Copy Catting
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My Dad recently moved to a different country. He now has a new job as chief designer in an architectual firm. He wants me to keep doing models for him so he sent an example of what his new boss considers a good render.
So I spent an hour making a model of the scene
and then rendered it in several different renders to compare them.
Mine are not as good, but I think I made progress.
I know that most of you can do a lot better, so C&C's are more than welcome.
If you want to here is the file:
Test.skp -
The Twilight Render doesn't look particular good, but I assume that it's almost default settings that have been used, which really doesn't compliment the TWR capabilities...
The V-ray renders look much better, because you know what you're doing...It also looks as if there's no soft shadows in the V-ray renders...
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im quite impressed with hypershot version, nice mood to it. if you spent 5 minutes setting up materials/environment with twilight it would be instantly better than cad version.
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The hypershot was render with HDR and the others very differently with Sun + Physical Sky. I think that made the big difference and an unfair comparison IMHO.
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CE,
I couldn't resist playing with the twilight version just a little while on lunch break here @ work. Just some minor tweaks (3-4 minutes total) to the materials and a quick run through easy #7 setting get's you here. I don't like the water, but I think this clearly shows that just a little playing with the materials in twilight gives the image (no pp like yours) much better definition and depth.
JMO
Bytor
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Nice job, Bytor....I also used Twilight - I used a HDR from the Twilight team, mostly materials from the generic templates, and rendered with Medium+ in less than 4 mins with my sloooow laptop I added some grass in Photoshop for the 2nd image.
---10 min material setup, 4 min render, 5 min PP---
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A quick render with Vue (6m 34s), setup about 10 minutes, no post processing
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Kerkythea, MLT/BPT with provided textures unchanged and not adjusted. Added sky.
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Pete,
The "growies" in Vue are jsut outstanding!
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@solo said:
A quick render with Vue (6m 34s), setup about 10 minutes, no post processing
Outstanding!
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Good day everybody,
Here is my render with VRAY.
The "Size Multiplier" parameter (in GI (Skylight)) has been increased to 10 to get softer shadows.
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Wow! Everyone!
I wasn't expecting such a response from all.
Solo, you are my inspiratoin, and I was sincerly hoping you would give an example from Vue, truely outstanding.I thought I would try it myself too. Thing is though that I couldn't seem to get the ambient lighting working very well. Any suggestions? Today is the first day I've had a play with it, so unless it's simple to fix, don't bother even trying to explain to me :S
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Okay, here is my "quick and dirty" test (I can make "dirty" renderings only anyway). The choice of the sky was probably a bit of a mistake (too bright, too blue) and I have obviously screwed the shrub on the right.
Otherwise (except for Majid's water and the warped thin glass which is "shipped" with Twilight) everything is the original in the model and I only used the pre-set templates to quickly adjust the materials.
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@unknownuser said:
Thing is though that I couldn't seem to get the ambient lighting working very well.
Go into atmosphere editor, in the 'Light' tab select 'GR' that will make the atmosphere Global radiosity (make sure both options below it is also checked)
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OK, another try with some further tweaks (modified shadows for instance to get some more exciting variations of hard(er) and soft shadows - changed plants, added something behind the camera so that the window can reflect it...)
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Maxwell, noisy!! Only 40min on my crap top! All mats straight from crazy's file but grass, glass brick and gal steel. 5 min PP
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Nice ...Richard. How long would take Maxwell to clear that noise as it is quite noisy?
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@sepo said:
Nice ...Richard. How long would take Maxwell to clear that noise as it is quite noisy?
Mate as mentioned it was rendered on a 2.4g dual thread, not dual core even! Plus I added a lot of geo in plants, about twenty clipped trees and an internal emitter. So it's probaly not a good example. Though 2-3 hours at that res would clean it up well, done with 1.7.1 - V2 by all accounts is much faster and if I had taken the time to open it in studio you have the option to save out your physical sky as HDRI. You can then just plug that straight back in and it would rip through again much quicker!!
I'd say if I had an i7 and used HDRI it would render clean and twice the res in an hour!
You have to say though that Maxwell's lighting is hard to beat!
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Yeah the lighting is nice but that noise is problem for me. It is like watching paint to dry.
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