sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Can I "store" a material as object in a variable?

    Scheduled Pinned Locked Moved Developers' Forum
    16 Posts 4 Posters 411 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      NewOne
      last edited by

      I want to know if I can load a material inside variable and use it in sketchup. (I know, variables in ruby are pointers, they don't actually STORE data)

      Using this:

      
      model = Sketchup.active_model
      mats = model.materials
      mat = mats[0]
      mat
      

      Will return me the reference; the ID of material #<Sketchup::Material:0x68577b8>, not the actual material. If I delete the material from sketchup (or disk) just after I get that, that reference will not longer be valid.
      Something like materials are stored inside sketchup file...
      If this can be possible, then materials can be stored in a database (or other kind of similar file) and passed from there directly to sketchup. For now, the only idea I have is to encode the skm file in base64, store it as ascii string in database, then when needed, decode it in a temp folder, from where to be picked up by Sketchup, then deleted from temp file.

      Any better ideas?

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        hm... the issue here is the bitmap data for the texture, right? I was thinking of that myself today - would be nice if SU had a method to return that data - instead of writing it to a temp file and reading it again...

        As for your question, I don't see any way without writing out to temp files - since we can't get or set the raw bitmap data.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • M Offline
          MartinRinehart
          last edited by

          VisMap does a 6-bit string encode in JavaScript, decodes in Ruby. Go ahead and steal mine, but please attribute correctly.

          Link is on my site, top-right corner.

          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

          1 Reply Last reply Reply Quote 0
          • N Offline
            NewOne
            last edited by

            @martinrinehart said:

            VisMap does a 6-bit string encode in JavaScript, decodes in Ruby. Go ahead and steal mine, but please attribute correctly.

            Link is on my site, top-right corner.

            But how this solves what thomthom said? He is true: we need a way to pass raw bitmap data inside sketchup. The only other method is with the temp folder.

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              @martinrinehart said:

              VisMap does a 6-bit string encode in JavaScript, decodes in Ruby. Go ahead and steal mine, but please attribute correctly.

              Link is on my site, top-right corner.

              You're talking about passing the material name?
              It's not the material name, but all the data the belongs to the material - which include the texture data.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • J Offline
                Jim
                last edited by

                @newone said:

                For now, the only idea I have is to encode the skm file in base64, store it as ascii string in database, then when needed, decode it in a temp folder, from where to be picked up by Sketchup, then deleted from temp file.

                You could do that, but there is also no way to load the .skm file from Ruby.

                Could the TextureWriter be used to write the data to a string?

                Hi

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  @jim said:

                  You could do that, but there is also no way to load the .skm file from Ruby.

                  😲

                  doh! 😠

                  Ok - in that case: export the texture bitmap and base64 encode/decode that. Which means you have to do extra work to extract the rest of the data for the Material and Texture objects.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    With IE8 being able to use data URIs (although limited to 32k) it was very tempting to send texture data directly to webdialogs. But since SU doesn't return the bitmap data I'd have to write to file. And then there's no point in base64 encode it - I can just link to the temp file.

                    I think this issue is worthy of a feature request.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      Also -there is no .skm export it seems...

                      multiple feature requests here it appears.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        NewOne
                        last edited by

                        Well, extra data in skm (the xml file) is not necessary to be encoded. We can store the texture as base64 and tiling, alpha as some parameters. And the material to be created inside ruby. πŸ˜’

                        So the problem which stands: (how to) send raw bitmap data directly to sketchup via ruby?

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          @newone said:

                          Well, extra data in skm (the xml file) is not necessary to be encoded. We can store the texture as base64 and tiling, alpha as some parameters. And the material to be created inside ruby. πŸ˜’

                          But there isn't any ruby API to export material to .skm, right? Or have I missed something?

                          @newone said:

                          So the problem which stands: (how to) send raw bitmap data directly to sketchup via ruby?

                          Again, you have to save a temp file and load it.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            NewOne
                            last edited by

                            QUESTION: Does ruby have some debug methods which show the content of an object? If do, we could access what is behind of #<Sketchup::Material:0x6732f80> and do whatever we want wit that data. And I assume that the reverse could be possible as well.

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              @newone said:

                              QUESTION: Does ruby have some debug methods which show the content of an object? If do, we could access what is behind of #<Sketchup::Material:0x6732f80> and do whatever we want wit that data. And I assume that the reverse could be possible as well.

                              The Material object won't contain the bitmap data. It's more like a pointer to the interal SU data.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                NewOne
                                last edited by

                                I found this http://www.imagemagick.org/RMagick/doc/#introduction Maybe is a way to have the texture image as blob inside ruby. If so, making the skm material with script is the easy part πŸ˜„ and can skip the part with "temp folder"
                                If any of you have time, throw an eye over it.

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @newone said:

                                  I found this http://www.imagemagick.org/RMagick/doc/#introduction Maybe is a way to have the texture image as blob inside ruby. If so, making the skm material with script is the easy part πŸ˜„ and can skip the part with "temp folder"
                                  If any of you have time, throw an eye over it.

                                  The whole reason we need to write to temp file is to get to the bitmap data in the first place.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    NewOne
                                    last edited by

                                    Yes, I just noticed that is no use to have bitmap data as binary in ruby. Because when asigning texture image to a created material

                                    
                                    m = materials.add "mat1"
                                    m.texture = "C;/texure.jpg"
                                    
                                    

                                    We don't really add that texture, but pass the path to SketchUp and there, inside that evil 😑 thing some magic happens and it grabs the texture with the claws. So, yes... we need the bitmap as file on disk before any attempt to do anything. 😒

                                    1 Reply Last reply Reply Quote 0
                                    • 1 / 1
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement