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    Rendering Challenge - Bathroom sink

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    • S Offline
      shwetabhseth
      last edited by

      Sorry, i just started on the forums and this was my first post up here! hope to make my presence felt in the future though, so i haven't been through your post.
      Just went thru it though.

      I must comment that the way you have specified each of the inclusions in that thread is positively comprehend able and pretty well laid out. Cheers for that! 😄
      i hope soon ilk be able to apply these in a better render in the spirit of learning.

      About adding reflections to all materials-It increases render times immensely, and i would also like to add that everyobkect we see, rather than having normal reflection, which we generally enable in rendering engines, instead has Specular reflections which is harder to understand and work with in rendering engines i believe.

      I think i would go through your thread and add some qualitative information to it.

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      • Al HartA Offline
        Al Hart
        last edited by

        @shwetabhseth said:

        I think i would go through your thread and add some qualitative information to it.

        Thanks for the comments,

        I extracted some of your comment, and added it to the Reflection Thread, along with a response.

        Al Hart

        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

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        • T Offline
          tallbridgeguy
          last edited by

          I tried a little different light setup, not great but I think a little better. I looked back at the other sink renders and most seem to be in the daylight.

          Is daylight easier/harder to do than a night scene?


          sinkf2.jpg

          Nielsen
          http://www.tallbridgeguy.com/

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          • GaieusG Offline
            Gaieus
            last edited by

            Not necessarily but if you have large windows (not very particular for bathrooms though), you need not deal with global illumination. So maybe yes, easier but only from laziness point of view
            😉

            Gai...

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            • T Offline
              tallbridgeguy
              last edited by

              Thanks Gaieus, I was also wondering about making photo-realistic images. Is the goal the closest to "real" as possible or to make it interesting to the viewer? I tried having someone in the scene because I wanted it to look more like real life. (I know it doesn't)

              A lot of the images on this site are fantastic but there never seems to be any "life" in them. I would like to see some more emphasis on rendering an image like a well thought out photograph, with people/dogs/etc...

              thanks for the help!
              S

              Nielsen
              http://www.tallbridgeguy.com/

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              • brodieB Offline
                brodie
                last edited by

                @tallbridgeguy said:

                Thanks Gaieus, I was also wondering about making photo-realistic images. Is the goal the closest to "real" as possible or to make it interesting to the viewer? I tried having someone in the scene because I wanted it to look more like real life. (I know it doesn't)

                A lot of the images on this site are fantastic but there never seems to be any "life" in them. I would like to see some more emphasis on rendering an image like a well thought out photograph, with people/dogs/etc...

                thanks for the help!
                S

                I suspect this could be a whole separate topic with lots of responses. I think there are a couple different reasons you don't see more "life." In arch-viz, which seems to predominate this sight, people are secondary as they tend to draw the eye away from the subject (ie. the architecture). Flipping through any given architecture magazine the only people you're bound to see are in the ads.

                The other reason, I think, is that people are very hard to get right. This is a particular problem with SU which doesn't play well with lots of polygons. One photorealistic person can take longer than the rest of the modeling/texturing together. And if you don't get it just right it can detract from the rendering. Even if you do cutouts, I've seen a lot of fantastic renderings spoiled by badly integrated cutout people.

                Typically for little side projects like a bathroom for SCF I don't both with people, but for my final renderings for work I almost always add some. I've used both the iClone people from the 3d Warehouse (which are pretty good so long as you don't get too close) and cutouts. The cutouts tend to separate the photoshoping men from the boys, so to speak (I'm probably at the adolescent stage). There are some great examples of cutouts integrated seamlessly into beautiful renders on this forum (Teofas having, figuratively, written the book imo) but they're far and few between.

                -Brodie

                steelblue http://www.steelbluellc.com

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                • T Offline
                  tallbridgeguy
                  last edited by

                  Thanks Brodie, I just found it odd that the quality of the photorender is often more important than the subject matter. For example I design bridges and if I do a great photorender (ha!), the public will comment on the picture and not the bridge!

                  I guess I would like to see a topic where the subject matter is also addressed. Did the image "sell" you the design or is the photorender the dominant feature.

                  Thanks for the great feedback!

                  s

                  Nielsen
                  http://www.tallbridgeguy.com/

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    @earthmover said:

                    My NPR interpretation. Made with Corel Painter.

                    Nice - What did you take from SketchUp to Corel?

                    (Hidden line, full image, etc)

                    Any tips for us?

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      My NPR interpretation. Made with Fryrender & Corel Painter.


                      Bathroom_painter2.jpg

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        Al, it started as a quick and grainy unbiased render. Then I took it into Corel and worked at it with a couple different brushes and my Wacom Tablet. No real tricks...just doodled until I was semi-satisfied.

                        Here's the original render. Nothing too special.


                        Bathroom sink_FRY.jpg

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • brodieB Offline
                          brodie
                          last edited by

                          @tallbridgeguy said:

                          Thanks Brodie, I just found it odd that the quality of the photorender is often more important than the subject matter. For example I design bridges and if I do a great photorender (ha!), the public will comment on the picture and not the bridge!

                          I guess I would like to see a topic where the subject matter is also addressed. Did the image "sell" you the design or is the photorender the dominant feature.

                          Thanks for the great feedback!

                          s

                          I think it all goes back your one of your original questions as to what the "point" is of the rendering. Much of what you see here on SCF is posted either to impress fellow renderer/modelers (90% of the kitchen renderings you see) or to get rendering/modeling advice from peers in the field. I think mostly where people get into what your talking about is with critiques on things such as lighting and camera position which can both liven up a dull rendering even if the dull rendering is plenty realistic.

                          -Brodie

                          steelblue http://www.steelbluellc.com

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                          • Al HartA Offline
                            Al Hart
                            last edited by

                            @earthmover said:

                            Al, it started as a quick and grainy unbiased render. Then I took it into Corel and worked at it with a couple different brushes and my Wacom Tablet. No real tricks...just doodled until I was semi-satisfied.

                            Here's the original render. Nothing too special.

                            Thanks,

                            I saw a presentation by Jim Leggitt earlier this year where they started and ended with all kinds og things to make the NPR results. Such as coloring a hidden line drawing as well as modifying rendered drawings.

                            We have been trying to add "one button" aids for NPR Rendering - such as the option to overlay the rendering with Sketchy Edges - (there is a sample earlier in this thread). So I am always looking ideas of what people do in Photoshop, which could easily be added as a post-process to a renderer.

                            Al Hart

                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                            IRender nXt from Render Plus

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                            • R Offline
                              rdluther
                              last edited by

                              Heres My take on the challenge.


                              bathroom vanity.jpg

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                              • Al HartA Offline
                                Al Hart
                                last edited by

                                @rdluther said:

                                Heres My take on the challenge.
                                \

                                Nice work.

                                Did you do everything in SketchUp.

                                Did you apply the pencil as materials, or as watermark overlay?

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

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                                • R Offline
                                  rdluther
                                  last edited by

                                  Nope I went for speed... output linework and shaddows as a JPEG a colored everything in photoshop in about 20min.

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    😄 (Click image if Scroll bar)
                                    Bains.jpg

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • S Offline
                                      smokinbakin
                                      last edited by

                                      Nice,if that was my bathroom, I would be driven crazy.

                                      "Set your goals low, and hope you don't get lower"

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                                      • Al HartA Offline
                                        Al Hart
                                        last edited by

                                        This weeks Workshop was fun - I hope we all picked up some good ideas.

                                        For the next workshop, I chose something a little more fun - cars.

                                        http://forums.sketchucation.com/download/file.php?id=36121

                                        Come check it out: Rendering Workshop - Model Cars

                                        Al Hart

                                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                        IRender nXt from Render Plus

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          Pilou it matches your head! (avatar) 🤣

                                          better check i think your material editor exploded!

                                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            For the sake of architecture ...


                                            bathrooml.jpg

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