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    Interior scene (Vfsu Mac) Update 12/01/10

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    • K Offline
      KXI System
      last edited by

      ๐Ÿ˜ ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜† ๐Ÿ˜ฒ ๐Ÿ˜ฎ ๐Ÿ’š ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

      Keep it up!

      Getting the perfect sig is hard...

      Google it!

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      • D Offline
        dacad
        last edited by

        I'm liking this, but what is putting things of to me is te leather at the sofas. It really doesn't look like real leather and you probably need a litle more detail on this one. Other thing the edges in the sofas look to sharp.

        Hope you don't mind the critic:)

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        • F Offline
          FoXar
          last edited by

          @ olishea and michaliszissiou, thanks for the comments! I'll see what I can do with the noise, btw, should it best be chromatic (black and white) or normal noise? I haven't tried
          this before. (It's my first commercial project in Vray, previously I used Kerkythea's unbiased methods, which really didn't require adding extra noise ๐Ÿ˜› )
          The carpet I'll keep it as is, I wanted to have a hairy carpet, it's looking somewhat sharp.. but okay.. ๐Ÿ˜›

          @ Rick, Yes.. now you say so.. seems like I forgot to fill the gap ๐Ÿ˜ณ Mind the gap!
          Oh yes there is a HVAC, it's incorporated in the curtain which improves the airflow a lot!
          Made in Vray beta for Mac in about 3 hours (I made my settings much higher then needed I think.. xD )

          @ KXI System, thank you! This is apreciated ๐Ÿ˜‰

          @ DacaD, Your critics are welcome to me as long as you keep them formal instead of blaming hehe, good point
          on the leather though, I've been trying a lot, until now this was unfortunately the best I could get but I'll tweak
          it some more! ๐Ÿ˜„

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Uniform monochromatic should be fine. Is there any dithering option in vray? Or use a texture for walls not just a plain colour.

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            • F Offline
              FoXar
              last edited by

              @michaliszissiou said:

              Uniform monochromatic should be fine. Is there any dithering option in vray? Or use a texture for walls not just a plain colour.

              Thank you, I don't know anything about it although maybe a very subtle/soft bump on the walls would be good? They do have a noise option in the material editor ๐Ÿ˜„

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                "They do have a noise option in the material editor"
                Try it, sounds interesting. Monochromatic noise in photoshop.

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                • arail1A Offline
                  arail1
                  last edited by

                  You're getting a beautiful light in these, especially the one with the red bedspread. Very warm and clear and inviting. Very impressive.

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                  • F Offline
                    FoXar
                    last edited by

                    Hello folks! Thanks for all the comments that have been given so far, it's really appreciated!
                    Here are all the final images ๐Ÿ˜‰

                    http://img695.imageshack.us/img695/826/97791050.jpg

                    http://img263.imageshack.us/img263/6370/21110219.jpg

                    http://img263.imageshack.us/img263/6370/21110219.jpg

                    http://img682.imageshack.us/img682/6463/84258634.jpg

                    http://img37.imageshack.us/img37/7349/60697131.jpg

                    http://img191.imageshack.us/img191/8059/80284128.jpg

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                    • C Offline
                      CHILLI
                      last edited by

                      ow daym that looks really awesome ๐Ÿ˜ฎ you're good!

                      or is it just the render faking it? like the cake ๐Ÿ˜›

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                      • S Offline
                        sepo
                        last edited by

                        To lose banding I would save image as 16 bits (at least). Add small amount of noise and than do postprocess. That should sort it out.

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