Best Practice
-
I have a lobby I will be rendering soon and it is very tight. Most of the angles I am finding don't show much with the standard 30 deg FOV and I don't want to get too skewed.
What are some general guidelines (if any) for rendering or photographing tight spaces?
Thanks for any info.
-
I would go on line, and research wide angle photography.
-
We usually find 55 to 70 deg FOV is somewhat acceptable without skewing the vertical lines in the space too much. If needed, we also hide a wall temporarily and pull the camera outside the space, then use a more standard FOV.
-
That sounds about right from what I was thinking. I seem to recall reading somewhere online that the standard SU FOV is 35 I think (as I recall it's 30 in the free version for some reason though), which works well for exterior shots, but the recommendation was 60 for interior views.
-Brodie
-
Thanks for the responses. Very helpful.
-
Instead of post processing the rendering, just keep your camera level in SU. Without the camera tilted up or down verticals are vertical no mater how wide your shot it. Of course that doesn't mean you can still get away with 90-100deg shots without them looking odd.
If you want to you can crop the top or bottom of the resulting image (as needed). This basically mimics what happens with a tilt shift lens, used in architectural photography for much the same reason. Trying to fit tight spaces onto a single photo without looking too awkward. Although sometimes the awkward look is nice.
I completely different action is to create an interactive panoramic export of the entire field of view. There is a script to export six cube faces, there there is software on mac or PC to turn this into interactive file.
Advertisement