Terra cotta model
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@michaliszissiou said:
"This is a low poly model, you can use it in any interior scene, the original is about 20 cm H."
So if you don't like it, don't download it. Its an .skp isn't it?Missed that. Just saw the pic, saw it was done with Blender and wondered why it would be in the gallery.
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OK johnsenior, forgot to say that its imported and rendered in SU + podium. Walls modeled in SU actually
So the one in the middle has a blackened eye, what do you expect after 2500 years? -
this one really has nice mapping.
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Thanks nomer, I was thinking of you (and your great interiors) when modeling this one.
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THANK YOU!!!!
Great modelling and mapping / texturing mate! Would look great deep in a garden scene with that well weathered look! -
thanks richard, Have in mind that its 20 cm H, not sure how it looks as 1 m. Of course I could post a higher resolution version but you know heavy models are not so popular these days lol
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Here's a cycladic figurine ~3000 BC. Modern art 5000 old.
Modeled and textured in one hour in blender of course. Its a low poly model, nice for modern interiors.
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that's interesting! great models and something new to discover for me. Thank you for showing it.
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@michaliszissiou said:
~530 BC, Greece. ( the original)
This is a low poly model, you can use it in any interior scene, the original is about 20 cm H.
I modeled and textured it in blender. I could call this procedure "photo-baking". Four photos - four sides, UV projected and combined in one UV map. No pre_rendering (baking) this time. Made in ~one and a half hour, have fun.It's very nice!
I've always wanted to know how photobaking is done. Do you do it within blender?
Which part is done in sketchup?
How do you combine the four sides to one map?
If you didn't pre-render, so what did you do?
could you point to some tutorials?Wow!
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A tutorial is almost ready, but have a look here
http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Painting_the_Texture/Projection_Paint -
thanks for the model. i will use this in my interiors!
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mmmmmm
lets see vray render of this mmodel
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