Render this: SSS
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Twilight
Rubberball material
preset 9
HDR image for lighting and two omni lights for back lighting
Go Syracuse Orange! -
(Forrest Gump Voice): Would you like a chocolate?
NO SSS . . .I am still not sure what that is. . .
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damn, I was hoping to move on... you went and gave me the chocolate idea.
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Love the chocolate.....best I could do was this thingy. Orange-sicle?
Pete thanks for the fun challenge!
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Delic-icious!
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Dude you guys are sick. This is great stuff. I wish I had more time to play right now.
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That looks yummy, TBG.
Move on, Pete? But SSS is like DOF; it's LOF = Lots Of Fun. Besides, I prefer to just lurk the water fountain thread for a while as everybody is giving away great ideas and I still can't come up with a practical one.
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OK, I couldn't let it sit with my previous complaint about Kerkythea, so here's another attempt. Tried to get a cloudy emerald rock-crystal look to it. Might've done better with a reflection environment, but I forgot about it and have already let it run overnight.
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I had to give it a try with this little guy.Twilight #9....let it render while I was at work yesterday for about 12 hrs.
Rich
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Tried an experiment. Copied the dragon, pasted it in place, scaled one copy down by 10%, placed it inside the other dragon to give it a real subsurface, assigned the outer skin a transparent material, and the inner a green translucent material. Didn't turn out like I expected, but was fun.
The mint jello dragon
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@dale said:
Tried an experiment. Copied the dragon, pasted it in place, scaled one copy down by 10%, placed it inside the other dragon to give it a real subsurface, assigned the outer skin a transparent material, and the inner a green translucent material. Didn't turn out like I expected, but was fun.
The mint jello dragonHmm, if the IoR is the same it may have negated the effect. Perhaps applying a mild fresnel effect to the outer layer?
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@unknownuser said:
@dale said:
The mint jello dragon
woulda sounded better if you called it sour apple or something
Looks more like Lime Green Life-Saver.
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great renders guys. man this is getting technical!
how about some sub surface scat?! im sure a good old dump has some sss haha, so come on guys lets polish a turd
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@woodtick said:
I had to give it a try with this little guy.Twilight #9....let it render while I was at work yesterday for about 12 hrs.
RichWoodtick, this looks very interesting. Could you share how you did it?
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modo with drag and drop presets
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Playing again.
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Ecuadorian,
Well, since I'm really new to this I'm just trying different ideas to see what happens. Nothing scientific to my approach, but I'll share as best I can.
Dragon sits in the bowl: high reflective template
Dome goes on top for the render:diamond glass
spotlights as shownSpherical sky, no sun, HDRI
Two small red omnis, nose& throat
skinny spotlight on tongue
tiny orange omni eyestarted with rubber ball material and tweaked :
SU fog on
TW preset #9That covers most of it I think.
Lots of great images here folks......keep 'em coming.
Rich -
Pete that's not the Lockness monster is it
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[/quote] escapeartist wrote: Hmm, if the IoR is the same it may have negated the effect. Perhaps applying a mild fresnel effect to the outer layer?[/quote]
I haven't had much time to play lately, but when I do I'll give this a try. Thanks
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