb/apis/sketchup/docs/diagram.html

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @honoluludesktop said:

                    Yes, "comp_entities" is the exploded array. OK, so when I see is_a? in this manner, the do loop is "select(ing) the entity(s)" in the array that is a (are) %(#FF0000)Sketchup::Drawingelement. Is it faster (better) then:

                    comp_entities.select do |e| 
                    >   if e.is_a? Sketchup;;Drawingelement
                    >     comp_new.push e
                    >   end
                    > end
                    

                    In your examples, what you mean to do is:

                    comp_entities.each do |e| 
                      if e.is_a? Sketchup;;Drawingelement
                        comp_new.push e
                      end
                    end
                    

                    Notice the .each instead of .select

                    .each is a simple iterator - it does not return any values.
                    .select returns a new array - where the content depends on when the block yields true.

                    
                    comp_new = []
                    comp_entities.each do |e|
                      if e.is_a? Sketchup;;Drawingelement
                        comp_new.push e
                      end
                    end
                    
                    

                    Does the exact same thing as:

                    
                    comp_new = comp_entities.select do |e|
                      e.is_a?(Sketchup;;Drawingelement)
                    end
                    
                    

                    Can also we written as one line:

                    
                    comp_new = comp_entities.select { |e| e.is_a?(Sketchup;;Drawingelement) }
                    
                    

                    There are many ways to do things - but Ruby has many useful methods for repeated tasks that saves your from typing the same code structure over and over again.
                    In these examples - I'm not sure if anyone is any significantly faster than the other. But .select saves some characters.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      Opps, I meant comp_entities.each. Thanks for the lesson.

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        Yes, "comp_entities" is the exploded array. OK, so when I see is_a? in this manner, the do loop is "select(ing) the entity(s)" in the array that is a (are) %(#FF0000)Sketchup::Drawingelement. Is it faster (better) then:

                        comp_entities.each do |e| 
                          if e.is_a? Sketchup;;Drawingelement
                            comp_new.push e
                          end
                        end
                        

                        Addenda: Corrected as noted below.

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