SU 7,1 issue with Scale&Rotate Multiple ruby
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I've noticed if I apply Chris Fullmer's the scale&rotate multiple ruby to a set of 2d-face-me components, they'll act weird when I orbit the scene.
It looks like as their origin points were displaced randomly.
A park full of Tom's trees has become an enchantend dancing forest: that's black magic
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That's an interesting find, and might prove useful in time. There is indeed some odd rotation issues going on. This might help pinpoint what the problem is. It probably just has to do with how I treat the component's transformation axis, and how SU is reading it.
I can't guarantee a fix anytime soon. This might be in the hands of Google to fix with their new rendering pipeline.
Chris
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i think 7.1 is still a bit buggy - got a number of splats, and quite a number of scripts don't work as expected..
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Hey everyone,
If you see bugs with 7.1 and Ruby, please share a detailed post with the following information:
- Your OS (Mac, XP, Vista, etc.)
- Exact steps to reproduce
- A keyword or email that you typed into the bug splat screen
- Does it happen if you uninstall all other scripts?
Thanks,
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