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    [Plugin] Control points ver. 1.6.

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    • V Offline
      vojo
      last edited by

      Can somebody actually explain how to use this tool

      • Move appears to be some fraction of the movement of the actual control point
      • scale is not obvious but once you play around you get the idea, I see the intent although it too is a fraction of the actual scaling so again not sure the value
      • etc

      I tried playing with the power setting 0, 1, 3, 10....doesnt seem to make a difference

      What I would have assumed this does is:

      • Add some control points
      • If I move / scale the control points, movement / scaling based on power
        (ie if power = 1.0...then a 1:1 movement or scaling....power = 10...then 10:1...etc)

      ya know, it would be good if a given plugin does what it says it will do
      Some guys write solid plugins with good doc (Freddo)... others (to remain nameless) have
      some plugins as advertised while others dont deliver even the basics (with some of them
      appearing to be an exercise in ruby programming vs providing some actual useful function).

      Given this store idea....maybe somebody should have a clearing house on plugins to ensure
      quality. Require good doc or (video would be fine but since the videos for this plugin dont load....pointless), ensure the plugin actually does its stated function, etc

      I guess its me....who knew that "affecting geometry" did not mean some sort of 1:1 relationship 😉

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      • V Offline
        vojo
        last edited by

        One more thing. Since so many of these plugins are garbage and dont know that until have installed, the store (or a plugin) should have a feature that tracks how often a plugin is used. That way a user can clean up the garbage once a quarter or once a year

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        • thomthomT Offline
          thomthom
          last edited by

          @vojo said:

          Since so many of these plugins are garbage

          You might want to consider that people who spent their time on these plugins offered them for free. They might not be perfect, they might not be doing what you had hoped what they do - but please show some respect.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • K Offline
            kirill2008
            last edited by

            @thomthom said:

            • but please show some respect.

            Thomas thank you for that 👍
            But actually vojo is right: it would be nice at least to mark (in some more or less obvious manner) things, which became obsolete. Erasing posts or attachments or any other erasing maybe an unsafe action, but marking is totally OK and it would inform a user an obvious way.
            As for this particular thread, I edited the original post to inform people that it became obsolete and provided a link to a new thread and I'll do the same thing with all other obsolete plugins I posted here right now.
            I think the good karma is to be responsible for what I've made no matter how I offer results of my efforts (for free or not) 😄

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            • R Offline
              rv1974
              last edited by

              Kirill thank you for your efforts- very promising tools 👍
              P.S. I'd make your videos X1.5-2 times faster, будет намного веселее 😉

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              • K Offline
                kirill2008
                last edited by

                @rv1974 said:

                Kirill thank you for your efforts- very promising tools 👍
                P.S. I'd make your videos X1.5-2 times faster, будет намного веселее 😉

                Thanks for your compliment!
                Initially I used speed acceleration for some of demo-videos, but then I've been reported, that accelerated speed confuses viewer (even when I mention about acceleration somehow in video description). So I decided at last not to mess with speed of a footage in order to demonstrate actual processing performance.
                It would be more funny if I'll make plugins work faster instead of making videos faster 😄

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                • R Offline
                  rv1974
                  last edited by

                  @kirill2008 said:

                  .
                  It would be more funny if I'll make plugins work faster instead of making videos faster 😄

                  Верной дорогой идете, товарищ! 🙂

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                  • V Offline
                    vojo
                    last edited by

                    Krill....I did download thru the store but since one can not interrogate a script in RBZ format....I downloaded the old one to understand (buried deep in the code is a "pwr*3" statement which, on its face, would throw the whole thing off...ie. pwr= 1/3 might get somebody a 1:1 ration).

                    As far as my cantankerous tone, it really comes down to this "if somebody is going to dance, then they need to pay the band" Meaning if somebody writes a plugin (free or not) that does not provide the advertised function, then they should accept the criticism and scrutiny"

                    If a car mechanic offers to fix your car for free but instead really messes it up, are you happy since it was free???? No....free or note, you agreed to have the mech fix it. If I wanted to become an auto mech so I could fix it myself (since the other mech messed it up), I would. Sort of the whole fallacy of open source: Caters to the group the loves to spend hours tinkering with their car vs using the car to get somehwere to get something else done. I dont know about you guys, but even if I wanted to spend hours working on my car, who has that kind of time.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Report bugs and make suggestions - that's all good, just watch the tone of your language and be courteous.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • K Offline
                        kirill2008
                        last edited by

                        @vojo said:

                        pwr= 1/3 might get somebody a 1:1 ration).

                        Not sure I got you right, but actually ruby interprets the above code sequence such a way that "pwr=1/3" is literally the same as "pwr=0".
                        You may try that at ruby console by yourself.
                        fraction made of integer values and fraction made of float values
                        In case if you need to enter somewhere a fractional value you should use floating point values.

                        And I must say that actually all plugins I made provide all 'advertised' functions. I never claim any feature unless it actually present (I have no idea why should I do it).

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                        • V Offline
                          vojo
                          last edited by

                          point taken about fixed vs floating.

                          The real point I was trying to make is that, on the face of things, the pwr factor should not be scaled by 3 or 3.0 since that throws everything off. I.e. since power not documented, a user may try 1.0 thinking he gets a 1:1 movement (or at least see that the movement is some linear relationship between the control points...for example, I could see that if the right control point moved and left does not, some sort of half way or avg be done). However, if there is some correction value inside the plugin, its pretty hard for the end user to figure out the value of power that corrects for that so he gets some sort of predictable behavior (the way this is now....set power to some number and get some movoement...do it again and a non intuitive less movement....do it a third time and virtually no movement)

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                          • D Offline
                            driven
                            last edited by

                            @vojo said:

                            since one can not interrogate a script in RBZ format....

                            it's just a 'zip' by any other name. change .rbz to .zip open with your zip tool than open in an editor... john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • K Offline
                              kirill2008
                              last edited by

                              First of all I have to agree that the plugin is poorly documented, far from intuitive and obsolete after all... I just have to say that initially my intentions were purely good. I wanted to make a tool that may help to model something more complicated than just a basic geometry. It was not intended to make anyone mad or frustrated. Vojo, please accept my apologies for having failed to meet expectations.

                              @vojo said:

                              I.e. since power not documented, a user may try 1.0 thinking he gets a 1:1 movement (or at least see that the movement is some linear relationship between the control points...

                              Speaking specifically about the term "power" I must say I really was not aware about the fact it might be misinterpreted such a way. "Power" means literally "power" here in a mathematical sense (not a linear coefficient or a factor). Actually I gave some more or less explicit explanations here in this thread about how it all works earlier (about three years ago):

                              @kirill2008 said:

                              The second method calculates offset vectors lengths of each vertex according to distances from it to all control points. The degree of influence of each control c-point depends on <1/(distance^power)>. Power is an adjustable value.

                              You may check the original comment here: http://sketchucation.com/forums/viewtopic.php?f=323&t=22709&start=60#p218438

                              In other words algorithm utilizes a type of deterministic method for multivariate interpolation with a known scattered set of points which is known as "inverse distance weighting" (IDW): http://en.wikipedia.org/wiki/Inverse_distance_weighting
                              Plugin interpolates offset value (support of rotation and scale transformations were also added later).

                              Anyway I highly recommend to stop discussion at this point, because discussion of an obsolete plugin is a kind of pointless to my mind.
                              Everyone else who was confused please also accept my apologies for not informing about the fact that this plugin has become obsolete at a time.

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