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    .3ds import to 3DSMax scale issue?

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    • A Offline
      autarchos
      last edited by

      I'm having trouble navigating around my sketchup model in Max once it's been imported.

      The original model was exported as a .3ds file, imported to Max with cameras. the image renders fine with mental ray, but i can't navigate around the model with any precision to tweak it. when i attempt to pan, orbit, or zoom with my mouse, the slightest movement sends me shooting away from the model. i tried to scale the model up in max, but that doesn't seem to change the navigation problems.

      i've modelled in skp for a while now, but am new to max, so it's probably something silly but elusive. any thoughts? is there a different export method that i could use in skp to fix the problem?

      thanks,
      pete

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      • PixeroP Offline
        Pixero
        last edited by

        Check under export what settings you have. Maybe its mm and your importing as meters?

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