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SU 7,1 issue with Scale&Rotate Multiple ruby

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  • M Offline
    matteo
    last edited by 23 Sept 2009, 13:45

    I've noticed if I apply Chris Fullmer's the scale&rotate multiple ruby to a set of 2d-face-me components, they'll act weird when I orbit the scene.

    It looks like as their origin points were displaced randomly.

    A park full of Tom's trees has become an enchantend dancing forest: that's black magic 😮 😉

    hire me: http://www.nonsolo3d.it/ !

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    • C Offline
      Chris Fullmer
      last edited by 23 Sept 2009, 15:48

      That's an interesting find, and might prove useful in time. There is indeed some odd rotation issues going on. This might help pinpoint what the problem is. It probably just has to do with how I treat the component's transformation axis, and how SU is reading it.

      I can't guarantee a fix anytime soon. This might be in the hands of Google to fix with their new rendering pipeline.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • C Offline
        CadFather
        last edited by 23 Sept 2009, 17:32

        i think 7.1 is still a bit buggy - got a number of splats, and quite a number of scripts don't work as expected..

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        • S Offline
          scottlininger
          last edited by 23 Sept 2009, 18:31

          Hey everyone,

          If you see bugs with 7.1 and Ruby, please share a detailed post with the following information:

          1. Your OS (Mac, XP, Vista, etc.)
          2. Exact steps to reproduce
          3. A keyword or email that you typed into the bug splat screen
          4. Does it happen if you uninstall all other scripts?

          Thanks,

          • Scott Lininger
            SketchUp Software Engineer
            Have you visited the Ruby API Docs?
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