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    Terra cotta model

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      ~530 BC, Greece. ( ๐Ÿ˜† the original)
      This is a low poly model, you can use it in any interior scene, the original is about 20 cm H.
      I modeled and textured it in blender. I could call this procedure "photo-baking". Four photos - four sides, UV projected and combined in one UV map. No pre_rendering (baking) this time. Made in ~one and a half hour, have fun.


      terracotta530BC.skp


      20091114153505_1m1s.jpg

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      • J Offline
        johnsenior1973
        last edited by

        @michaliszissiou said:

        I modeled and textured it in blender.

        So why are you posting it on a Sketchup forum?

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          "This is a low poly model, you can use it in any interior scene, the original is about 20 cm H."
          So if you don't like it, don't download it. Its an .skp isn't it?

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          • D Offline
            dedmin
            last edited by

            ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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            • J Offline
              johnsenior1973
              last edited by

              @michaliszissiou said:

              "This is a low poly model, you can use it in any interior scene, the original is about 20 cm H."
              So if you don't like it, don't download it. Its an .skp isn't it?

              ๐Ÿ˜ณ Missed that. Just saw the pic, saw it was done with Blender and wondered why it would be in the gallery.

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                OK johnsenior, forgot to say that its imported and rendered in SU + podium. Walls modeled in SU actually ๐Ÿ˜†
                So the one in the middle has a blackened eye, what do you expect after 2500 years?

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                • N Offline
                  nomeradona
                  last edited by

                  this one really has nice mapping.

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Thanks nomer, I was thinking of you (and your great interiors) when modeling this one.

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                    • RichardR Offline
                      Richard
                      last edited by

                      THANK YOU!!!!
                      Great modelling and mapping / texturing mate! Would look great deep in a garden scene with that well weathered look!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        thanks richard, Have in mind that its 20 cm H, not sure how it looks as 1 m. Of course I could post a higher resolution version but you know heavy models are not so popular these days lol

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Here's a cycladic figurine ~3000 BC. Modern art 5000 old. ๐Ÿ˜†
                          Modeled and textured in one hour in blender of course. Its a low poly model, nice for modern interiors.


                          cyclades.skp


                          cyclades.jpg

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                          • M Offline
                            matteo
                            last edited by

                            that's interesting! great models and something new to discover for me. Thank you for showing it.

                            hire me: http://www.nonsolo3d.it/ !

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                            • halroachH Offline
                              halroach
                              last edited by

                              @michaliszissiou said:

                              ~530 BC, Greece. ( ๐Ÿ˜† the original)
                              This is a low poly model, you can use it in any interior scene, the original is about 20 cm H.
                              I modeled and textured it in blender. I could call this procedure "photo-baking". Four photos - four sides, UV projected and combined in one UV map. No pre_rendering (baking) this time. Made in ~one and a half hour, have fun.

                              It's very nice!
                              I've always wanted to know how photobaking is done. Do you do it within blender?
                              Which part is done in sketchup?
                              How do you combine the four sides to one map?
                              If you didn't pre-render, so what did you do?
                              could you point to some tutorials?

                              Wow! ๐Ÿ‘

                              FlexTools - Super Quick Windows, Doors, Slats...

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                A tutorial is almost ready, but have a look here
                                http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Painting_the_Texture/Projection_Paint

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  thanks for the model. i will use this in my interiors!

                                  oli

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                                  • E Offline
                                    ENG. YASEEN
                                    last edited by

                                    mmmmmm
                                    lets see vray render of this mmodel ๐Ÿ˜Ž


                                    Vray

                                    My Website:

                                    http://xyz4studio.blogspot.com/

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