sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SU to blender (+ small tutorial)

    Scheduled Pinned Locked Moved Gallery
    34 Posts 14 Posters 7.3k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • david57D Offline
      david57
      last edited by

      Nice. ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

      One Minute? Thats a long time. ๐Ÿ˜„

      1 Reply Last reply Reply Quote 0
      • G Offline
        GoldenFrog
        last edited by

        Nice job!! Idk how you export su files to blender...But nice render. And Idk how to render in blender LOL. ๐Ÿคฃ guess I'm only good at su. ๐Ÿ’š ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

        Remember, great minds think alike, and fools never differ.

        1 Reply Last reply Reply Quote 0
        • N Offline
          nomeradona
          last edited by

          another excellent workflow being explored by the "explorer master" ๐Ÿ‘

          visit my blog: http://www.nomeradona.blogspot.com

          1 Reply Last reply Reply Quote 0
          • majidM Offline
            majid
            last edited by

            great render from a master ๐Ÿ˜„ , and also many thanx to blender!!!! such a great free app ๐Ÿ˜ฎ

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

            1 Reply Last reply Reply Quote 0
            • massimoM Offline
              massimo Moderator
              last edited by

              Nice one ๐Ÿ‘ . I like your desaturated colours.

              1 Reply Last reply Reply Quote 0
              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Thanks, its just a test anyway.
                SU model exported via SUpro obj exporter (collada blender importer leads to a complete useless mess). I had first to 'explode' components and turn them to groups. I had to check that faces look outside (white color, not blue). After imported to blender, had to select all vertices and remove some doubles. Triangles to quads (this makes UV unwrap and displacements simpler). All these were one click operations. Now I was ready to texture and render in blender. Some more tips. When building windows in SU, its better to avoid all this push-pull, just do the openings and keep the rest stuff as a separate group, makes texturing easier, produces better topology too.
                To render in blender means a lot of clicks, lots of material properties, lot of experimentation. What do you expect? Its an advanced renderer. (more than kerkythea). If asking for a friendlier renderer then... well, podium is my favorite. ๐Ÿ˜„

                1 Reply Last reply Reply Quote 0
                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  @michaliszissiou said:

                  If asking for a friendlier renderer then... well, podium is my favorite. ๐Ÿ˜„

                  I'm surprised that's not their slogan.
                  Podium - The Friendlier Renderer.

                  Seriously, thank you Michalis for your contributions and ideas. I have 3ds Max and Modo, but have been slowly exploring Blender. I'd love to get away from the upgrade money pit that is most paid apps these days.

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    sepo
                    last edited by

                    Haha....The Friendlier Renderer....we might adopt it.

                    It seems I will have to start exploring this Blender as well.

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      Fletch
                      last edited by

                      @michaliszissiou said:

                      rendered in blender v2.5 internal renderer (~1 min).

                      lovely! beautiful light and shadow!

                      michaliszissiou, what resolution was this rendering? what machine/processors/processor speed?

                      Fletch
                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                      1 Reply Last reply Reply Quote 0
                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        @fletch said:

                        what resolution was this rendering? what machine/processors/processor speed?

                        Thanks Adam, Sid, Fletch. Rendered at 1680x1060, blender v2.5 64bit on a mac (two xeon-nehalem, quad cores 16 threads at 2.26 Ghz). But could take 5 or 10 or 20 min, so many variations. I could say that ~1min on v2.5 or ~5min on v2.49b. What made this fast is that avoided radiosity solution using just a sun and three emitters. Blender aims at animation, so its fast.

                        1 Reply Last reply Reply Quote 0
                        • pilouP Offline
                          pilou
                          last edited by

                          Cool quiet images โ˜€

                          The collada exporter from SU free seems don't work with the Blender Collada Importer
                          But seems work when you export from SU free in KMZ (rename in .Zip, unzip = DAE) then import in Blender ๐Ÿ˜‰

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply Reply Quote 0
                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            @unknownuser said:

                            The collada exporter from SU free seems don't work with the Blender Collada Importer
                            But seems work when you export from SU in KMZ (rename in .Zip, unzip = DAE) then import in Blender

                            Thanks Pilou, but DAE in KMZ is identical to DAE export. A mess. Practically useless!! Its collada blender importer or a SU problem, or I'm doing something wrong. ๐Ÿ˜†

                            1 Reply Last reply Reply Quote 0
                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              Its collada blender importer or a SU problem

                              Probably both, but it's the only thing that I can do now from the free Su for export an object directly inside the Blender 2.5 Alpha 0 ๐Ÿ˜‰

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • EscapeArtistE Offline
                                EscapeArtist
                                last edited by

                                @michaliszissiou said:

                                Thanks Pilou, but DAE in KMZ is identical to DAE export. A mess. Practically useless!! Its collada blender importer or a SU problem, or I'm doing something wrong. ๐Ÿ˜†

                                I'll second that SU DAE to Blender Collada import stinks, I exported a building and it's gigantic mess of triangulated faces and half reversed normals. On any serious model you'll spend longer fixing normals and cleaning up faces than you ever did modeling it.

                                1 Reply Last reply Reply Quote 0
                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  "exported a building and it's gigantic mess of triangulated faces and half reversed normals"

                                  Exactly so. Maybe we should forget texturing in SU. Anyway UV texturing is superb in blender. Maybe this 'importing SU models to blender' operation is a waste of time. Maybe... ๐Ÿ˜’

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Camara
                                    last edited by

                                    Hi,
                                    It's nice to see another user of a SU/Blender workflow. I love the two programs and they make my life more easy.
                                    SU is great for modeling architecture but Blender as more advance tools for modeling organic forms,texturing and render.
                                    My workflow is:
                                    I use SU free for modeling from the CAD files and do texturing, then use the Kerkythea exporter, then I have a Kerkythea XML file and the textures folder.
                                    Then use the wonderful Nicetuna converter from the Kerkythea format into OBJ, it can be found here: http://www.nicetuna.com/kt2obj
                                    Then import into Blender the OBJ file,be sure that the file are in the same folder that the textures and in the import options check the image search for Blender find them, and separate OBJ by Object/Group/Material. And Voilรก.
                                    The import is perfect.
                                    In Blender you just need to delete duplicate vertices and transform tri faces into quads,that are very simple commands.

                                    Then one can export back to Kerky for render or use another render engine available for Blender like Yafaray, Luxrender or VRay.
                                    This is how I do it. Hope someone finds this information useful.

                                    Portfolio: http://camara.weebly.com/

                                    1 Reply Last reply Reply Quote 0
                                    • EarthMoverE Offline
                                      EarthMover
                                      last edited by

                                      Thanks Camara. Interesting workflow. I am going to give that a shot.

                                      EDIT - Gave it a shot and it works great in 2.49. I can't seem to import .obj into 2.5 alpha. Anyone else have this problem? BTW - the KT .xml to .obl workflow also works great for going from SU to Modo.

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

                                      1 Reply Last reply Reply Quote 0
                                      • david57D Offline
                                        david57
                                        last edited by

                                        ๐Ÿ‘

                                        1 Reply Last reply Reply Quote 0
                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @unknownuser said:

                                          I can't seem to import .obj into 2.5

                                          OBJ importer of the 2.5 Alpha 0 is bugged!
                                          With some people that works 1/2, for other = 0

                                          @unknownuser said:

                                          I use SU free for modeling from the CAD files and do texturing, then use the Kerkythea exporter, then I have a Kerkythea XML file and the textures folder.

                                          Ok cool trick โ˜€ but it's not a direct workflow SU free to Blender (that was my problematic for the moment) ๐Ÿ˜‰
                                          (during the bugging time time of the Alpha 0)

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            OK, blender 2.5 is Alpha 0, lets work with v2.49b. Lets keep v2.5 for rendering.
                                            Its a small tutorial here. Exporting from SUpro as .obj. Exporting textures too. When impoted to blender check for doubles. I didn't find any though. If models are already textured in SU, DO NOT convert triangles to quads, UV problem. You can edit UV textures however, you can even have texture painting, projected textures etc. Everything works just fine, just don't subdivide geometry (bad triangulated SU models here).
                                            Here's an old SU model:
                                            SU.jpg

                                            As you may noticed I'm checking faces so to look outside, that's really important. No blue faces, ok
                                            Picture 1.jpg

                                            So in SUpro, export .obj like this:
                                            Picture 2.jpg

                                            Importing .obj in blender 2.49b like this.
                                            Picture 3.jpg

                                            Here's the model in blender. You can see on the right, all textures UVs etc have imported beautifully.
                                            I deleted cactus and added some blender trees BTW. Everything works like a charm
                                            Picture 4.jpg

                                            A quick render ~2 min
                                            mmm.jpg

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement