Render this: SSS
-
Thanks for the help Miguel, I believe it is a bit of a touchy subject to discuss the differences between rendering systems.
I'm sure KT can do sss but I can't. (I will keep trying.)
Since I am new to the rendering world and I have read on this forum that different systems have different advantages/disadvantages, can users tell when a system is unsuited for a particular task?
Not trying to start a fight but sometimes I think I need several rendering systems to get a "particular" look for a "particular" image.
But I could also just suck at rendering...
thanks Miguel for the help!
-
Kerkythea. As previously mentioned, not the best solution for SSS.
-
I didn't say Kerkythea was not good for SSS. It's just that it's not easy to create an SSS material from scratch. Kerkythea has a lot of untapped power. -
@ecuadorian said:
:thumb:
I didn't say Kerkythea was not good for SSS. It's just that it's not easy to create an SSS material from scratch. Kerkythea has a lot of untapped power.Eh, I guess what I wrote does imply Kerky stinks- but that's not what I meant. You've pretty much summed it up, it's just a pain to get SSS to look good in Kerky; if I put some serious effort into it it'd probably look better. Despite the limitations Kerky has, it's still my favorite rendering engine.
-
You don't get much of an impression of SSS, but here's my attempt with indigo. Couldn't bake it very long though
Oh, and neon dragon. Just because I can
Plus an interesting effect straight out of SU:
-
Rendered using MyHand 1.5 using the Aguablender plug-in with Brazil caffeine enhancer and baking .
-
I can't believe I was about to do a Google search for "MyHand 1.5".
Some quick Kerkythea experiments. The 0.50 one cooked for longer.
Absorption 0.00:
Absorption 0.10:
Absorption 0.50:
Absorption 1.00:
Here's the Kerkythea file:
Absorption 50.zip -
great stuff, each one is beautiful! i like the depth and colour of second one the most. toxicovel that is lovely too! im cooking up another sss scene now but its taking ages.....may leave it over the weekend. dual core is just not enough any more!
-
Twilight
Rubberball material
preset 9
HDR image for lighting and two omni lights for back lighting
Go Syracuse Orange! -
(Forrest Gump Voice): Would you like a chocolate?
NO SSS . . .I am still not sure what that is. . .
-
damn, I was hoping to move on... you went and gave me the chocolate idea.
-
Love the chocolate.....best I could do was this thingy. Orange-sicle?
Pete thanks for the fun challenge!
-
Delic-icious!
-
Dude you guys are sick. This is great stuff. I wish I had more time to play right now.
-
That looks yummy, TBG.
Move on, Pete? But SSS is like DOF; it's LOF = Lots Of Fun. Besides, I prefer to just lurk the water fountain thread for a while as everybody is giving away great ideas and I still can't come up with a practical one.
-
OK, I couldn't let it sit with my previous complaint about Kerkythea, so here's another attempt. Tried to get a cloudy emerald rock-crystal look to it. Might've done better with a reflection environment, but I forgot about it and have already let it run overnight.
-
I had to give it a try with this little guy.Twilight #9....let it render while I was at work yesterday for about 12 hrs.
Rich
-
Tried an experiment. Copied the dragon, pasted it in place, scaled one copy down by 10%, placed it inside the other dragon to give it a real subsurface, assigned the outer skin a transparent material, and the inner a green translucent material. Didn't turn out like I expected, but was fun.
The mint jello dragon
-
-
@dale said:
Tried an experiment. Copied the dragon, pasted it in place, scaled one copy down by 10%, placed it inside the other dragon to give it a real subsurface, assigned the outer skin a transparent material, and the inner a green translucent material. Didn't turn out like I expected, but was fun.
The mint jello dragonHmm, if the IoR is the same it may have negated the effect. Perhaps applying a mild fresnel effect to the outer layer?
Advertisement