[Plugin] 2D Tools
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Alright, I just disabled SketchyPhysics for now. If I need it I'll go download the newest version.
Thanks a ton for taking the time to help me out TIG. And thanks again for this awesome plugin.
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That's why we are here... to try to help those that try to help themselves...
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Thanks
it might help a lot -
@earthmover said:
@define said:
if one 'sotospeak' could make the 2dtools work with
your 'work-planes' too? This would make it into something even more versatile.This would in fact be quite redundant. The work planes are used in a similar manner to the 2D tools, as they create a "shield" to prevent the inferencing of the native tools to the geometry on the opposite side of the plane. You can draw directly on it as it's a locked group and delete it at will. The 2D tools do much the same except they are restricted to the X,Y axis for 2D drawing, but still allow you set the Z, which creates an invisble 2D work plane on that height. The work plane plugin allows similar restriction, only it's not restricted to X,Y only and it works with the native toolset. You could technically set a work plan on the x,y axis at a Z height and use the native tools to draw in restricted 2D. Using the 2D tools to go the other direction would negate them from being 2D at all.
hello earthmover,
I came back to this task from one year ago, since I just searched the forum for my own entries on this issue.
You have to know, that I'm comming from the CAD-world with their 'sketch-planes' (solidworks and the like)
and it would come in handy in sketchup, if I could use the 'workplane command' like these too.
I would like to be able to constrain/project any points that I catch in 3d 'over' that workplane to the workplane.
Same like setting the z-elevation to zero or else with the 2d-tools..but to any given plane.
Only difference: projecting any snaps in 3d-space onto that plane in 'normal' direction.
If there's an option for this, please let me know. did'nt find it. best claude -
Seek out my WorkPlane tools...
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I'm having a bit of trouble getting the fillet tool to work. The other 2D tools functions I've tried seem to work.
I select line one, enter radius e.g. " 3" ", when I hover over the second line as soon as the "2 line box" appears the radius entry clears, this is before I click on the line.
I've tried different things over a two day period, maybe spent 4 hours on trying different jungle dances to get the thing to work. Almost for sure it is something lame I'm doing. Any suggestions appreciated. Thanks. -Henry
System is Vista and SU8. Downloaded 2D Tools 5.0, extracted all from the download folder to the plugins folder, the two files and a folder mentioned were there. I then started SU8. Made two lines 1' long joined at the origin and along two axes. Clicked on fillet icon, clicked on a line, entered " 3" " in the radius box, tried clicking on line 2 as mentioned above.
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I just posted was having trouble with fillet, now it is working.
Sorry, not sure what was going on. Seems OK now. -
The issue is back - fillet not working again.
Looks like the issue is related to the fillet icon cursor hover and/or finding the second line.
The fillet cursor is now finding lines where there are none. Also as previously mentioned when the second line is identified, but not selected, by the "Line 2" box popping up the radius input box goes to zero. Even re-entering the radius doesn't work, when the radius is entered the "Line 2" box near the cursor goes away, this goes back and forth.
My machine is an ASUS K50IJ Series, SU8 free, Vista. I'll keep trying and see if I can identify when it works and doesn't. I have Center Point, PipeAlongPath, ToggleUnits running at the same time. Maybe Toggle Units is the culprit. -
Henry
What errors do you get if you try to run the tool with the Ruby Console open.
Are the two lines coplanar and in the same context ? -
@tig said:
Henry
What errors do you get if you try to run the tool with the Ruby Console open.
Are the two lines coplanar and in the same context ?This is very embarrassing. It appears the issue is I need to press enter after putting in numbers in the radius entry box. I think I'm OK now. Thanks, sorry to bother you.
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Im just loaded the 2D tools myself. Fillet doesn't work very well for me as well. I get one corner to work (after some effort) but then when I try to get the 2nd one to work. . .BUG SPLAT> has happened to me about 1/2 dozen times.
OTherwise, great tool set.
Thanks.
D
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@unknownuser said:
Im just loaded the 2D tools myself. Fillet doesn't work very well for me as well. I get one corner to work (after some effort) but then when I try to get the 2nd one to work. . .BUG SPLAT> has happened to me about 1/2 dozen times.
OTherwise, great tool set.
Thanks.
D
Never had a Blugsplat report on 2dFillet - ever!
Can you supply a SKP that does it - or PM it if it's not for public-gaze!
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No. . it's not a big deal. I was just trying it on a simple rectangle as a test. Not any specific model.
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Yeah. .it's pretty weird. If I have a chance, I'll post a screen shot at least. I wonder if 2D tools is clashing with another plugin? ya think??? maybe? I only have 400. Should be no trouble checking to see which one.
D
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I'm having a problem with the 2dLinestyle tool. When I choose <Custom Style>,I don't get the new dialog window where you can set up the Custom Style. The Linestyle just remains whatever it was before I picked <Custom Style>. I have the latest version installed and everything else works, at least the tools I've tried. Thanks in advance for any help.
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MartinK
It works fine for me [and everyone else as far as I know]...
To reiterate...
Right-click in 'empty space' to get the options main-dialog.
Select <Custom Style>, and then OK...
Another dialog appears for you to name and also design your own custom-style, and then OK...
The original main-dialog now reappears...
Scroll through the style-list to find your newly made custom-style... select it and also set other options for the LineStyle and OK...
Style the lines as desired...
[Custom Styles should also be saved with the Model??] -
Does this plugin work on Mac too ?
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Yes.
Although some of the MAC modifier key options have different names than the guide...
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