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Multiple Vortex Space frame Help.

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  • P Offline
    pav_3j
    last edited by 17 Nov 2009, 19:54

    I'm hoping somebody out there can help me...

    I'm trying to creat a 'mushroom' shape vortex space frame in sketchup.

    I can do it quite simply with one vortex, as all i do is run TIG's wicked lathe tool on a modified 'c' shape, delete the faces, and then run Didier's just a wicked lines to tubes ruby. Job done.

    The problem is when i want to do more than one vortex, i just cant see how i can do it neatly.
    I've tried to draw the vortex, intersect with a cube and then fit together, and this works great, but the lines i need to run lines to tubes dont match up and it looks silly.

    I've tried using SDS on a cylinder between two planes, and even on 4 iterations with a high segment count i get weird bumps, and of course no ability to easily convert the lines to tubes.

    Ive also tried using the sandbox tools, but this looks even sillier!

    if anyone has any ideas i'd be really grateful, unfortunately it is too late to change my design (pin up is in a few days) and i'd quite like to find a way of doing it.

    Ive attached some images so you can better understand the mess i have gotten myself into.

    shelter help1.jpg
    shelter help2.jpg
    shelter help3.jpg

    the inspiration that has caused all this headache...

    inspiration.jpg

    thank you in anticipation.

    yours in sketchuping

    pav

    Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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    • J Offline
      JamesD
      last edited by 17 Nov 2009, 20:31

      Have you tried soap skin bubble?

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      • P Offline
        pav_3j
        last edited by 17 Nov 2009, 20:41

        SSB only works with closed loops though doesn't it?

        pav

        Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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        • J Offline
          JamesD
          last edited by 17 Nov 2009, 20:46

          @pav_3j said:

          SSB only works with closed loops though doesn't it?

          This is true. I guess I'm not quite able to visualize what you are trying to do.

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          • P Offline
            pav_3j
            last edited by 17 Nov 2009, 22:32

            yeah it is s toughy, i do apprciate the help though.

            i'll do some more experiments and see how i get on.

            pav

            Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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            • J Offline
              Jim57
              last edited by 18 Nov 2009, 03:26

              Have you tried K_Tools? I believe it was in Didier's listings of Rubys.

              I've used the Spiral Around Z axis for modeling a sculptural shell shape. The Rotate around Z, plus a lot of manipulation, might help you. There's other stuff there that I have not gotten into.

              It might take a lot of incremental rotation with individual tweaks to each upright rib to get to where you are going.

              Good luck,

              Jim

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              • P Offline
                pav_3j
                last edited by 18 Nov 2009, 04:55

                ahh good plan!

                you can see i'm having trouble, as it's 5 am and i'm still up...

                i shall give that method a go, thank you so much!

                pav

                Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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