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    DC Copy Behavior in a Curved Path

    Scheduled Pinned Locked Moved Dynamic Components
    sketchup
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    • O Offline
      oecodesignator
      last edited by

      Just wondering if a DC can be built in such a way as to clone itself along a curved path (i.e., like trellis rafters, on I'm trying to do right now). Can it be done in theory, or am I shooting for the moon?

      Cheers all.

      [Hello Gai...usual deleting of cookies prior to a page change, each time πŸ˜„]

      Ain't it a grrrreat day!

      RICO

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Rico,

        Hope the page will let you stay in now πŸ˜‰
        (and also that someone will be able to answer πŸ˜’ )

        Gai...

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          I think you could make a component clone itself along a curve, but you must know the curve beforehand, and you would have to be able to define it mathematically. The positions of the clones would have to be determined by the mathematical definition of the curve.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • O Offline
            oecodesignator
            last edited by

            As your byline says, Chris, "your intelligence will never compensate for my stupidity"....

            Having said that, can I have your in response "for dummies?" πŸ˜„

            @chris fullmer said:

            I think you could make a component clone itself along a curve, but you must know the curve beforehand, and you would have to be able to define it mathematically. The positions of the clones would have to be determined by the mathematical definition of the curve.

            Chris

            Ain't it a grrrreat day!

            RICO

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            • R Offline
              remus
              last edited by

              What it means is you need to be able to define where you want your DCs to go using a formula like y=x^2, or z=x^2.

              the attached file puts the oblongs on the curve y=x^2 (plus a few constants to stretch it nicely.)


              dc copy along curve.skp

              http://remusrendering.wordpress.com/

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