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    SU to blender (+ small tutorial)

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      OK, blender 2.5 is Alpha 0, lets work with v2.49b. Lets keep v2.5 for rendering.
      Its a small tutorial here. Exporting from SUpro as .obj. Exporting textures too. When impoted to blender check for doubles. I didn't find any though. If models are already textured in SU, DO NOT convert triangles to quads, UV problem. You can edit UV textures however, you can even have texture painting, projected textures etc. Everything works just fine, just don't subdivide geometry (bad triangulated SU models here).
      Here's an old SU model:
      SU.jpg

      As you may noticed I'm checking faces so to look outside, that's really important. No blue faces, ok
      Picture 1.jpg

      So in SUpro, export .obj like this:
      Picture 2.jpg

      Importing .obj in blender 2.49b like this.
      Picture 3.jpg

      Here's the model in blender. You can see on the right, all textures UVs etc have imported beautifully.
      I deleted cactus and added some blender trees BTW. Everything works like a charm
      Picture 4.jpg

      A quick render ~2 min
      mmm.jpg

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      • pilouP Offline
        pilou
        last edited by

        Very cool tut and neat result! 😎
        Can I translate your tut in French?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          My pleasure Pilou.

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          • pilouP Offline
            pilou
            last edited by

            Thx! β˜€

            Done! 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • EarthMoverE Offline
              EarthMover
              last edited by

              @michaliszissiou said:

              OK, blender 2.5 is Alpha 0, lets work with v2.49b. Lets keep v2.5 for rendering.

              Michalis, does this mean that you will import into 2.49 first, then save as .blend file and open it in 2.5 for rendering? Just trying to understand the workflow. I can't wait until they are finished with 2.5. It is a real gem in the making...especially if it is still free!!

              Also where do you get your Blender trees?

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Yes Adam. You can save the v2.49b file and open it in 2.5 (much faster renderer). But you have to wait for a full functional 2.5.
                As for "if it is still free" read this one. It will always be a freeware app.
                http://www.blender.org/education-help/faq/gpl-for-artists/

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                • EscapeArtistE Offline
                  EscapeArtist
                  last edited by

                  @michaliszissiou said:

                  Yes Adam. You can save the v2.49b file and open it in 2.5 (much faster renderer).

                  This works well, I had to do this to get the collada import to work. Import with 2.49, save as .blend, re-open in 2.5. Didn't know the .OBJ import was broken too, thanks for the heads up.

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    An updated render, using blender particle system for dry grass. I have a lot more to learn...


                    mmgr.jpg

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                    • J Offline
                      Jakerlund
                      last edited by

                      Hi,

                      Anyone know how to run kt2obj in OS X?
                      There is a Unix version and since OS X is Unix based i thought it would be possible.
                      But my knowledge in terminal is πŸ‘Š

                      Any tips are welcome.

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                      • EscapeArtistE Offline
                        EscapeArtist
                        last edited by

                        Jakerlund
                        Your question would be better answered in its own post.

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                        • S Offline
                          Starling75
                          last edited by

                          Hmm... Blender 2.57 can't import collada exported from SU8 ..?

                          http://www.starlingarch.cz

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            A tip.
                            Keep a blender 2.49b for this. For the moment. πŸ˜‰
                            The best way to export is the official obj format. But you need SU pro... what a shame for google. πŸ‘Ž

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                            • pilouP Offline
                              pilou
                              last edited by

                              For SU free version use the Export obj + Material by TIG πŸ˜‰

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Similar problems to collada pilou...
                                blender/ edit mode / w / remove doubles !!!???

                                one-reply-to-this-post last-reply-time reply quote 0
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