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    Terra cotta model

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      OK johnsenior, forgot to say that its imported and rendered in SU + podium. Walls modeled in SU actually 😆
      So the one in the middle has a blackened eye, what do you expect after 2500 years?

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      • N Offline
        nomeradona
        last edited by

        this one really has nice mapping.

        visit my blog: http://www.nomeradona.blogspot.com

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Thanks nomer, I was thinking of you (and your great interiors) when modeling this one.

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          • RichardR Offline
            Richard
            last edited by

            THANK YOU!!!!
            Great modelling and mapping / texturing mate! Would look great deep in a garden scene with that well weathered look!

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              thanks richard, Have in mind that its 20 cm H, not sure how it looks as 1 m. Of course I could post a higher resolution version but you know heavy models are not so popular these days lol

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Here's a cycladic figurine ~3000 BC. Modern art 5000 old. 😆
                Modeled and textured in one hour in blender of course. Its a low poly model, nice for modern interiors.


                cyclades.skp


                cyclades.jpg

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                • M Offline
                  matteo
                  last edited by

                  that's interesting! great models and something new to discover for me. Thank you for showing it.

                  hire me: http://www.nonsolo3d.it/ !

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                  • halroachH Offline
                    halroach
                    last edited by

                    @michaliszissiou said:

                    ~530 BC, Greece. ( 😆 the original)
                    This is a low poly model, you can use it in any interior scene, the original is about 20 cm H.
                    I modeled and textured it in blender. I could call this procedure "photo-baking". Four photos - four sides, UV projected and combined in one UV map. No pre_rendering (baking) this time. Made in ~one and a half hour, have fun.

                    It's very nice!
                    I've always wanted to know how photobaking is done. Do you do it within blender?
                    Which part is done in sketchup?
                    How do you combine the four sides to one map?
                    If you didn't pre-render, so what did you do?
                    could you point to some tutorials?

                    Wow! 👍

                    FlexTools - Super Quick Windows, Doors, Slats...

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      A tutorial is almost ready, but have a look here
                      http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Painting_the_Texture/Projection_Paint

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                      • olisheaO Offline
                        olishea
                        last edited by

                        thanks for the model. i will use this in my interiors!

                        oli

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                        • E Offline
                          ENG. YASEEN
                          last edited by

                          mmmmmm
                          lets see vray render of this mmodel 😎


                          Vray

                          My Website:

                          http://xyz4studio.blogspot.com/

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